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Add support for components V2
Co-authored-by: Michael H <michael@michaelhall.tech> Co-authored-by: Soheab <33902984+Soheab@users.noreply.github.com> Co-authored-by: owocado <24418520+owocado@users.noreply.github.com> Co-authored-by: Jay3332 <40323796+jay3332@users.noreply.github.com> Co-authored-by: Danny <1695103+Rapptz@users.noreply.github.com>
This commit is contained in:
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discord/ui/action_row.py
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585
discord/ui/action_row.py
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"""
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The MIT License (MIT)
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Copyright (c) 2015-present Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from __future__ import annotations
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from typing import (
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TYPE_CHECKING,
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Any,
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Callable,
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ClassVar,
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Coroutine,
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Dict,
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Generator,
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List,
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Literal,
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Optional,
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Sequence,
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Type,
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TypeVar,
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Union,
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overload,
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)
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from .item import I, Item
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from .button import Button, button as _button
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from .select import select as _select, Select, UserSelect, RoleSelect, ChannelSelect, MentionableSelect
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from ..components import ActionRow as ActionRowComponent
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from ..enums import ButtonStyle, ComponentType, ChannelType
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from ..partial_emoji import PartialEmoji
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from ..utils import MISSING, get as _utils_get
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if TYPE_CHECKING:
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from typing_extensions import Self
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from .view import LayoutView
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from .select import (
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BaseSelectT,
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ValidDefaultValues,
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MentionableSelectT,
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ChannelSelectT,
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RoleSelectT,
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UserSelectT,
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SelectT,
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)
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from ..emoji import Emoji
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from ..components import SelectOption
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from ..interactions import Interaction
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ItemCallbackType = Callable[['S', Interaction[Any], I], Coroutine[Any, Any, Any]]
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SelectCallbackDecorator = Callable[[ItemCallbackType['S', BaseSelectT]], BaseSelectT]
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S = TypeVar('S', bound='ActionRow', covariant=True)
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V = TypeVar('V', bound='LayoutView', covariant=True)
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__all__ = ('ActionRow',)
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class _ActionRowCallback:
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__slots__ = ('row', 'callback', 'item')
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def __init__(self, callback: ItemCallbackType[S, Any], row: ActionRow, item: Item[Any]) -> None:
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self.callback: ItemCallbackType[Any, Any] = callback
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self.row: ActionRow = row
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self.item: Item[Any] = item
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def __call__(self, interaction: Interaction) -> Coroutine[Any, Any, Any]:
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return self.callback(self.row, interaction, self.item)
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class ActionRow(Item[V]):
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r"""Represents a UI action row.
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This is a top-level layout component that can only be used on :class:`LayoutView`
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and can contain :class:`Button`\s and :class:`Select`\s in it.
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Action rows can only have 5 children. This can be inherited.
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.. versionadded:: 2.6
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Examples
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--------
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.. code-block:: python3
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import discord
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from discord import ui
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# you can subclass it and add components with the decorators
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class MyActionRow(ui.ActionRow):
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@ui.button(label='Click Me!')
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async def click_me(self, interaction: discord.Interaction, button: discord.ui.Button):
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await interaction.response.send_message('You clicked me!')
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# or use it directly on LayoutView
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class MyView(ui.LayoutView):
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row = ui.ActionRow()
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# or you can use your subclass:
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# row = MyActionRow()
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# you can add items with row.button and row.select
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@row.button(label='A button!')
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async def row_button(self, interaction: discord.Interaction, button: discord.ui.Button):
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await interaction.response.send_message('You clicked a button!')
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Parameters
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----------
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\*children: :class:`Item`
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The initial children of this action row.
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id: Optional[:class:`int`]
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The ID of this component. This must be unique across the view.
