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Update the unavailable guild's data when it becomes available.
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@ -235,6 +235,7 @@ class ConnectionState:
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server = self._get_server(data.get('id'))
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if server is not None:
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server.unavailable = False
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server._from_data(data)
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self.dispatch('server_available', server)
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return
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@ -242,9 +243,9 @@ class ConnectionState:
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# joined a server with unavailable == True so..
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return
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# if we're at this point then it was probably
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# unavailable during the READY event and is now
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# available, so it isn't in the cache...
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# if we're at this point then it was probably
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# unavailable during the READY event and is now
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# available, so it isn't in the cache...
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server = self._add_server_from_data(data)
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self.dispatch('server_join', server)
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