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https://github.com/Rapptz/discord.py.git
synced 2025-12-03 14:02:19 +00:00
Update comments after # type: ignore to be compatible with PEP 484
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@@ -245,7 +245,7 @@ class ConnectionState:
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self._command_tree: Optional[CommandTree] = None
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if not intents.members or cache_flags._empty:
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self.store_user = self.store_user_no_intents # type: ignore - This reassignment is on purpose
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self.store_user = self.store_user_no_intents # type: ignore # This reassignment is on purpose
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self.parsers: Dict[str, Callable[[Any], None]]
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self.parsers = parsers = {}
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@@ -333,7 +333,7 @@ class ConnectionState:
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def _update_references(self, ws: DiscordWebSocket) -> None:
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for vc in self.voice_clients:
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vc.main_ws = ws # type: ignore - Silencing the unknown attribute (ok at runtime).
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vc.main_ws = ws # type: ignore # Silencing the unknown attribute (ok at runtime).
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def store_user(self, data: Union[UserPayload, PartialUserPayload]) -> User:
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# this way is 300% faster than `dict.setdefault`.
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@@ -794,7 +794,7 @@ class ConnectionState:
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channel = guild.get_channel(channel_id)
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if channel is not None:
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old_channel = copy.copy(channel)
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channel._update(guild, data) # type: ignore - the data payload varies based on the channel type.
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channel._update(guild, data) # type: ignore # the data payload varies based on the channel type.
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self.dispatch('guild_channel_update', old_channel, channel)
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else:
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_log.debug('CHANNEL_UPDATE referencing an unknown channel ID: %s. Discarding.', channel_id)
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@@ -1018,7 +1018,7 @@ class ConnectionState:
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self.dispatch('member_update', old_member, member)
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else:
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if self.member_cache_flags.joined:
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member = Member(data=data, guild=guild, state=self) # type: ignore - the data is not complete, contains a delta of values
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member = Member(data=data, guild=guild, state=self) # type: ignore # the data is not complete, contains a delta of values
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# Force an update on the inner user if necessary
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user_update = member._update_inner_user(user)
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@@ -1623,17 +1623,17 @@ class AutoShardedConnectionState(ConnectionState):
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self.application_flags: ApplicationFlags = ApplicationFlags._from_value(application['flags'])
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for guild_data in data['guilds']:
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self._add_guild_from_data(guild_data) # type: ignore - _add_guild_from_data requires a complete Guild payload
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self._add_guild_from_data(guild_data) # type: ignore # _add_guild_from_data requires a complete Guild payload
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if self._messages:
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self._update_message_references()
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self.dispatch('connect')
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self.dispatch('shard_connect', data['__shard_id__']) # type: ignore - This is an internal discord.py key
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self.dispatch('shard_connect', data['__shard_id__']) # type: ignore # This is an internal discord.py key
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if self._ready_task is None:
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self._ready_task = asyncio.create_task(self._delay_ready())
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def parse_resumed(self, data: gw.ResumedEvent) -> None:
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self.dispatch('resumed')
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self.dispatch('shard_resumed', data['__shard_id__']) # type: ignore - This is an internal discord.py key
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self.dispatch('shard_resumed', data['__shard_id__']) # type: ignore # This is an internal discord.py key
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