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"""
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__action_row_children_items__: ClassVar[List[ItemCallbackType[Self, Any]]] = []
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__discord_ui_action_row__: ClassVar[bool] = True
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__item_repr_attributes__ = ('id',)
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def __init__(
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self,
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*children: Item[V],
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id: Optional[int] = None,
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) -> None:
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super().__init__()
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self._children: List[Item[V]] = self._init_children()
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self._children.extend(children)
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self._weight: int = sum(i.width for i in self._children)
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if self._weight > 5:
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raise ValueError('maximum number of children exceeded')
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self.id = id
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def __init_subclass__(cls) -> None:
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super().__init_subclass__()
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children: Dict[str, ItemCallbackType[Self, Any]] = {}
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for base in reversed(cls.__mro__):
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for name, member in base.__dict__.items():
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if hasattr(member, '__discord_ui_model_type__'):
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children[name] = member
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if len(children) > 5:
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raise TypeError('ActionRow cannot have more than 5 children')
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cls.__action_row_children_items__ = list(children.values())
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def __repr__(self) -> str:
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return f'<{self.__class__.__name__} children={len(self._children)}>'
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def _init_children(self) -> List[Item[Any]]:
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children = []
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for func in self.__action_row_children_items__:
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item: Item = func.__discord_ui_model_type__(**func.__discord_ui_model_kwargs__)
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item.callback = _ActionRowCallback(func, self, item) # type: ignore
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item._parent = getattr(func, '__discord_ui_parent__', self)
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setattr(self, func.__name__, item)
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children.append(item)
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return children
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def _update_view(self, view) -> None:
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self._view = view
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for child in self._children:
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child._view = view
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def _has_children(self):
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return True
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def _is_v2(self) -> bool:
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# although it is not really a v2 component the only usecase here is for
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# LayoutView which basically represents the top-level payload of components
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# and ActionRow is only allowed there anyways.
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# If the user tries to add any V2 component to a View instead of LayoutView
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# it should error anyways.
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return True
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@property
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def width(self):
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return 5
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@property
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def type(self) -> Literal[ComponentType.action_row]:
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return ComponentType.action_row
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@property
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def children(self) -> List[Item[V]]:
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"""List[:class:`Item`]: The list of children attached to this action row."""
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return self._children.copy()
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def walk_children(self) -> Generator[Item[V], Any, None]:
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"""An iterator that recursively walks through all the children of this action row
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and its children, if applicable.
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Yields
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------
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:class:`Item`
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An item in the action row.
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"""
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for child in self.children:
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yield child
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def add_item(self, item: Item[Any]) -> Self:
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"""Adds an item to this action row.
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This function returns the class instance to allow for fluent-style
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chaining.
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Parameters
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----------
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item: :class:`Item`
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The item to add to the action row.
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Raises
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------
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TypeError
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An :class:`Item` was not passed.
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ValueError
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Maximum number of children has been exceeded (5).
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"""
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if (self._weight + item.width) > 5:
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raise ValueError('maximum number of children exceeded')
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if len(self._children) >= 5:
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raise ValueError('maximum number of children exceeded')
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if not isinstance(item, Item):
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raise TypeError(f'expected Item not {item.__class__.__name__}')
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item._update_view(self.view)
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item._parent = self
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self._weight += 1
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self._children.append(item)
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if self._view:
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self._view._total_children += 1
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return self
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def remove_item(self, item: Item[Any]) -> Self:
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"""Removes an item from the action row.
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This function returns the class instance to allow for fluent-style
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chaining.
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Parameters
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----------
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item: :class:`Item`
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The item to remove from the action row.
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"""
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try:
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self._children.remove(item)
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except ValueError:
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pass
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else:
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if self._view and self._view._is_layout():
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self._view._total_children -= 1
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self._weight -= 1
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return self
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def find_item(self, id: int, /) -> Optional[Item[V]]:
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"""Gets an item with :attr:`Item.id` set as ``id``, or ``None`` if
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not found.
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.. warning::
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This is **not the same** as ``custom_id``.
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Parameters
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----------
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id: :class:`int`
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The ID of the component.
