mirror of
https://github.com/Rapptz/discord.py.git
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This is more consistent with the rest of the library which always has the interaction as the first parameter. This has been done before in the command extension as well, the first parameter is always either self or the context.
293 lines
10 KiB
Python
293 lines
10 KiB
Python
"""
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The MIT License (MIT)
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Copyright (c) 2015-present Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from __future__ import annotations
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from typing import Callable, Optional, TYPE_CHECKING, Tuple, TypeVar, Union
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import inspect
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import os
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from .item import Item, ItemCallbackType
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from ..enums import ButtonStyle, ComponentType
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from ..partial_emoji import PartialEmoji, _EmojiTag
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from ..components import Button as ButtonComponent
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__all__ = (
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'Button',
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'button',
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)
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if TYPE_CHECKING:
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from typing_extensions import Self
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from .view import View
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from ..emoji import Emoji
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from ..types.components import ButtonComponent as ButtonComponentPayload
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V = TypeVar('V', bound='View', covariant=True)
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class Button(Item[V]):
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"""Represents a UI button.
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.. versionadded:: 2.0
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Parameters
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------------
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style: :class:`discord.ButtonStyle`
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The style of the button.
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custom_id: Optional[:class:`str`]
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The ID of the button that gets received during an interaction.
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If this button is for a URL, it does not have a custom ID.
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url: Optional[:class:`str`]
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The URL this button sends you to.
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disabled: :class:`bool`
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Whether the button is disabled or not.
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label: Optional[:class:`str`]
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The label of the button, if any.
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emoji: Optional[Union[:class:`.PartialEmoji`, :class:`.Emoji`, :class:`str`]]
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The emoji of the button, if available.
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row: Optional[:class:`int`]
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The relative row this button belongs to. A Discord component can only have 5
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rows. By default, items are arranged automatically into those 5 rows. If you'd
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like to control the relative positioning of the row then passing an index is advised.
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For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic
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ordering. The row number must be between 0 and 4 (i.e. zero indexed).
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"""
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__item_repr_attributes__: Tuple[str, ...] = (
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'style',
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'url',
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'disabled',
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'label',
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'emoji',
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'row',
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)
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def __init__(
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self,
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*,
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style: ButtonStyle = ButtonStyle.secondary,
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label: Optional[str] = None,
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disabled: bool = False,
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custom_id: Optional[str] = None,
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url: Optional[str] = None,
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emoji: Optional[Union[str, Emoji, PartialEmoji]] = None,
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row: Optional[int] = None,
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):
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super().__init__()
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if custom_id is not None and url is not None:
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raise TypeError('cannot mix both url and custom_id with Button')
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self._provided_custom_id = custom_id is not None
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if url is None and custom_id is None:
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custom_id = os.urandom(16).hex()
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if url is not None:
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style = ButtonStyle.link
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if emoji is not None:
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if isinstance(emoji, str):
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emoji = PartialEmoji.from_str(emoji)
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elif isinstance(emoji, _EmojiTag):
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emoji = emoji._to_partial()
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else:
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raise TypeError(f'expected emoji to be str, Emoji, or PartialEmoji not {emoji.__class__}')
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self._underlying = ButtonComponent._raw_construct(
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type=ComponentType.button,
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custom_id=custom_id,
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url=url,
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disabled=disabled,
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label=label,
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style=style,
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emoji=emoji,
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)
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self.row: Optional[int] = row
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@property
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def style(self) -> ButtonStyle:
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""":class:`discord.ButtonStyle`: The style of the button."""
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return self._underlying.style
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@style.setter
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def style(self, value: ButtonStyle) -> None:
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self._underlying.style = value
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@property
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def custom_id(self) -> Optional[str]:
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"""Optional[:class:`str`]: The ID of the button that gets received during an interaction.
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If this button is for a URL, it does not have a custom ID.
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"""
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return self._underlying.custom_id
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@custom_id.setter
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def custom_id(self, value: Optional[str]) -> None:
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if value is not None and not isinstance(value, str):
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raise TypeError('custom_id must be None or str')
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self._underlying.custom_id = value
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@property
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def url(self) -> Optional[str]:
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"""Optional[:class:`str`]: The URL this button sends you to."""
