mirror of
https://github.com/Rapptz/discord.py.git
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Implement New Select Types
Co-authored-by: Soheab_ <33902984+Soheab@users.noreply.github.com> Co-authored-by: rdrescher909 <51489753+rdrescher909@users.noreply.github.com> Co-authored-by: Danny <1695103+Rapptz@users.noreply.github.com>
This commit is contained in:
@ -21,15 +21,14 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from __future__ import annotations
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from typing import List, Literal, Optional, TYPE_CHECKING, Tuple, TypeVar, Callable, Union, Dict
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from typing import List, Literal, Optional, TYPE_CHECKING, Tuple, Type, TypeVar, Callable, Union, Dict, overload
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from contextvars import ContextVar
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import inspect
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import os
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from .item import Item, ItemCallbackType
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from ..enums import ComponentType
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from ..enums import ChannelType, ComponentType
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from ..partial_emoji import PartialEmoji
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from ..emoji import Emoji
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from ..utils import MISSING
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@ -37,52 +36,69 @@ from ..components import (
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SelectOption,
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SelectMenu,
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)
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from ..app_commands.namespace import Namespace
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__all__ = (
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'Select',
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'UserSelect',
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'RoleSelect',
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'MentionableSelect',
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'ChannelSelect',
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'select',
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)
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if TYPE_CHECKING:
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from typing_extensions import Self
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from typing_extensions import TypeAlias, Self
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from .view import View
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from ..types.components import SelectMenu as SelectMenuPayload
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from ..types.interactions import (
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MessageComponentInteractionData,
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)
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from ..types.interactions import SelectMessageComponentInteractionData
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from ..app_commands import AppCommandChannel, AppCommandThread
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from ..member import Member
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from ..role import Role
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from ..user import User
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from ..interactions import Interaction
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ValidSelectType: TypeAlias = Literal[
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ComponentType.string_select,
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ComponentType.user_select,
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ComponentType.role_select,
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ComponentType.channel_select,
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ComponentType.mentionable_select,
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]
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PossibleValue: TypeAlias = Union[
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str, User, Member, Role, AppCommandChannel, AppCommandThread, Union[Role, Member], Union[Role, User]
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]
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V = TypeVar('V', bound='View', covariant=True)
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BaseSelectT = TypeVar('BaseSelectT', bound='BaseSelect')
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SelectT = TypeVar('SelectT', bound='Select')
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UserSelectT = TypeVar('UserSelectT', bound='UserSelect')
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RoleSelectT = TypeVar('RoleSelectT', bound='RoleSelect')
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ChannelSelectT = TypeVar('ChannelSelectT', bound='ChannelSelect')
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MentionableSelectT = TypeVar('MentionableSelectT', bound='MentionableSelect')
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SelectCallbackDecorator: TypeAlias = Callable[[ItemCallbackType[V, BaseSelectT]], BaseSelectT]
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selected_values: ContextVar[Dict[str, List[str]]] = ContextVar('selected_values')
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selected_values: ContextVar[Dict[str, List[PossibleValue]]] = ContextVar('selected_values')
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class Select(Item[V]):
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"""Represents a UI select menu.
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class BaseSelect(Item[V]):
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"""The base Select model that all other Select models inherit from.
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This is usually represented as a drop down menu.
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This class inherits from :class:`Item` and implements the common attributes.
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In order to get the selected items that the user has chosen, use :attr:`Select.values`.
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The following implement this class:
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.. versionadded:: 2.0
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- :class:`~discord.ui.Select`
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- :class:`~discord.ui.ChannelSelect`
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- :class:`~discord.ui.RoleSelect`
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- :class:`~discord.ui.MentionableSelect`
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- :class:`~discord.ui.UserSelect`
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Parameters
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.. versionadded:: 2.1
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Attributes
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------------
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custom_id: :class:`str`
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The ID of the select menu that gets received during an interaction.
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If not given then one is generated for you.