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Returns
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-------
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Optional[:class:`Item`]
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The item found, or ``None``.
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"""
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return _utils_get(self.walk_children(), id=id)
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def clear_items(self) -> Self:
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"""Removes all items from the action row.
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This function returns the class instance to allow for fluent-style
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chaining.
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"""
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if self._view and self._view._is_layout():
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self._view._total_children -= len(self._children)
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self._children.clear()
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self._weight = 0
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return self
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def to_component_dict(self) -> Dict[str, Any]:
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components = []
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for component in self.children:
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components.append(component.to_component_dict())
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base = {
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'type': self.type.value,
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'components': components,
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}
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if self.id is not None:
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base['id'] = self.id
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return base
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def button(
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self,
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*,
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label: Optional[str] = None,
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custom_id: Optional[str] = None,
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disabled: bool = False,
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style: ButtonStyle = ButtonStyle.secondary,
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emoji: Optional[Union[str, Emoji, PartialEmoji]] = None,
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id: Optional[int] = None,
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) -> Callable[[ItemCallbackType[S, Button[V]]], Button[V]]:
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"""A decorator that attaches a button to the action row.
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The function being decorated should have three parameters, ``self`` representing
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the :class:`discord.ui.ActionRow`, the :class:`discord.Interaction` you receive and
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the :class:`discord.ui.Button` being pressed.
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.. note::
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Buttons with a URL or a SKU cannot be created with this function.
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Consider creating a :class:`Button` manually and adding it via
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:meth:`ActionRow.add_item` instead. This is beacuse these buttons
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cannot have a callback associated with them since Discord does not
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do any processing with them.
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Parameters
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----------
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label: Optional[:class:`str`]
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The label of the button, if any.
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Can only be up to 80 characters.
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custom_id: Optional[:class:`str`]
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The ID of the button that gets received during an interaction.
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It is recommended to not set this parameters to prevent conflicts.
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Can only be up to 100 characters.
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style: :class:`.ButtonStyle`
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The style of the button. Defaults to :attr:`.ButtonStyle.grey`.
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disabled: :class:`bool`
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Whether the button is disabled or not. Defaults to ``False``.
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emoji: Optional[Union[:class:`str`, :class:`.Emoji`, :class:`.PartialEmoji`]]
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The emoji of the button. This can be in string form or a :class:`.PartialEmoji`
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or a full :class:`.Emoji`.
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id: Optional[:class:`int`]
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The ID of the component. This must be unique across the view.
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.. versionadded:: 2.6
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"""
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def decorator(func: ItemCallbackType[S, Button[V]]) -> ItemCallbackType[S, Button[V]]:
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ret = _button(
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label=label,
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custom_id=custom_id,
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disabled=disabled,
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style=style,
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emoji=emoji,
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row=None,
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id=id,
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)(func)
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ret.__discord_ui_parent__ = self # type: ignore
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return ret # type: ignore
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return decorator # type: ignore
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@overload
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def select(
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self,
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*,
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cls: Type[SelectT] = Select[Any],
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options: List[SelectOption] = MISSING,
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channel_types: List[ChannelType] = ...,
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placeholder: Optional[str] = ...,
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custom_id: str = ...,
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min_values: int = ...,
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max_values: int = ...,
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disabled: bool = ...,
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id: Optional[int] = ...,
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) -> SelectCallbackDecorator[S, SelectT]:
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...
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@overload
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def select(
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self,
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*,
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cls: Type[UserSelectT] = UserSelect[Any],
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options: List[SelectOption] = MISSING,
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channel_types: List[ChannelType] = ...,
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placeholder: Optional[str] = ...,
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custom_id: str = ...,
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min_values: int = ...,
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max_values: int = ...,
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disabled: bool = ...,
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default_values: Sequence[ValidDefaultValues] = ...,
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id: Optional[int] = ...,
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) -> SelectCallbackDecorator[S, UserSelectT]:
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...