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return self._underlying.url
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@url.setter
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def url(self, value: Optional[str]) -> None:
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if value is not None and not isinstance(value, str):
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raise TypeError('url must be None or str')
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self._underlying.url = value
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@property
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def disabled(self) -> bool:
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""":class:`bool`: Whether the button is disabled or not."""
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return self._underlying.disabled
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@disabled.setter
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def disabled(self, value: bool) -> None:
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self._underlying.disabled = bool(value)
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@property
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def label(self) -> Optional[str]:
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"""Optional[:class:`str`]: The label of the button, if available."""
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return self._underlying.label
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@label.setter
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def label(self, value: Optional[str]) -> None:
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self._underlying.label = str(value) if value is not None else value
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@property
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def emoji(self) -> Optional[PartialEmoji]:
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"""Optional[:class:`.PartialEmoji`]: The emoji of the button, if available."""
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return self._underlying.emoji
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@emoji.setter
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def emoji(self, value: Optional[Union[str, Emoji, PartialEmoji]]) -> None:
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if value is not None:
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if isinstance(value, str):
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self._underlying.emoji = PartialEmoji.from_str(value)
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elif isinstance(value, _EmojiTag):
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self._underlying.emoji = value._to_partial()
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else:
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raise TypeError(f'expected str, Emoji, or PartialEmoji, received {value.__class__} instead')
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else:
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self._underlying.emoji = None
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@classmethod
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def from_component(cls, button: ButtonComponent) -> Self:
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return cls(
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style=button.style,
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label=button.label,
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disabled=button.disabled,
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custom_id=button.custom_id,
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url=button.url,
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emoji=button.emoji,
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row=None,
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)
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@property
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def type(self) -> ComponentType:
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return self._underlying.type
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def to_component_dict(self) -> ButtonComponentPayload:
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return self._underlying.to_dict()
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def is_dispatchable(self) -> bool:
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return self.custom_id is not None
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def is_persistent(self) -> bool:
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if self.style is ButtonStyle.link:
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return self.url is not None
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return super().is_persistent()
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def _refresh_component(self, button: ButtonComponent) -> None:
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self._underlying = button
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def button(
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*,
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label: Optional[str] = None,
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custom_id: Optional[str] = None,
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disabled: bool = False,
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style: ButtonStyle = ButtonStyle.secondary,
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emoji: Optional[Union[str, Emoji, PartialEmoji]] = None,
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row: Optional[int] = None,
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) -> Callable[[ItemCallbackType[V, Button[V]]], Button[V]]:
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"""A decorator that attaches a button to a component.
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The function being decorated should have three parameters, ``self`` representing
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the :class:`discord.ui.View`, the :class:`discord.Interaction` you receive and
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the :class:`discord.ui.Button` being pressed.
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.. note::
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Buttons with a URL cannot be created with this function.
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Consider creating a :class:`Button` manually instead.
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This is because buttons with a URL do not have a callback
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associated with them since Discord does not do any processing
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with it.
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Parameters
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------------
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label: Optional[:class:`str`]
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The label of the button, if any.
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custom_id: Optional[:class:`str`]
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The ID of the button that gets received during an interaction.
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It is recommended not to set this parameter to prevent conflicts.
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style: :class:`.ButtonStyle`
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The style of the button. Defaults to :attr:`.ButtonStyle.grey`.
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disabled: :class:`bool`
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Whether the button is disabled or not. Defaults to ``False``.
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emoji: Optional[Union[:class:`str`, :class:`.Emoji`, :class:`.PartialEmoji`]]
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The emoji of the button. This can be in string form or a :class:`.PartialEmoji`
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or a full :class:`.Emoji`.
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row: Optional[:class:`int`]
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The relative row this button belongs to. A Discord component can only have 5
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rows. By default, items are arranged automatically into those 5 rows. If you'd
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like to control the relative positioning of the row then passing an index is advised.
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For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic
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ordering. The row number must be between 0 and 4 (i.e. zero indexed).
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"""
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def decorator(func: ItemCallbackType[V, Button[V]]) -> ItemCallbackType[V, Button[V]]:
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if not inspect.iscoroutinefunction(func):
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raise TypeError('button function must be a coroutine function')
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func.__discord_ui_model_type__ = Button
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func.__discord_ui_model_kwargs__ = {
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'style': style,
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'custom_id': custom_id,
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'url': None,
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'disabled': disabled,
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'label': label,
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'emoji': emoji,
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'row': row,
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}
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return func
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return decorator # type: ignore
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