Handle cases where people put False-like values for game presences.

This commit is contained in:
Rapptz 2016-01-11 19:50:13 -05:00
parent 8974dffc4e
commit 4ea015067f
3 changed files with 6 additions and 6 deletions

View File

@ -76,8 +76,8 @@ class Member(User):
self.joined_at = parse_time(joined_at)
self.roles = roles
self.status = Status.offline
game = kwargs.get('game')
self.game = game and Game(**game)
game = kwargs.get('game', {})
self.game = Game(**game) if game else None
self.server = kwargs.get('server', None)
self._update_voice_state(mute=mute, deaf=deaf)

View File

@ -176,8 +176,8 @@ class Server(Hashable):
member.status = Status(member.status)
except:
pass
game = presence.get('game')
member.game = game and Game(**game)
game = presence.get('game', {})
member.game = Game(**game) if game else None
if 'channels' in guild:
channels = guild['channels']

View File

@ -147,8 +147,8 @@ class ConnectionState:
except:
pass
game = data.get('game')
member.game = game and Game(**game)
game = data.get('game', {})
member.game = Game(**game) if game else None
member.name = user.get('username', member.name)
member.avatar = user.get('avatar', member.avatar)