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https://github.com/Rapptz/discord.py.git
synced 2025-09-07 18:33:02 +00:00
Split Game object to separate Activity subtypes for Rich Presences.
This is a massive breaking change. * All references to "game" have been renamed to "activity" * Activity objects contain a majority of the rich presence information * Game and Streaming are subtypes for memory optimisation purposes for the more common cases. * Introduce a more specialised read-only type, Spotify, for the official Spotify integration to make it easier to use.
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@ -32,7 +32,7 @@ import discord.abc
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from . import utils
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from .user import BaseUser, User
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from .game import Game
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from .activity import create_activity
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from .permissions import Permissions
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from .enums import Status, try_enum
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from .colour import Colour
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@ -137,25 +137,25 @@ class Member(discord.abc.Messageable, _BaseUser):
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Attributes
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----------
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roles
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roles: List[:class:`Role`]
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A :class:`list` of :class:`Role` that the member belongs to. Note that the first element of this
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list is always the default '@everyone' role. These roles are sorted by their position
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in the role hierarchy.
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joined_at : `datetime.datetime`
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joined_at: `datetime.datetime`
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A datetime object that specifies the date and time in UTC that the member joined the guild for
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the first time.
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status : :class:`Status`
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The member's status. There is a chance that the status will be a :class:`str`
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if it is a value that is not recognised by the enumerator.
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game : :class:`Game`
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The game that the user is currently playing. Could be None if no game is being played.
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guild : :class:`Guild`
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activity: Union[:class:`Game`, :class:`Streaming`, :class:`Activity`]
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The activity that the user is currently doing. Could be None if no activity is being done.
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guild: :class:`Guild`
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The guild that the member belongs to.
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nick : Optional[:class:`str`]
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nick: Optional[:class:`str`]
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The guild specific nickname of the user.
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"""
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__slots__ = ('roles', 'joined_at', 'status', 'game', 'guild', 'nick', '_user', '_state')
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__slots__ = ('roles', 'joined_at', 'status', 'activity', 'guild', 'nick', '_user', '_state')
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def __init__(self, *, data, guild, state):
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self._state = state
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@ -164,8 +164,7 @@ class Member(discord.abc.Messageable, _BaseUser):
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self.joined_at = utils.parse_time(data.get('joined_at'))
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self._update_roles(data)
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self.status = Status.offline
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game = data.get('game', {})
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self.game = Game(**game) if game else None
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self.activity = create_activity(data.get('game'))
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self.nick = data.get('nick', None)
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def __str__(self):
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@ -218,8 +217,8 @@ class Member(discord.abc.Messageable, _BaseUser):
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def _presence_update(self, data, user):
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self.status = try_enum(Status, data['status'])
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game = data.get('game', {})
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self.game = Game(**game) if game else None
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self.activity = create_activity(data.get('game'))
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u = self._user
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u.name = user.get('username', u.name)
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u.avatar = user.get('avatar', u.avatar)
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