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placeholder: Optional[:class:`str`]
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The placeholder text that is shown if nothing is selected, if any.
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min_values: :class:`int`
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The minimum number of items that must be chosen for this select menu.
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Defaults to 1 and must be between 0 and 25.
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max_values: :class:`int`
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The maximum number of items that must be chosen for this select menu.
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Defaults to 1 and must be between 1 and 25.
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options: List[:class:`discord.SelectOption`]
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A list of options that can be selected in this menu.
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disabled: :class:`bool`
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Whether the select is disabled or not.
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row: Optional[:class:`int`]
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The relative row this select menu belongs to. A Discord component can only have 5
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rows. By default, items are arranged automatically into those 5 rows. If you'd
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@ -91,24 +107,27 @@ class Select(Item[V]):
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ordering. The row number must be between 0 and 4 (i.e. zero indexed).
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"""
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__slots__ = ('_provided_custom_id', '_underlying', 'row', '_values')
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__item_repr_attributes__: Tuple[str, ...] = (
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'placeholder',
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'min_values',
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'max_values',
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'options',
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'disabled',
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)
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def __init__(
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self,
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type: ValidSelectType,
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*,
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custom_id: str = MISSING,
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placeholder: Optional[str] = None,
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min_values: int = 1,
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max_values: int = 1,
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options: List[SelectOption] = MISSING,
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disabled: bool = False,
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row: Optional[int] = None,
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placeholder: Optional[str] = None,
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min_values: Optional[int] = None,
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max_values: Optional[int] = None,
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disabled: bool = False,
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options: List[SelectOption] = MISSING,
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channel_types: List[ChannelType] = MISSING,
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) -> None:
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super().__init__()
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self._provided_custom_id = custom_id is not MISSING
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@ -116,17 +135,24 @@ class Select(Item[V]):
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if not isinstance(custom_id, str):
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raise TypeError(f'expected custom_id to be str not {custom_id.__class__.__name__}')
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options = [] if options is MISSING else options
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self._underlying = SelectMenu._raw_construct(
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type=type,
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custom_id=custom_id,
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placeholder=placeholder,
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min_values=min_values,
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max_values=max_values,
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options=options,
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disabled=disabled,
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channel_types=[] if channel_types is MISSING else channel_types,
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options=[] if options is MISSING else options,
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)
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self.row = row
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self._values: List[str] = []
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self._values: List[PossibleValue] = []
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@property
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def values(self) -> List[PossibleValue]:
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values = selected_values.get({})
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return values.get(self.custom_id, self._values)
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@property
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def custom_id(self) -> str:
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@ -164,13 +190,120 @@ class Select(Item[V]):
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@property
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def max_values(self) -> int:
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""":class:`int`: The maximum number of items that must be chosen for this select menu."""
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""":class:`int`: The maximum number of items that can be chosen for this select menu."""
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return self._underlying.max_values
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@max_values.setter
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def max_values(self, value: int) -> None:
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self._underlying.max_values = int(value)
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@property
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def disabled(self) -> bool:
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""":class:`bool`: Whether the select is disabled or not."""
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return self._underlying.disabled
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@disabled.setter
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def disabled(self, value: bool) -> None:
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self._underlying.disabled = bool(value)
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@property
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def width(self) -> int:
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return 5
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def to_component_dict(self) -> SelectMenuPayload:
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return self._underlying.to_dict()
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def _refresh_component(self, component: SelectMenu) -> None:
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self._underlying = component
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def _refresh_state(self, interaction: Interaction, data: SelectMessageComponentInteractionData) -> None:
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values = selected_values.get({})
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payload: List[PossibleValue]
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try:
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resolved = Namespace._get_resolved_items(interaction, data['resolved'])
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payload = list(resolved.values())
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except KeyError:
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payload = data.get("values", []) # type: ignore
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self._values = values[self.custom_id] = payload
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selected_values.set(values)
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def is_dispatchable(self) -> bool:
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return True
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@classmethod
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def from_component(cls, component: SelectMenu) -> Self:
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return cls(
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**{k: getattr(component, k) for k in cls.__item_repr_attributes__},
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row=None,
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)
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class Select(BaseSelect[V]):
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"""Represents a UI select menu with a list of custom options. This is represented
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to the user as a dropdown menu.