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@overload
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def select(
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self,
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*,
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cls: Type[RoleSelectT] = RoleSelect[Any],
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options: List[SelectOption] = MISSING,
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channel_types: List[ChannelType] = ...,
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placeholder: Optional[str] = ...,
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custom_id: str = ...,
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min_values: int = ...,
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max_values: int = ...,
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disabled: bool = ...,
|
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default_values: Sequence[ValidDefaultValues] = ...,
|
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id: Optional[int] = ...,
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) -> SelectCallbackDecorator[S, RoleSelectT]:
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...
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@overload
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def select(
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self,
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*,
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cls: Type[ChannelSelectT] = ChannelSelect[Any],
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options: List[SelectOption] = MISSING,
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channel_types: List[ChannelType] = ...,
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placeholder: Optional[str] = ...,
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custom_id: str = ...,
|
||||
min_values: int = ...,
|
||||
max_values: int = ...,
|
||||
disabled: bool = ...,
|
||||
default_values: Sequence[ValidDefaultValues] = ...,
|
||||
id: Optional[int] = ...,
|
||||
) -> SelectCallbackDecorator[S, ChannelSelectT]:
|
||||
...
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@overload
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def select(
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self,
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*,
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cls: Type[MentionableSelectT] = MentionableSelect[Any],
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options: List[SelectOption] = MISSING,
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channel_types: List[ChannelType] = MISSING,
|
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placeholder: Optional[str] = ...,
|
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custom_id: str = ...,
|
||||
min_values: int = ...,
|
||||
max_values: int = ...,
|
||||
disabled: bool = ...,
|
||||
default_values: Sequence[ValidDefaultValues] = ...,
|
||||
id: Optional[int] = ...,
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||||
) -> SelectCallbackDecorator[S, MentionableSelectT]:
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||||
...
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def select(
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self,
|
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*,
|
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cls: Type[BaseSelectT] = Select[Any],
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options: List[SelectOption] = MISSING,
|
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channel_types: List[ChannelType] = MISSING,
|
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placeholder: Optional[str] = None,
|
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custom_id: str = MISSING,
|
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min_values: int = 1,
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max_values: int = 1,
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disabled: bool = False,
|
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default_values: Sequence[ValidDefaultValues] = MISSING,
|
||||
id: Optional[int] = None,
|
||||
) -> SelectCallbackDecorator[S, BaseSelectT]:
|
||||
"""A decorator that attaches a select menu to the action row.
|
||||
|
||||
The function being decorated should have three parameters, ``self`` representing
|
||||
the :class:`discord.ui.ActionRow`, the :class:`discord.Interaction` you receive and
|
||||
the chosen select class.
|
||||
|
||||
To obtain the selected values inside the callback, you can use the ``values`` attribute of the chosen class in the callback. The list of values
|
||||
will depend on the type of select menu used. View the table below for more information.
|
||||
|
||||
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
|
||||
| Select Type | Resolved Values |
|
||||
+========================================+=================================================================================================================+
|
||||
| :class:`discord.ui.Select` | List[:class:`str`] |
|
||||
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
|
||||
| :class:`discord.ui.UserSelect` | List[Union[:class:`discord.Member`, :class:`discord.User`]] |
|
||||
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
|
||||
| :class:`discord.ui.RoleSelect` | List[:class:`discord.Role`] |
|
||||
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
|
||||
| :class:`discord.ui.MentionableSelect` | List[Union[:class:`discord.Role`, :class:`discord.Member`, :class:`discord.User`]] |
|
||||
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
|
||||
| :class:`discord.ui.ChannelSelect` | List[Union[:class:`~discord.app_commands.AppCommandChannel`, :class:`~discord.app_commands.AppCommandThread`]] |
|
||||
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
|
||||
|
||||
Example
|
||||
---------
|
||||
.. code-block:: python3
|
||||
|
||||
class MyView(discord.ui.LayoutView):
|
||||
action_row = discord.ui.ActionRow()
|
||||
|
||||
@action_row.select(cls=ChannelSelect, channel_types=[discord.ChannelType.text])
|
||||
async def select_channels(self, interaction: discord.Interaction, select: ChannelSelect):
|
||||
return await interaction.response.send_message(f'You selected {select.values[0].mention}')
|
||||
|
||||
Parameters
|
||||
------------
|
||||
cls: Union[Type[:class:`discord.ui.Select`], Type[:class:`discord.ui.UserSelect`], Type[:class:`discord.ui.RoleSelect`], \
|
||||
Type[:class:`discord.ui.MentionableSelect`], Type[:class:`discord.ui.ChannelSelect`]]
|
||||
The class to use for the select menu. Defaults to :class:`discord.ui.Select`. You can use other
|
||||
select types to display different select menus to the user. See the table above for the different
|
||||
values you can get from each select type. Subclasses work as well, however the callback in the subclass will
|
||||
get overridden.
