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Add support for components V2
Co-authored-by: Michael H <michael@michaelhall.tech> Co-authored-by: Soheab <33902984+Soheab@users.noreply.github.com> Co-authored-by: owocado <24418520+owocado@users.noreply.github.com> Co-authored-by: Jay3332 <40323796+jay3332@users.noreply.github.com> Co-authored-by: Danny <1695103+Rapptz@users.noreply.github.com>
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369
discord/ui/container.py
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369
discord/ui/container.py
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"""
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The MIT License (MIT)
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Copyright (c) 2015-present Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from __future__ import annotations
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import copy
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from typing import (
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TYPE_CHECKING,
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Any,
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Callable,
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ClassVar,
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Coroutine,
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Dict,
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Generator,
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List,
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Literal,
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Optional,
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TypeVar,
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Union,
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)
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from .item import Item, I
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from .view import _component_to_item, LayoutView
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from ..enums import ComponentType
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from ..utils import get as _utils_get
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from ..colour import Colour, Color
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if TYPE_CHECKING:
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from typing_extensions import Self
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from ..components import Container as ContainerComponent
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from ..interactions import Interaction
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ItemCallbackType = Callable[['S', Interaction[Any], I], Coroutine[Any, Any, Any]]
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S = TypeVar('S', bound='Container', covariant=True)
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V = TypeVar('V', bound='LayoutView', covariant=True)
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__all__ = ('Container',)
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class _ContainerCallback:
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__slots__ = ('container', 'callback', 'item')
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def __init__(self, callback: ItemCallbackType[S, Any], container: Container, item: Item[Any]) -> None:
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self.callback: ItemCallbackType[Any, Any] = callback
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self.container: Container = container
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self.item: Item[Any] = item
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def __call__(self, interaction: Interaction) -> Coroutine[Any, Any, Any]:
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return self.callback(self.container, interaction, self.item)
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class Container(Item[V]):
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r"""Represents a UI container.
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This is a top-level layout component that can only be used on :class:`LayoutView`
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and can contain :class:`ActionRow`\s, :class:`TextDisplay`\s, :class:`Section`\s,
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:class:`MediaGallery`\s, :class:`File`\s, and :class:`Separator`\s in it.
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This can be inherited.
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.. versionadded:: 2.6
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Examples
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--------
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.. code-block:: python3
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import discord
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from discord import ui
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# you can subclass it and add components as you would add them
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# in a LayoutView
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class MyContainer(ui.Container):
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action_row = ui.ActionRow()
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@action_row.button(label='A button in a container!')
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async def a_button(self, interaction: discord.Interaction, button: discord.ui.Button):
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await interaction.response.send_message('You clicked a button!')
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# or use it directly on LayoutView
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class MyView(ui.LayoutView):
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container = ui.Container(ui.TextDisplay('I am a text display on a container!'))
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# or you can use your subclass:
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# container = MyContainer()
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Parameters
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----------
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\*children: :class:`Item`
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The initial children of this container.
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accent_colour: Optional[Union[:class:`.Colour`, :class:`int`]]
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The colour of the container. Defaults to ``None``.
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accent_color: Optional[Union[:class:`.Colour`, :class:`int`]]
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The color of the container. Defaults to ``None``.
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spoiler: :class:`bool`
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Whether to flag this container as a spoiler. Defaults
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to ``False``.
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id: Optional[:class:`int`]
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The ID of this component. This must be unique across the view.
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"""
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__container_children_items__: ClassVar[Dict[str, Union[ItemCallbackType[Self, Any], Item[Any]]]] = {}
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__discord_ui_container__: ClassVar[bool] = True
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__item_repr_attributes__ = (
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'accent_colour',
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'spoiler',
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'id',
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)
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def __init__(
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self,
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*children: Item[V],
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accent_colour: Optional[Union[Colour, int]] = None,
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accent_color: Optional[Union[Color, int]] = None,
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spoiler: bool = False,
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id: Optional[int] = None,
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) -> None:
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super().__init__()
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self._children: List[Item[V]] = self._init_children()
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for child in children:
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self.add_item(child)
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self.spoiler: bool = spoiler
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self._colour = accent_colour if accent_colour is not None else accent_color
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self.id = id
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def __repr__(self) -> str:
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return f'<{self.__class__.__name__} children={len(self._children)}>'
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def _init_children(self) -> List[Item[Any]]:
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children = []
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parents = {}
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for name, raw in self.__container_children_items__.items():
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if isinstance(raw, Item):
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item = raw.copy()
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item._parent = self
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setattr(self, name, item)
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children.append(item)
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parents[raw] = item
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else:
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# action rows can be created inside containers, and then callbacks can exist here
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# so we create items based off them
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item: Item = raw.__discord_ui_model_type__(**raw.__discord_ui_model_kwargs__)
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item.callback = _ContainerCallback(raw, self, item) # type: ignore
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setattr(self, raw.__name__, item)
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# this should not fail because in order for a function to be here it should be from
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# an action row and must have passed the check in __init_subclass__, but still
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# guarding it
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parent = getattr(raw, '__discord_ui_parent__', None)
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if parent is None:
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raise ValueError(f'{raw.__name__} is not a valid item for a Container')
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parents.get(parent, parent)._children.append(item)
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# we do not append it to the children list because technically these buttons and
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# selects are not from the container but the action row itself.