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.. versionadded:: 2.0
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Parameters
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------------
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custom_id: :class:`str`
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The ID of the select menu that gets received during an interaction.
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If not given then one is generated for you.
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placeholder: Optional[:class:`str`]
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The placeholder text that is shown if nothing is selected, if any.
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min_values: :class:`int`
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The minimum number of items that must be chosen for this select menu.
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Defaults to 1 and must be between 0 and 25.
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max_values: :class:`int`
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The maximum number of items that must be chosen for this select menu.
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Defaults to 1 and must be between 1 and 25.
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options: List[:class:`discord.SelectOption`]
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A list of options that can be selected in this menu.
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disabled: :class:`bool`
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Whether the select is disabled or not.
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row: Optional[:class:`int`]
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The relative row this select menu belongs to. A Discord component can only have 5
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rows. By default, items are arranged automatically into those 5 rows. If you'd
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like to control the relative positioning of the row then passing an index is advised.
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For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic
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ordering. The row number must be between 0 and 4 (i.e. zero indexed).
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"""
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__item_repr_attributes__ = BaseSelect.__item_repr_attributes__ + ('options',)
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def __init__(
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self,
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*,
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custom_id: str = MISSING,
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placeholder: Optional[str] = None,
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min_values: int = 1,
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max_values: int = 1,
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options: List[SelectOption] = MISSING,
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disabled: bool = False,
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row: Optional[int] = None,
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) -> None:
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super().__init__(
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self.type,
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custom_id=custom_id,
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placeholder=placeholder,
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min_values=min_values,
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max_values=max_values,
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disabled=disabled,
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options=options,
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row=row,
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)
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@property
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def values(self) -> List[str]:
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"""List[:class:`str`]: A list of values that have been selected by the user."""
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return super().values # type: ignore
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@property
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def type(self) -> Literal[ComponentType.string_select]:
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""":class:`.ComponentType`: The type of this component."""
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return ComponentType.string_select
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@property
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def options(self) -> List[SelectOption]:
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"""List[:class:`discord.SelectOption`]: A list of options that can be selected in this menu."""
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@ -251,77 +384,419 @@ class Select(Item[V]):
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self._underlying.options.append(option)
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@property
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def disabled(self) -> bool:
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""":class:`bool`: Whether the select is disabled or not."""
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return self._underlying.disabled
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@disabled.setter
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def disabled(self, value: bool) -> None:
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self._underlying.disabled = bool(value)
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class UserSelect(BaseSelect[V]):
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"""Represents a UI select menu with a list of predefined options with the current members of the guild.
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@property
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def values(self) -> List[str]:
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"""List[:class:`str`]: A list of values that have been selected by the user."""
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values = selected_values.get({})
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return values.get(self.custom_id, self._values)
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If this is sent a private message, it will only allow the user to select the client
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or themselves. Every selected option in a private message will resolve to
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a :class:`discord.User`.
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@property
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def width(self) -> int:
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return 5
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.. versionadded:: 2.1
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def to_component_dict(self) -> SelectMenuPayload:
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return self._underlying.to_dict()
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Parameters
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------------
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custom_id: :class:`str`
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The ID of the select menu that gets received during an interaction.
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If not given then one is generated for you.
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placeholder: Optional[:class:`str`]
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The placeholder text that is shown if nothing is selected, if any.
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min_values: :class:`int`
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The minimum number of items that must be chosen for this select menu.
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Defaults to 1 and must be between 0 and 25.
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max_values: :class:`int`
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The maximum number of items that must be chosen for this select menu.
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Defaults to 1 and must be between 1 and 25.
