mirror of
https://github.com/Rapptz/discord.py.git
synced 2025-05-08 14:59:54 +00:00
Replaced server member lists, channel lists, and private channel lists with dicts. This allows O(1) lookups and removes (previously it would be an O(N) operation to lookup or remove). I did pretty extensive testing and benchmarking to compare the performance of using lists vs using dicts. Iterating through lists to find an item is only faster in the average case for extremely small lists (less than 3 items). For 100 items, using a dict is about 10 times faster on average (and about 100 times faster for 1000 items). The overhead in dicts is in memory usage and initial creation time. Creating and populating a dict is about 2 to 3 times slower than creating and appending items to a list. However this cost is still tiny. For 1000 items this equates to about a 70 microsecond difference (on an i7 CPU) for populating the entire dict. The memory overhead for a dict (compared to a list) is about 25-60 KB per 1000 items (can vary depending on dict resizing). Originally I wanted to use OrderedDicts to presereve order, but in my testing OrderedDicts have about 6x the memory overhead compared to normal dicts.
364 lines
13 KiB
Python
364 lines
13 KiB
Python
# -*- coding: utf-8 -*-
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"""
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The MIT License (MIT)
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Copyright (c) 2015-2016 Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from .server import Server
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from .user import User
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from .game import Game
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from .message import Message
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from .channel import Channel, PrivateChannel
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from .member import Member
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from .role import Role
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from . import utils
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from .enums import Status
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from collections import deque
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import copy
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import datetime
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class ConnectionState:
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def __init__(self, dispatch, max_messages):
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self.max_messages = max_messages
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self.dispatch = dispatch
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self.clear()
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def clear(self):
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self.user = None
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self._servers = {}
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self._private_channels = {}
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# extra dict to look up private channels by user id
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self._private_channels_by_user = {}
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self.messages = deque(maxlen=self.max_messages)
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@property
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def servers(self):
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return self._servers.values()
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def get_server(self, server_id):
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return self._servers.get(server_id)
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def add_server(self, server):
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self._servers[server.id] = server
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def remove_server(self, server):
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self._servers.pop(server.id, None)
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@property
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def private_channels(self):
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return self._private_channels.values()
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def get_private_channel(self, channel_id):
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return self._private_channels.get(channel_id)
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def get_private_channel_by_user(self, user_id):
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return self._private_channels_by_user.get(user_id)
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def add_private_channel(self, channel):
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self._private_channels[channel.id] = channel
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self._private_channels_by_user[channel.user.id] = channel
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def remove_private_channel(self, channel):
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self._private_channels.pop(channel.id, None)
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self._private_channels_by_user.pop(channel.user.id, None)
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def _get_message(self, msg_id):
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return utils.find(lambda m: m.id == msg_id, self.messages)
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def _add_server(self, guild):
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server = Server(**guild)
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server.me = server.get_member(self.user.id)
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self.add_server(server)
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return server
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def parse_ready(self, data):
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self.user = User(**data['user'])
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guilds = data.get('guilds')
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for guild in guilds:
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self._add_server(guild)
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for pm in data.get('private_channels'):
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self.add_private_channel(PrivateChannel(id=pm['id'],
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user=User(**pm['recipient'])))
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# we're all ready
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self.dispatch('ready')
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def parse_message_create(self, data):
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channel = self.get_channel(data.get('channel_id'))
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message = Message(channel=channel, **data)
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self.dispatch('message', message)
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self.messages.append(message)
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def parse_message_delete(self, data):
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message_id = data.get('id')
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found = self._get_message(message_id)
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if found is not None:
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self.dispatch('message_delete', found)
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self.messages.remove(found)
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def parse_message_update(self, data):
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older_message = self._get_message(data.get('id'))
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if older_message is not None:
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if 'content' not in data:
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# embed only edit
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message = copy.copy(older_message)
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message.embeds = data['embeds']
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else:
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message = Message(channel=older_message.channel, **data)
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self.dispatch('message_edit', older_message, message)
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# update the older message
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older_message = message
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def parse_presence_update(self, data):
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server = self.get_server(data.get('guild_id'))
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if server is not None:
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status = data.get('status')
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user = data['user']
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member_id = user['id']
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member = server.get_member(member_id)
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if member is not None:
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old_member = copy.copy(member)
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member.status = data.get('status')
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try:
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member.status = Status(member.status)
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except:
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pass
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game = data.get('game')
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member.game = game and Game(**game)
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member.name = user.get('username', member.name)
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member.avatar = user.get('avatar', member.avatar)
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self.dispatch('member_update', old_member, member)
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def parse_user_update(self, data):
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self.user = User(**data)
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def parse_channel_delete(self, data):
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server = self.get_server(data.get('guild_id'))
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if server is not None:
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channel_id = data.get('id')
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channel = server.get_channel(channel_id)
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if channel is not None:
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server.remove_channel(channel)
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self.dispatch('channel_delete', channel)
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def parse_channel_update(self, data):
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server = self.get_server(data.get('guild_id'))
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if server is not None:
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channel_id = data.get('id')
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channel = server.get_channel(channel_id)
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if channel is not None:
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old_channel = copy.copy(channel)
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channel.update(server=server, **data)
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self.dispatch('channel_update', old_channel, channel)
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def parse_channel_create(self, data):
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is_private = data.get('is_private', False)
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channel = None
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if is_private:
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recipient = User(**data.get('recipient'))
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pm_id = data.get('id')
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channel = PrivateChannel(id=pm_id, user=recipient)
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self.add_private_channel(channel)
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else:
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server = self.get_server(data.get('guild_id'))
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if server is not None:
