mirror of
https://github.com/Rapptz/discord.py.git
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This is more consistent with the rest of the library which always has the interaction as the first parameter. This has been done before in the command extension as well, the first parameter is always either self or the context.
356 lines
12 KiB
Python
356 lines
12 KiB
Python
"""
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The MIT License (MIT)
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Copyright (c) 2015-present Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from __future__ import annotations
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from typing import List, Optional, TYPE_CHECKING, Tuple, TypeVar, Callable, Union
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import inspect
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import os
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from .item import Item, ItemCallbackType
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from ..enums import ComponentType
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from ..partial_emoji import PartialEmoji
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from ..emoji import Emoji
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from ..utils import MISSING
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from ..components import (
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SelectOption,
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SelectMenu,
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)
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__all__ = (
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'Select',
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'select',
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)
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if TYPE_CHECKING:
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from typing_extensions import Self
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from .view import View
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from ..types.components import SelectMenu as SelectMenuPayload
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from ..types.interactions import (
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MessageComponentInteractionData,
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)
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V = TypeVar('V', bound='View', covariant=True)
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class Select(Item[V]):
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"""Represents a UI select menu.
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This is usually represented as a drop down menu.
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In order to get the selected items that the user has chosen, use :attr:`Select.values`.
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.. versionadded:: 2.0
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Parameters
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------------
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custom_id: :class:`str`
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The ID of the select menu that gets received during an interaction.
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If not given then one is generated for you.
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placeholder: Optional[:class:`str`]
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The placeholder text that is shown if nothing is selected, if any.
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min_values: :class:`int`
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The minimum number of items that must be chosen for this select menu.
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Defaults to 1 and must be between 1 and 25.
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max_values: :class:`int`
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The maximum number of items that must be chosen for this select menu.
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Defaults to 1 and must be between 1 and 25.
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options: List[:class:`discord.SelectOption`]
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A list of options that can be selected in this menu.
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disabled: :class:`bool`
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Whether the select is disabled or not.
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row: Optional[:class:`int`]
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The relative row this select menu belongs to. A Discord component can only have 5
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rows. By default, items are arranged automatically into those 5 rows. If you'd
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like to control the relative positioning of the row then passing an index is advised.
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For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic
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ordering. The row number must be between 0 and 4 (i.e. zero indexed).
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"""
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__item_repr_attributes__: Tuple[str, ...] = (
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'placeholder',
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'min_values',
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'max_values',
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'options',
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'disabled',
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)
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def __init__(
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self,
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*,
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custom_id: str = MISSING,
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placeholder: Optional[str] = None,
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min_values: int = 1,
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max_values: int = 1,
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options: List[SelectOption] = MISSING,
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disabled: bool = False,
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row: Optional[int] = None,
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) -> None:
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super().__init__()
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self._selected_values: List[str] = []
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self._provided_custom_id = custom_id is not MISSING
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custom_id = os.urandom(16).hex() if custom_id is MISSING else custom_id
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options = [] if options is MISSING else options
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self._underlying = SelectMenu._raw_construct(
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custom_id=custom_id,
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type=ComponentType.select,
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placeholder=placeholder,
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min_values=min_values,
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max_values=max_values,
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options=options,
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disabled=disabled,
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)
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self.row: Optional[int] = row
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@property
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def custom_id(self) -> str:
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""":class:`str`: The ID of the select menu that gets received during an interaction."""
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return self._underlying.custom_id
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@custom_id.setter
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def custom_id(self, value: str) -> None:
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if not isinstance(value, str):
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raise TypeError('custom_id must be None or str')
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self._underlying.custom_id = value
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@property
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def placeholder(self) -> Optional[str]:
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"""Optional[:class:`str`]: The placeholder text that is shown if nothing is selected, if any."""
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return self._underlying.placeholder
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@placeholder.setter
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def placeholder(self, value: Optional[str]) -> None:
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if value is not None and not isinstance(value, str):
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raise TypeError('placeholder must be None or str')
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self._underlying.placeholder = value
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@property
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def min_values(self) -> int:
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""":class:`int`: The minimum number of items that must be chosen for this select menu."""
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return self._underlying.min_values
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@min_values.setter
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def min_values(self, value: int) -> None:
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self._underlying.min_values = int(value)
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@property
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def max_values(self) -> int:
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""":class:`int`: The maximum number of items that must be chosen for this select menu."""
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return self._underlying.max_values
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@max_values.setter
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def max_values(self, value: int) -> None:
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self._underlying.max_values = int(value)
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@property
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def options(self) -> List[SelectOption]:
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"""List[:class:`discord.SelectOption`]: A list of options that can be selected in this menu."""
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return self._underlying.options
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@options.setter
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def options(self, value: List[SelectOption]) -> None:
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if not isinstance(value, list):
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raise TypeError('options must be a list of SelectOption')
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if not all(isinstance(obj, SelectOption) for obj in value):
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raise TypeError('all list items must subclass SelectOption')
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self._underlying.options = value
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def add_option(
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self,
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*,
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label: str,
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value: str = MISSING,
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description: Optional[str] = None,
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emoji: Optional[Union[str, Emoji, PartialEmoji]] = None,
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default: bool = False,
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) -> None:
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"""Adds an option to the select menu.