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disabled: :class:`bool`
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Whether the select is disabled or not.
|
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row: Optional[:class:`int`]
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The relative row this select menu belongs to. A Discord component can only have 5
|
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rows. By default, items are arranged automatically into those 5 rows. If you'd
|
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like to control the relative positioning of the row then passing an index is advised.
|
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For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic
|
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ordering. The row number must be between 0 and 4 (i.e. zero indexed).
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"""
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def _refresh_component(self, component: SelectMenu) -> None:
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self._underlying = component
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def _refresh_state(self, data: MessageComponentInteractionData) -> None:
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values = selected_values.get({})
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self._values = values[self.custom_id] = data.get('values', [])
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selected_values.set(values)
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@classmethod
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def from_component(cls, component: SelectMenu) -> Self:
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return cls(
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custom_id=component.custom_id,
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placeholder=component.placeholder,
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min_values=component.min_values,
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max_values=component.max_values,
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options=component.options,
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disabled=component.disabled,
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row=None,
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def __init__(
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self,
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*,
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custom_id: str = MISSING,
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placeholder: Optional[str] = None,
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min_values: int = 1,
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max_values: int = 1,
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disabled: bool = False,
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row: Optional[int] = None,
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) -> None:
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super().__init__(
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self.type,
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custom_id=custom_id,
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placeholder=placeholder,
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min_values=min_values,
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max_values=max_values,
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disabled=disabled,
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row=row,
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)
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@property
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def type(self) -> Literal[ComponentType.select]:
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return self._underlying.type
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def type(self) -> Literal[ComponentType.user_select]:
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""":class:`.ComponentType`: The type of this component."""
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return ComponentType.user_select
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def is_dispatchable(self) -> bool:
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return True
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@property
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def values(self) -> List[Union[Member, User]]:
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"""List[Union[:class:`discord.Member`, :class:`discord.User`]]: A list of members
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and users that have been selected by the user.
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|
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If this is sent a private message, it will only allow
|
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the user to select the client or themselves. Every selected option in a private
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message will resolve to a :class:`discord.User`.
|
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|
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If invoked in a guild, the values will always resolve to :class:`discord.Member`.
|
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"""
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return super().values # type: ignore
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class RoleSelect(BaseSelect[V]):
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"""Represents a UI select menu with a list of predefined options with the current roles of the guild.
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|
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Please note that if you use this in a private message with a user, no roles will be displayed to the user.
|
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|
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.. versionadded:: 2.1
|
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|
||||
Parameters
|
||||
------------
|
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custom_id: :class:`str`
|
||||
The ID of the select menu that gets received during an interaction.
|
||||
If not given then one is generated for you.
|
||||
placeholder: Optional[:class:`str`]
|
||||
The placeholder text that is shown if nothing is selected, if any.
|
||||
min_values: :class:`int`
|
||||
The minimum number of items that must be chosen for this select menu.
|
||||
Defaults to 1 and must be between 0 and 25.
|
||||
max_values: :class:`int`
|
||||
The maximum number of items that must be chosen for this select menu.
|
||||
Defaults to 1 and must be between 1 and 25.
|
||||
disabled: :class:`bool`
|
||||
Whether the select is disabled or not.
|
||||
row: Optional[:class:`int`]
|
||||
The relative row this select menu belongs to. A Discord component can only have 5
|
||||
rows. By default, items are arranged automatically into those 5 rows. If you'd
|
||||
like to control the relative positioning of the row then passing an index is advised.
|
||||
For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic
|
||||
ordering. The row number must be between 0 and 4 (i.e. zero indexed).
