mirror of
https://github.com/Rapptz/discord.py.git
synced 2025-07-03 08:40:01 +00:00
Remove generic from Interaction and ConnectionState
This results in poor ergonomics due to the lack of default generics for the common case. For most users this ends up in a degraded experience since the type will resolve to Unknown rather than at the very least a Client.
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@ -77,7 +77,6 @@ from .threads import Thread
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from .sticker import GuildSticker, StandardSticker, StickerPack, _sticker_factory
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from .sticker import GuildSticker, StandardSticker, StickerPack, _sticker_factory
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from typing_extensions import Self
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from .types.guild import Guild as GuildPayload
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from .types.guild import Guild as GuildPayload
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from .abc import SnowflakeTime, Snowflake, PrivateChannel
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from .abc import SnowflakeTime, Snowflake, PrivateChannel
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from .guild import GuildChannel
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from .guild import GuildChannel
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@ -255,7 +254,7 @@ class Client:
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}
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}
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self._enable_debug_events: bool = options.pop('enable_debug_events', False)
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self._enable_debug_events: bool = options.pop('enable_debug_events', False)
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self._connection: ConnectionState[Self] = self._get_state(**options)
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self._connection: ConnectionState = self._get_state(**options)
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self._connection.shard_count = self.shard_count
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self._connection.shard_count = self.shard_count
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self._closed: bool = False
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self._closed: bool = False
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self._ready: asyncio.Event = asyncio.Event()
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self._ready: asyncio.Event = asyncio.Event()
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@ -71,10 +71,9 @@ if TYPE_CHECKING:
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]
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]
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MISSING: Any = utils.MISSING
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MISSING: Any = utils.MISSING
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ClientT = TypeVar('ClientT', bound='Client')
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class Interaction(Generic[ClientT]):
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class Interaction:
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"""Represents a Discord interaction.
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"""Represents a Discord interaction.
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An interaction happens when a user does an action that needs to
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An interaction happens when a user does an action that needs to
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@ -126,9 +125,9 @@ class Interaction(Generic[ClientT]):
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'_cs_channel',
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'_cs_channel',
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)
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)
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def __init__(self, *, data: InteractionPayload, state: ConnectionState[ClientT]):
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def __init__(self, *, data: InteractionPayload, state: ConnectionState):
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self._state: ConnectionState[ClientT] = state
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self._state: ConnectionState = state
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self._client: ClientT = state._get_client()
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self._client: Client = state._get_client()
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self._session: ClientSession = state.http._HTTPClient__session # type: ignore - Mangled attribute for __session
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self._session: ClientSession = state.http._HTTPClient__session # type: ignore - Mangled attribute for __session
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self._original_message: Optional[InteractionMessage] = None
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self._original_message: Optional[InteractionMessage] = None
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self._from_data(data)
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self._from_data(data)
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@ -171,7 +170,7 @@ class Interaction(Generic[ClientT]):
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pass
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pass
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@property
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@property
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def client(self) -> ClientT:
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def client(self) -> Client:
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""":class:`Client`: The client that is handling this interaction."""
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""":class:`Client`: The client that is handling this interaction."""
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return self._client
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return self._client
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@ -46,7 +46,6 @@ from .enums import Status
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from typing import TYPE_CHECKING, Any, Callable, Tuple, Type, Optional, List, Dict
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from typing import TYPE_CHECKING, Any, Callable, Tuple, Type, Optional, List, Dict
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from typing_extensions import Self
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from .gateway import DiscordWebSocket
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from .gateway import DiscordWebSocket
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from .activity import BaseActivity
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from .activity import BaseActivity
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from .enums import Status
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from .enums import Status
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@ -317,7 +316,7 @@ class AutoShardedClient(Client):
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"""
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"""
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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_connection: AutoShardedConnectionState[Self]
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_connection: AutoShardedConnectionState
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def __init__(self, *args: Any, loop: Optional[asyncio.AbstractEventLoop] = None, **kwargs: Any) -> None:
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def __init__(self, *args: Any, loop: Optional[asyncio.AbstractEventLoop] = None, **kwargs: Any) -> None:
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kwargs.pop('shard_id', None)
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kwargs.pop('shard_id', None)
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@ -98,8 +98,6 @@ if TYPE_CHECKING:
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T = TypeVar('T')
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T = TypeVar('T')
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Channel = Union[GuildChannel, VocalGuildChannel, PrivateChannel, PartialMessageable]
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Channel = Union[GuildChannel, VocalGuildChannel, PrivateChannel, PartialMessageable]
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ClientT = TypeVar('ClientT', bound='Client')
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class ChunkRequest:
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class ChunkRequest:
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def __init__(
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def __init__(
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@ -159,10 +157,10 @@ async def logging_coroutine(coroutine: Coroutine[Any, Any, T], *, info: str) ->
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_log.exception('Exception occurred during %s', info)
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_log.exception('Exception occurred during %s', info)
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class ConnectionState(Generic[ClientT]):
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class ConnectionState:
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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_get_websocket: Callable[..., DiscordWebSocket]
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_get_websocket: Callable[..., DiscordWebSocket]
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_get_client: Callable[..., ClientT]
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_get_client: Callable[..., Client]
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_parsers: Dict[str, Callable[[Dict[str, Any]], None]]
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_parsers: Dict[str, Callable[[Dict[str, Any]], None]]
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def __init__(
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def __init__(
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@ -1487,7 +1485,7 @@ class ConnectionState(Generic[ClientT]):
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return Message(state=self, channel=channel, data=data)
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return Message(state=self, channel=channel, data=data)
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class AutoShardedConnectionState(ConnectionState[ClientT]):
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class AutoShardedConnectionState(ConnectionState):
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def __init__(self, *args: Any, **kwargs: Any) -> None:
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def __init__(self, *args: Any, **kwargs: Any) -> None:
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super().__init__(*args, **kwargs)
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super().__init__(*args, **kwargs)
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self.shard_ids: Union[List[int], range] = []
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self.shard_ids: Union[List[int], range] = []
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