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channel = Channel(server=server, **data)
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server.add_channel(channel)
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self.dispatch('channel_create', channel)
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def parse_guild_member_add(self, data):
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server = self.get_server(data.get('guild_id'))
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member = Member(server=server, deaf=False, mute=False, **data)
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member.roles.append(server.default_role)
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server.add_member(member)
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self.dispatch('member_join', member)
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def parse_guild_member_remove(self, data):
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server = self.get_server(data.get('guild_id'))
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if server is not None:
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user_id = data['user']['id']
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member = server.get_member(user_id)
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if member is not None:
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server.remove_member(member)
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self.dispatch('member_remove', member)
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def parse_guild_member_update(self, data):
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server = self.get_server(data.get('guild_id'))
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user_id = data['user']['id']
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member = server.get_member(user_id)
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if member is not None:
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user = data['user']
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old_member = copy.copy(member)
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member.name = user['username']
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member.discriminator = user['discriminator']
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member.avatar = user['avatar']
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member.roles = [server.default_role]
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# update the roles
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for role in server.roles:
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if role.id in data['roles']:
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member.roles.append(role)
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self.dispatch('member_update', old_member, member)
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def parse_guild_create(self, data):
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unavailable = data.get('unavailable')
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if unavailable == False:
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# GUILD_CREATE with unavailable in the response
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# usually means that the server has become available
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# and is therefore in the cache
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server = self.get_server(data.get('id'))
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if server is not None:
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server.unavailable = False
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self.dispatch('server_available', server)
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return
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if unavailable == True:
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# joined a server with unavailable == True so..
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return
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# if we're at this point then it was probably
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# unavailable during the READY event and is now
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# available, so it isn't in the cache...
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server = self._add_server(data)
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self.dispatch('server_join', server)
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def parse_guild_update(self, data):
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server = self.get_server(data.get('id'))
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if server is not None:
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old_server = copy.copy(server)
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server._from_data(data)
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self.dispatch('server_update', old_server, server)
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def parse_guild_delete(self, data):
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server = self.get_server(data.get('id'))
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if server is None:
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return
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if data.get('unavailable', False) and server is not None:
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# GUILD_DELETE with unavailable being True means that the
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# server that was available is now currently unavailable
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server.unavailable = True
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self.dispatch('server_unavailable', server)
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return
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# do a cleanup of the messages cache
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self.messages = deque((msg for msg in self.messages if msg.server != server), maxlen=self.max_messages)
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self.remove_server(server)
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self.dispatch('server_remove', server)
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def parse_guild_ban_add(self, data):
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# we make the assumption that GUILD_BAN_ADD is done
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# before GUILD_MEMBER_REMOVE is called
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# hence we don't remove it from cache or do anything
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# strange with it, the main purpose of this event
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# is mainly to dispatch to another event worth listening to for logging
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server = self.get_server(data.get('guild_id'))
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if server is not None:
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user_id = data.get('user', {}).get('id')
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member = utils.get(server.members, id=user_id)
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if member is not None:
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self.dispatch('member_ban', member)
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def parse_guild_ban_remove(self, data):
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server = self.get_server(data.get('guild_id'))
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if server is not None:
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if 'user' in data:
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user = User(**data['user'])
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self.dispatch('member_unban', server, user)
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def parse_guild_role_create(self, data):
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server = self.get_server(data.get('guild_id'))
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role_data = data.get('role', {})
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everyone = server.id == role_data.get('id')
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role = Role(everyone=everyone, **role_data)
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server.roles.append(role)
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self.dispatch('server_role_create', server, role)
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def parse_guild_role_delete(self, data):
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server = self.get_server(data.get('guild_id'))
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if server is not None:
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role_id = data.get('role_id')
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role = utils.find(lambda r: r.id == role_id, server.roles)
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try:
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server.roles.remove(role)
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except ValueError:
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return
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else:
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self.dispatch('server_role_delete', server, role)
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def parse_guild_role_update(self, data):
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server = self.get_server(data.get('guild_id'))
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if server is not None:
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role_id = data['role']['id']
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role = utils.find(lambda r: r.id == role_id, server.roles)
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if role is not None:
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old_role = copy.copy(role)
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role.update(**data['role'])
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self.dispatch('server_role_update', old_role, role)
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def parse_voice_state_update(self, data):
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server = self.get_server(data.get('guild_id'))
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if server is not None:
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updated_members = server._update_voice_state(data)
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self.dispatch('voice_state_update', *updated_members)
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def parse_typing_start(self, data):
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channel = self.get_channel(data.get('channel_id'))
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if channel is not None:
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member = None
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user_id = data.get('user_id')
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is_private = getattr(channel, 'is_private', None)
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if is_private == None:
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return
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if is_private:
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member = channel.user
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else:
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member = channel.server.get_member(user_id)
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if member is not None:
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timestamp = datetime.datetime.utcfromtimestamp(data.get('timestamp'))
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self.dispatch('typing', channel, member, timestamp)
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def get_channel(self, id):
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if id is None:
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return None
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for server in self.servers:
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channel = server.get_channel(id)
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if channel is not None:
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return channel
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pm = self.get_private_channel(id)
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if pm is not None:
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return pm
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