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
*,
|
||||
custom_id: str = MISSING,
|
||||
placeholder: Optional[str] = None,
|
||||
min_values: int = 1,
|
||||
max_values: int = 1,
|
||||
disabled: bool = False,
|
||||
row: Optional[int] = None,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
self.type,
|
||||
custom_id=custom_id,
|
||||
placeholder=placeholder,
|
||||
min_values=min_values,
|
||||
max_values=max_values,
|
||||
disabled=disabled,
|
||||
row=row,
|
||||
)
|
||||
|
||||
@property
|
||||
def type(self) -> Literal[ComponentType.role_select]:
|
||||
""":class:`.ComponentType`: The type of this component."""
|
||||
return ComponentType.role_select
|
||||
|
||||
@property
|
||||
def values(self) -> List[Role]:
|
||||
"""List[:class:`discord.Role`]: A list of roles that have been selected by the user."""
|
||||
return super().values # type: ignore
|
||||
|
||||
|
||||
class MentionableSelect(BaseSelect[V]):
|
||||
"""Represents a UI select menu with a list of predefined options with the current members and roles in the guild.
|
||||
|
||||
If this is sent in a private message, it will only allow the user to select
|
||||
the client or themselves. Every selected option in a private message
|
||||
will resolve to a :class:`discord.User`. It will not give the user any roles
|
||||
to select.
|
||||
|
||||
.. versionadded:: 2.1
|
||||
|
||||
Parameters
|
||||
------------
|
||||
custom_id: :class:`str`
|
||||
The ID of the select menu that gets received during an interaction.
|
||||
If not given then one is generated for you.
|
||||
placeholder: Optional[:class:`str`]
|
||||
The placeholder text that is shown if nothing is selected, if any.
|
||||
min_values: :class:`int`
|
||||
The minimum number of items that must be chosen for this select menu.
|
||||
Defaults to 1 and must be between 0 and 25.
|
||||
max_values: :class:`int`
|
||||
The maximum number of items that must be chosen for this select menu.
|
||||
Defaults to 1 and must be between 1 and 25.
|
||||
disabled: :class:`bool`
|
||||
Whether the select is disabled or not.
|
||||
row: Optional[:class:`int`]
|
||||
The relative row this select menu belongs to. A Discord component can only have 5
|
||||
rows. By default, items are arranged automatically into those 5 rows. If you'd
|
||||
like to control the relative positioning of the row then passing an index is advised.
|
||||
For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic
|
||||
ordering. The row number must be between 0 and 4 (i.e. zero indexed).
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
*,
|
||||
custom_id: str = MISSING,
|
||||
placeholder: Optional[str] = None,
|
||||
min_values: int = 1,
|
||||
max_values: int = 1,
|
||||
disabled: bool = False,
|
||||
row: Optional[int] = None,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
self.type,
|
||||
custom_id=custom_id,
|
||||
placeholder=placeholder,
|
||||
min_values=min_values,
|
||||
max_values=max_values,
|
||||
disabled=disabled,
|
||||
row=row,
|
||||
)
|
||||
|
||||
@property
|
||||
def type(self) -> Literal[ComponentType.mentionable_select]:
|
||||
""":class:`.ComponentType`: The type of this component."""
|
||||
return ComponentType.mentionable_select
|
||||
|
||||
@property
|
||||
def values(self) -> List[Union[Member, User, Role]]:
|
||||
"""List[Union[:class:`discord.Role`, :class:`discord.Member`, :class:`discord.User`]]: A list of roles, members,
|
||||
and users that have been selected by the user.
|
||||
|
||||
If this is sent a private message, it will only allow
|
||||
the user to select the client or themselves. Every selected option in a private
|
||||
message will resolve to a :class:`discord.User`.
|
||||
|
||||
If invoked in a guild, the values will always resolve to :class:`discord.Member`.
|
||||
"""
|
||||
return super().values # type: ignore
|
||||
|
||||
|
||||
class ChannelSelect(BaseSelect[V]):
|
||||
"""Represents a UI select menu with a list of predefined options with the current channels in the guild.
|
||||
|
||||
Please note that if you use this in a private message with a user, no channels will be displayed to the user.
|
||||
|
||||
.. versionadded:: 2.1
|
||||
|
||||
Parameters
|
||||
------------
|
||||
custom_id: :class:`str`
|
||||
The ID of the select menu that gets received during an interaction.