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return children
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def __init_subclass__(cls) -> None:
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super().__init_subclass__()
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children: Dict[str, Union[ItemCallbackType[Self, Any], Item[Any]]] = {}
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for base in reversed(cls.__mro__):
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for name, member in base.__dict__.items():
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if isinstance(member, Item):
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children[name] = member
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if hasattr(member, '__discord_ui_model_type__') and getattr(member, '__discord_ui_parent__', None):
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children[name] = copy.copy(member)
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cls.__container_children_items__ = children
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def _update_view(self, view) -> bool:
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self._view = view
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for child in self._children:
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child._update_view(view)
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return True
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def _has_children(self):
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return True
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@property
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def children(self) -> List[Item[V]]:
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"""List[:class:`Item`]: The children of this container."""
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return self._children.copy()
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@children.setter
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def children(self, value: List[Item[V]]) -> None:
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self._children = value
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@property
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def accent_colour(self) -> Optional[Union[Colour, int]]:
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"""Optional[Union[:class:`discord.Colour`, :class:`int`]]: The colour of the container, or ``None``."""
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return self._colour
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@accent_colour.setter
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def accent_colour(self, value: Optional[Union[Colour, int]]) -> None:
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if value is not None and not isinstance(value, (int, Colour)):
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raise TypeError(f'expected an int, or Colour, not {value.__class__.__name__!r}')
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self._colour = value
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accent_color = accent_colour
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@property
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def type(self) -> Literal[ComponentType.container]:
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return ComponentType.container
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@property
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def width(self):
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return 5
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def _is_v2(self) -> bool:
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return True
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def to_components(self) -> List[Dict[str, Any]]:
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components = []
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for i in self._children:
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components.append(i.to_component_dict())
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return components
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def to_component_dict(self) -> Dict[str, Any]:
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components = self.to_components()
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colour = None
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if self._colour:
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colour = self._colour if isinstance(self._colour, int) else self._colour.value
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base = {
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'type': self.type.value,
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'accent_color': colour,
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'spoiler': self.spoiler,
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'components': components,
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}
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if self.id is not None:
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base['id'] = self.id
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return base
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@classmethod
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def from_component(cls, component: ContainerComponent) -> Self:
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self = cls(
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accent_colour=component.accent_colour,
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spoiler=component.spoiler,
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id=component.id,
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)
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self._children = [_component_to_item(cmp, self) for cmp in component.children]
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return self
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def walk_children(self) -> Generator[Item[V], None, None]:
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"""An iterator that recursively walks through all the children of this container
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and its children, if applicable.
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Yields
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------
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:class:`Item`
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An item in the container.
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"""
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for child in self.children:
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yield child
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if child._has_children():
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yield from child.walk_children() # type: ignore
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def add_item(self, item: Item[Any]) -> Self:
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"""Adds an item to this container.
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This function returns the class instance to allow for fluent-style
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chaining.
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Parameters
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----------
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item: :class:`Item`
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The item to append.
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Raises
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------
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TypeError
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An :class:`Item` was not passed.
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"""
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if not isinstance(item, Item):
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raise TypeError(f'expected Item not {item.__class__.__name__}')
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self._children.append(item)
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item._update_view(self.view)
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item._parent = self
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if item._has_children() and self._view:
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self._view._total_children += len(tuple(item.walk_children())) # type: ignore
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elif self._view:
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self._view._total_children += 1
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return self
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def remove_item(self, item: Item[Any]) -> Self:
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"""Removes an item from this container.
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This function returns the class instance to allow for fluent-style
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chaining.
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Parameters
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----------
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item: :class:`Item`
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The item to remove from the container.
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"""
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try:
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self._children.remove(item)
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except ValueError:
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pass
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else:
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if self._view and self._view._is_layout():
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if item._has_children():
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self._view._total_children -= len(tuple(item.walk_children())) # type: ignore
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else:
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self._view._total_children -= 1
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return self
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def find_item(self, id: int, /) -> Optional[Item[V]]:
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"""Gets an item with :attr:`Item.id` set as ``id``, or ``None`` if
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not found.
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.. warning::
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This is **not the same** as ``custom_id``.
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Parameters
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----------
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id: :class:`int`
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The ID of the component.
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Returns
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-------
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Optional[:class:`Item`]
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The item found, or ``None``.
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"""
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return _utils_get(self.walk_children(), id=id)
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def clear_items(self) -> Self:
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"""Removes all the items from the container.
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This function returns the class instance to allow for fluent-style
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chaining.
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"""
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if self._view and self._view._is_layout():
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self._view._total_children -= len(tuple(self.walk_children()))
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self._children.clear()
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return self
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