[docs] Update Sphinx and Fix various references

Co-Authored-By: Riley Shaw <30989490+ShineyDev@users.noreply.github.com>
This commit is contained in:
Josh
2021-06-28 13:43:49 +10:00
committed by GitHub
parent 76c9e390f1
commit 233d10649c
10 changed files with 24 additions and 21 deletions

View File

@ -65,7 +65,7 @@ class Button(Item[V]):
Whether the button is disabled or not.
label: Optional[:class:`str`]
The label of the button, if any.
emoji: Optional[Union[:class:`PartialEmoji`, :class:`Emoji`, :class:`str`]]
emoji: Optional[Union[:class:`.PartialEmoji`, :class:`.Emoji`, :class:`str`]]
The emoji of the button, if available.
row: Optional[:class:`int`]
The relative row this button belongs to. A Discord component can only have 5
@ -180,7 +180,7 @@ class Button(Item[V]):
@property
def emoji(self) -> Optional[PartialEmoji]:
"""Optional[:class:`PartialEmoji`]: The emoji of the button, if available."""
"""Optional[:class:`.PartialEmoji`]: The emoji of the button, if available."""
return self._underlying.emoji
@emoji.setter
@ -251,13 +251,13 @@ def button(
custom_id: Optional[:class:`str`]
The ID of the button that gets received during an interaction.
It is recommended not to set this parameter to prevent conflicts.
style: :class:`ButtonStyle`
The style of the button. Defaults to :attr:`ButtonStyle.grey`.
style: :class:`.ButtonStyle`
The style of the button. Defaults to :attr:`.ButtonStyle.grey`.
disabled: :class:`bool`
Whether the button is disabled or not. Defaults to ``False``.
emoji: Optional[Union[:class:`str`, :class:`Emoji`, :class:`PartialEmoji`]]
The emoji of the button. This can be in string form or a :class:`PartialEmoji`
or a full :class:`Emoji`.
emoji: Optional[Union[:class:`str`, :class:`.Emoji`, :class:`.PartialEmoji`]]
The emoji of the button. This can be in string form or a :class:`.PartialEmoji`
or a full :class:`.Emoji`.
row: Optional[:class:`int`]
The relative row this button belongs to. A Discord component can only have 5
rows. By default, items are arranged automatically into those 5 rows. If you'd