|
||||
If not given then one is generated for you.
|
||||
channel_types: List[:class:`~discord.ChannelType`]
|
||||
The types of channels to show in the select menu. Defaults to all channels.
|
||||
placeholder: Optional[:class:`str`]
|
||||
The placeholder text that is shown if nothing is selected, if any.
|
||||
min_values: :class:`int`
|
||||
The minimum number of items that must be chosen for this select menu.
|
||||
Defaults to 1 and must be between 0 and 25.
|
||||
max_values: :class:`int`
|
||||
The maximum number of items that must be chosen for this select menu.
|
||||
Defaults to 1 and must be between 1 and 25.
|
||||
disabled: :class:`bool`
|
||||
Whether the select is disabled or not.
|
||||
row: Optional[:class:`int`]
|
||||
The relative row this select menu belongs to. A Discord component can only have 5
|
||||
rows. By default, items are arranged automatically into those 5 rows. If you'd
|
||||
like to control the relative positioning of the row then passing an index is advised.
|
||||
For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic
|
||||
ordering. The row number must be between 0 and 4 (i.e. zero indexed).
|
||||
"""
|
||||
|
||||
__item_repr_attributes__ = BaseSelect.__item_repr_attributes__ + ('channel_types',)
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
*,
|
||||
custom_id: str = MISSING,
|
||||
channel_types: List[ChannelType] = MISSING,
|
||||
placeholder: Optional[str] = None,
|
||||
min_values: int = 1,
|
||||
max_values: int = 1,
|
||||
disabled: bool = False,
|
||||
row: Optional[int] = None,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
self.type,
|
||||
custom_id=custom_id,
|
||||
placeholder=placeholder,
|
||||
min_values=min_values,
|
||||
max_values=max_values,
|
||||
disabled=disabled,
|
||||
row=row,
|
||||
channel_types=channel_types,
|
||||
)
|
||||
|
||||
@property
|
||||
def type(self) -> Literal[ComponentType.channel_select]:
|
||||
""":class:`.ComponentType`: The type of this component."""
|
||||
return ComponentType.channel_select
|
||||
|
||||
@property
|
||||
def channel_types(self) -> List[ChannelType]:
|
||||
"""List[:class:`~discord.ChannelType`]: A list of channel types that can be selected."""
|
||||
return self._underlying.channel_types
|
||||
|
||||
@property
|
||||
def values(self) -> List[Union[AppCommandChannel, AppCommandThread]]:
|
||||
"""List[Union[:class:`~discord.app_commands.AppCommandChannel`, :class:`~discord.app_commands.AppCommandThread`]]: A list of channels selected by the user."""
|
||||
return super().values # type: ignore
|
||||
|
||||
|
||||
@overload
|
||||
def select(
|
||||
*,
|
||||
cls: Type[SelectT] = Select,
|
||||
options: List[SelectOption] = MISSING,
|
||||
channel_types: List[ChannelType] = ...,
|
||||
placeholder: Optional[str] = ...,
|
||||
custom_id: str = ...,
|
||||
min_values: int = ...,
|
||||
max_values: int = ...,
|
||||
disabled: bool = ...,
|
||||
row: Optional[int] = ...,
|
||||
) -> SelectCallbackDecorator[V, SelectT]:
|
||||
...
|
||||
|
||||
|
||||
@overload
|
||||
def select(
|
||||
*,
|
||||
cls: Type[UserSelectT],
|
||||
options: List[SelectOption] = MISSING,
|
||||
channel_types: List[ChannelType] = ...,
|
||||
placeholder: Optional[str] = ...,
|
||||
custom_id: str = ...,
|
||||
min_values: int = ...,
|
||||
max_values: int = ...,
|
||||
disabled: bool = ...,
|
||||
row: Optional[int] = ...,
|
||||
) -> SelectCallbackDecorator[V, UserSelectT]:
|
||||
...
