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synced 2025-06-07 12:18:59 +00:00
Fix bug that made member roles go missing.
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parent
3f06cf9e81
commit
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@ -226,13 +226,6 @@ class Guild(Hashable):
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self.splash = guild.get('splash')
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self.splash = guild.get('splash')
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for mdata in guild.get('members', []):
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for mdata in guild.get('members', []):
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roles = [self.default_role]
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for role_id in mdata['roles']:
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role = utils.find(lambda r: r.id == role_id, self.roles)
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if role is not None:
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roles.append(role)
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mdata['roles'] = roles
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member = Member(data=mdata, guild=self, state=self._state)
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member = Member(data=mdata, guild=self, state=self._state)
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self._add_member(member)
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self._add_member(member)
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@ -145,12 +145,12 @@ class Member(discord.abc.Messageable):
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def __init__(self, *, data, guild, state):
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def __init__(self, *, data, guild, state):
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self._state = state
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self._state = state
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self._user = state.store_user(data['user'])
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self._user = state.store_user(data['user'])
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self.guild = guild
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self.joined_at = utils.parse_time(data.get('joined_at'))
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self.joined_at = utils.parse_time(data.get('joined_at'))
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self.roles = data.get('roles', [])
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self._update_roles(data)
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self.status = Status.offline
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self.status = Status.offline
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game = data.get('game', {})
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game = data.get('game', {})
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self.game = Game(**game) if game else None
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self.game = Game(**game) if game else None
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self.guild = guild
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self.nick = data.get('nick', None)
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self.nick = data.get('nick', None)
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def __str__(self):
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def __str__(self):
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@ -177,6 +177,22 @@ class Member(discord.abc.Messageable):
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def _get_guild_id(self):
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def _get_guild_id(self):
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return None
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return None
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def _update_roles(self, data):
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# update the roles
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self.roles = [self.guild.default_role]
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for role in self.guild.roles:
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if role.id in data['roles']:
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self.roles.append(role)
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self.roles = [self.guild.default_role]
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for roleid in map(int, data['roles']):
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role = utils.find(lambda r: r.id == roleid, self.guild.roles)
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if role is not None:
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self.roles.append(role)
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# sort the roles by ID since they can be "randomised"
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self.roles.sort(key=lambda r: r.id)
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def _update(self, data, user=None):
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def _update(self, data, user=None):
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if user:
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if user:
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self._user.name = user['username']
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self._user.name = user['username']
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@ -191,14 +207,7 @@ class Member(discord.abc.Messageable):
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except KeyError:
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except KeyError:
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pass
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pass
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# update the roles
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self._update_roles(data)
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self.roles = [self.guild.default_role]
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for role in self.guild.roles:
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if role.id in data['roles']:
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self.roles.append(role)
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# sort the roles by ID since they can be "randomised"
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self.roles.sort(key=lambda r: int(r.id))
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def _presence_update(self, data, user):
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def _presence_update(self, data, user):
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self.status = try_enum(Status, data['status'])
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self.status = try_enum(Status, data['status'])
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@ -330,7 +330,7 @@ class ConnectionState:
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# skip these useless cases.
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# skip these useless cases.
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return
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return
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member = self._make_member(guild, data)
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member = Member(guild=guild, data=data, state=self)
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guild._add_member(member)
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guild._add_member(member)
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old_member = copy.copy(member)
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old_member = copy.copy(member)
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@ -402,19 +402,9 @@ class ConnectionState:
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else:
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else:
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self.dispatch('group_remove', channel, user)
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self.dispatch('group_remove', channel, user)
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def _make_member(self, guild, data):
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roles = [guild.default_role]
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for roleid in data.get('roles', []):
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role = utils.get(guild.roles, id=roleid)
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if role is not None:
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roles.append(role)
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data['roles'] = sorted(roles, key=lambda r: r.id)
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return Member(guild=guild, data=data, state=self)
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def parse_guild_member_add(self, data):
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def parse_guild_member_add(self, data):
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guild = self._get_guild(int(data['guild_id']))
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guild = self._get_guild(int(data['guild_id']))
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member = self._make_member(guild, data)
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member = Member(guild=guild, data=data, state=self)
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guild._add_member(member)
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guild._add_member(member)
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guild._member_count += 1
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guild._member_count += 1
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self.dispatch('member_join', member)
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self.dispatch('member_join', member)
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@ -605,7 +595,7 @@ class ConnectionState:
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guild = self._get_guild(int(data['guild_id']))
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guild = self._get_guild(int(data['guild_id']))
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members = data.get('members', [])
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members = data.get('members', [])
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for member in members:
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for member in members:
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m = self._make_member(guild, member)
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m = Member(guild=guild, data=member, state=self)
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existing = guild.get_member(m.id)
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existing = guild.get_member(m.id)
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if existing is None or existing.joined_at is None:
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if existing is None or existing.joined_at is None:
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guild._add_member(m)
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guild._add_member(m)
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