|
||||
placeholder: Optional[:class:`str`]
|
||||
The placeholder text that is shown if nothing is selected, if any.
|
||||
Can only be up to 150 characters.
|
||||
custom_id: :class:`str`
|
||||
The ID of the select menu that gets received during an interaction.
|
||||
It is recommended not to set this parameter to prevent conflicts.
|
||||
Can only be up to 100 characters.
|
||||
min_values: :class:`int`
|
||||
The minimum number of items that must be chosen for this select menu.
|
||||
Defaults to 1 and must be between 0 and 25.
|
||||
max_values: :class:`int`
|
||||
The maximum number of items that must be chosen for this select menu.
|
||||
Defaults to 1 and must be between 1 and 25.
|
||||
options: List[:class:`discord.SelectOption`]
|
||||
A list of options that can be selected in this menu. This can only be used with
|
||||
:class:`Select` instances.
|
||||
Can only contain up to 25 items.
|
||||
channel_types: List[:class:`~discord.ChannelType`]
|
||||
The types of channels to show in the select menu. Defaults to all channels. This can only be used
|
||||
with :class:`ChannelSelect` instances.
|
||||
disabled: :class:`bool`
|
||||
Whether the select is disabled or not. Defaults to ``False``.
|
||||
default_values: Sequence[:class:`~discord.abc.Snowflake`]
|
||||
A list of objects representing the default values for the select menu. This cannot be used with regular :class:`Select` instances.
|
||||
If ``cls`` is :class:`MentionableSelect` and :class:`.Object` is passed, then the type must be specified in the constructor.
|
||||
Number of items must be in range of ``min_values`` and ``max_values``.
|
||||
id: Optional[:class:`int`]
|
||||
The ID of the component. This must be unique across the view.
|
||||
|
||||
.. versionadded:: 2.6
|
||||
"""
|
||||
|
||||
def decorator(func: ItemCallbackType[S, BaseSelectT]) -> ItemCallbackType[S, BaseSelectT]:
|
||||
r = _select( # type: ignore
|
||||
cls=cls, # type: ignore
|
||||
placeholder=placeholder,
|
||||
custom_id=custom_id,
|
||||
min_values=min_values,
|
||||
max_values=max_values,
|
||||
options=options,
|
||||
channel_types=channel_types,
|
||||
disabled=disabled,
|
||||
default_values=default_values,
|
||||
id=id,
|
||||
)(func)
|
||||
r.__discord_ui_parent__ = self
|
||||
return r
|
||||
|
||||
return decorator # type: ignore
|
||||
|
||||
@classmethod
|
||||
def from_component(cls, component: ActionRowComponent) -> ActionRow:
|
||||
from .view import _component_to_item
|
||||
|
||||
self = cls(id=component.id)
|
||||
for cmp in component.children:
|
||||
self.add_item(_component_to_item(cmp, self))
|
||||
return self
|
Reference in New Issue
Block a user