|
||||
|
||||
|
||||
@overload
|
||||
def select(
|
||||
*,
|
||||
cls: Type[RoleSelectT],
|
||||
options: List[SelectOption] = MISSING,
|
||||
channel_types: List[ChannelType] = ...,
|
||||
placeholder: Optional[str] = ...,
|
||||
custom_id: str = ...,
|
||||
min_values: int = ...,
|
||||
max_values: int = ...,
|
||||
disabled: bool = ...,
|
||||
row: Optional[int] = ...,
|
||||
) -> SelectCallbackDecorator[V, RoleSelectT]:
|
||||
...
|
||||
|
||||
|
||||
@overload
|
||||
def select(
|
||||
*,
|
||||
cls: Type[ChannelSelectT],
|
||||
options: List[SelectOption] = MISSING,
|
||||
channel_types: List[ChannelType] = ...,
|
||||
placeholder: Optional[str] = ...,
|
||||
custom_id: str = ...,
|
||||
min_values: int = ...,
|
||||
max_values: int = ...,
|
||||
disabled: bool = ...,
|
||||
row: Optional[int] = ...,
|
||||
) -> SelectCallbackDecorator[V, ChannelSelectT]:
|
||||
...
|
||||
|
||||
|
||||
@overload
|
||||
def select(
|
||||
*,
|
||||
cls: Type[MentionableSelectT],
|
||||
options: List[SelectOption] = MISSING,
|
||||
channel_types: List[ChannelType] = MISSING,
|
||||
placeholder: Optional[str] = ...,
|
||||
custom_id: str = ...,
|
||||
min_values: int = ...,
|
||||
max_values: int = ...,
|
||||
disabled: bool = ...,
|
||||
row: Optional[int] = ...,
|
||||
) -> SelectCallbackDecorator[V, MentionableSelectT]:
|
||||
...
|
||||
|
||||
|
||||
def select(
|
||||
*,
|
||||
cls: Type[BaseSelectT] = Select,
|
||||
options: List[SelectOption] = MISSING,
|
||||
channel_types: List[ChannelType] = MISSING,
|
||||
placeholder: Optional[str] = None,
|
||||
custom_id: str = MISSING,
|
||||
min_values: int = 1,
|
||||
max_values: int = 1,
|
||||
options: List[SelectOption] = MISSING,
|
||||
disabled: bool = False,
|
||||
row: Optional[int] = None,
|
||||
) -> Callable[[ItemCallbackType[V, Select[V]]], Select[V]]:
|
||||
) -> SelectCallbackDecorator[V, BaseSelectT]:
|
||||
"""A decorator that attaches a select menu to a component.
|
||||
|
||||
The function being decorated should have three parameters, ``self`` representing
|
||||
the :class:`discord.ui.View`, the :class:`discord.Interaction` you receive and
|
||||
the :class:`discord.ui.Select` being used.
|
||||
the chosen select class.
|
||||
|
||||
In order to get the selected items that the user has chosen within the callback
|
||||
use :attr:`Select.values`.
|
||||
To obtain the selected values inside the callback, you can use the ``values`` attribute of the chosen class in the callback. The list of values
|
||||
will depend on the type of select menu used. View the table below for more information.