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To append a pre-existing :class:`discord.SelectOption` use the
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:meth:`append_option` method instead.
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Parameters
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-----------
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label: :class:`str`
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The label of the option. This is displayed to users.
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Can only be up to 100 characters.
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value: :class:`str`
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The value of the option. This is not displayed to users.
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If not given, defaults to the label. Can only be up to 100 characters.
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description: Optional[:class:`str`]
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An additional description of the option, if any.
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Can only be up to 100 characters.
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emoji: Optional[Union[:class:`str`, :class:`.Emoji`, :class:`.PartialEmoji`]]
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The emoji of the option, if available. This can either be a string representing
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the custom or unicode emoji or an instance of :class:`.PartialEmoji` or :class:`.Emoji`.
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default: :class:`bool`
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Whether this option is selected by default.
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Raises
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-------
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ValueError
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The number of options exceeds 25.
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"""
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option = SelectOption(
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label=label,
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value=value,
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description=description,
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emoji=emoji,
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default=default,
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)
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self.append_option(option)
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def append_option(self, option: SelectOption) -> None:
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"""Appends an option to the select menu.
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Parameters
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-----------
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option: :class:`discord.SelectOption`
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The option to append to the select menu.
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Raises
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-------
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ValueError
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The number of options exceeds 25.
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"""
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if len(self._underlying.options) > 25:
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raise ValueError('maximum number of options already provided')
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self._underlying.options.append(option)
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@property
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def disabled(self) -> bool:
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""":class:`bool`: Whether the select is disabled or not."""
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return self._underlying.disabled
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@disabled.setter
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def disabled(self, value: bool) -> None:
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self._underlying.disabled = bool(value)
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@property
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def values(self) -> List[str]:
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"""List[:class:`str`]: A list of values that have been selected by the user."""
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return self._selected_values
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@property
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def width(self) -> int:
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return 5
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def to_component_dict(self) -> SelectMenuPayload:
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return self._underlying.to_dict()
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def _refresh_component(self, component: SelectMenu) -> None:
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self._underlying = component
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def _refresh_state(self, data: MessageComponentInteractionData) -> None:
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self._selected_values = data.get('values', [])
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@classmethod
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def from_component(cls, component: SelectMenu) -> Self:
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return cls(
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custom_id=component.custom_id,
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placeholder=component.placeholder,
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min_values=component.min_values,
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max_values=component.max_values,
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options=component.options,
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disabled=component.disabled,
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row=None,
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)
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@property
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def type(self) -> ComponentType:
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return self._underlying.type
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def is_dispatchable(self) -> bool:
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return True
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def select(
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*,
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placeholder: Optional[str] = None,
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custom_id: str = MISSING,
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min_values: int = 1,
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max_values: int = 1,
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options: List[SelectOption] = MISSING,
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disabled: bool = False,
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row: Optional[int] = None,
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) -> Callable[[ItemCallbackType[V, Select[V]]], Select[V]]:
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"""A decorator that attaches a select menu to a component.
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The function being decorated should have three parameters, ``self`` representing
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the :class:`discord.ui.View`, the :class:`discord.Interaction` you receive and
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the :class:`discord.ui.Select` being used.
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In order to get the selected items that the user has chosen within the callback
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use :attr:`Select.values`.
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Parameters
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------------
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placeholder: Optional[:class:`str`]
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The placeholder text that is shown if nothing is selected, if any.
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custom_id: :class:`str`
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The ID of the select menu that gets received during an interaction.
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It is recommended not to set this parameter to prevent conflicts.
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row: Optional[:class:`int`]
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The relative row this select menu belongs to. A Discord component can only have 5
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rows. By default, items are arranged automatically into those 5 rows. If you'd
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like to control the relative positioning of the row then passing an index is advised.
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For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic
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ordering. The row number must be between 0 and 4 (i.e. zero indexed).
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min_values: :class:`int`
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The minimum number of items that must be chosen for this select menu.
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Defaults to 1 and must be between 1 and 25.
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max_values: :class:`int`
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The maximum number of items that must be chosen for this select menu.
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Defaults to 1 and must be between 1 and 25.
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options: List[:class:`discord.SelectOption`]
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A list of options that can be selected in this menu.
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disabled: :class:`bool`
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Whether the select is disabled or not. Defaults to ``False``.
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"""
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def decorator(func: ItemCallbackType[V, Select[V]]) -> ItemCallbackType[V, Select[V]]:
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if not inspect.iscoroutinefunction(func):
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raise TypeError('select function must be a coroutine function')
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func.__discord_ui_model_type__ = Select
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func.__discord_ui_model_kwargs__ = {
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'placeholder': placeholder,
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'custom_id': custom_id,
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'row': row,
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'min_values': min_values,
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'max_values': max_values,
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'options': options,
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'disabled': disabled,
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}
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return func
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return decorator # type: ignore
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