|
||||
|
||||
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
|
||||
| Select Type | Resolved Values |
|
||||
+========================================+=================================================================================================================+
|
||||
| :class:`discord.ui.Select` | List[:class:`str`] |
|
||||
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
|
||||
| :class:`discord.ui.UserSelect` | List[Union[:class:`discord.Member`, :class:`discord.User`]] |
|
||||
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
|
||||
| :class:`discord.ui.RoleSelect` | List[:class:`discord.Role`] |
|
||||
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
|
||||
| :class:`discord.ui.MentionableSelect` | List[Union[:class:`discord.Role`, :class:`discord.Member`, :class:`discord.User`]] |
|
||||
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
|
||||
| :class:`discord.ui.ChannelSelect` | List[Union[:class:`~discord.app_commands.AppCommandChannel`, :class:`~discord.app_commands.AppCommandThread`]] |
|
||||
+----------------------------------------+-----------------------------------------------------------------------------------------------------------------+
|
||||
|
||||
.. versionchanged:: 2.1
|
||||
Added the following keyword-arguments: ``cls``, ``channel_types``
|
||||
|
||||
Example
|
||||
---------
|
||||
.. code-block:: python3
|
||||
|
||||
class View(discord.ui.View):
|
||||
|
||||
@discord.ui.select(cls=ChannelSelect, channel_types=[discord.ChannelType.text])
|
||||
async def select_channels(self, interaction: discord.Interaction, select: ChannelSelect):
|
||||
return await interaction.response.send_message(f'You selected {select.values[0].mention}')
|
||||
|
||||
Parameters
|
||||
------------
|
||||
cls: Union[Type[:class:`discord.ui.Select`], Type[:class:`discord.ui.UserSelect`], Type[:class:`discord.ui.RoleSelect`], \
|
||||
Type[:class:`discord.ui.MentionableSelect`], Type[:class:`discord.ui.ChannelSelect`]]
|
||||
The class to use for the select menu. Defaults to :class:`discord.ui.Select`. You can use other
|
||||
select types to display different select menus to the user. See the table above for the different
|
||||
values you can get from each select type. Subclasses work as well, however the callback in the subclass will
|
||||
get overridden.
|
||||
placeholder: Optional[:class:`str`]
|
||||
The placeholder text that is shown if nothing is selected, if any.
|
||||
custom_id: :class:`str`
|
||||
@ -340,25 +815,36 @@ def select(
|
||||
The maximum number of items that must be chosen for this select menu.
|
||||
Defaults to 1 and must be between 1 and 25.
|
||||
options: List[:class:`discord.SelectOption`]
|
||||
A list of options that can be selected in this menu.
|
||||
A list of options that can be selected in this menu. This can only be used with
|
||||
:class:`Select` instances.
|
||||
channel_types: List[:class:`~discord.ChannelType`]
|
||||
The types of channels to show in the select menu. Defaults to all channels. This can only be used
|
||||
with :class:`ChannelSelect` instances.
|
||||
disabled: :class:`bool`
|
||||
Whether the select is disabled or not. Defaults to ``False``.
|
||||
"""
|
||||
|
||||
def decorator(func: ItemCallbackType[V, Select[V]]) -> ItemCallbackType[V, Select[V]]:
|
||||
def decorator(func: ItemCallbackType[V, BaseSelectT]) -> ItemCallbackType[V, BaseSelectT]:
|
||||
if not inspect.iscoroutinefunction(func):
|
||||
raise TypeError('select function must be a coroutine function')
|
||||
if not issubclass(cls, BaseSelect):
|
||||
supported_classes = ", ".join(["ChannelSelect", "MentionableSelect", "RoleSelect", "Select", "UserSelect"])
|
||||
raise TypeError(f'cls must be one of {supported_classes} or a subclass of one of them, not {cls!r}.')
|
||||
|
||||
func.__discord_ui_model_type__ = Select
|
||||
func.__discord_ui_model_type__ = cls
|
||||
func.__discord_ui_model_kwargs__ = {
|
||||
'placeholder': placeholder,
|
||||
'custom_id': custom_id,
|
||||
'row': row,
|
||||
'min_values': min_values,
|
||||
'max_values': max_values,
|
||||
'options': options,
|
||||
'disabled': disabled,
|
||||
}
|
||||
if issubclass(cls, Select):
|
||||
func.__discord_ui_model_kwargs__['options'] = options
|
||||
if issubclass(cls, ChannelSelect):
|
||||
func.__discord_ui_model_kwargs__['channel_types'] = channel_types
|
||||
|
||||
return func
|
||||
|
||||
return decorator # type: ignore
|
||||
|
Reference in New Issue
Block a user