mirror of
https://github.com/Rapptz/discord.py.git
synced 2025-05-12 16:59:50 +00:00
Move PartialEmoji over to a new namespace to avoid circular imports
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parent
e1a237a0d3
commit
15f0b000e1
@ -23,7 +23,8 @@ import logging
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from .client import Client
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from .appinfo import AppInfo
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from .user import User, ClientUser, Profile
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from .emoji import Emoji, PartialEmoji
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from .emoji import Emoji
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from .partial_emoji import PartialEmoji
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from .activity import *
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from .channel import *
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from .guild import Guild, SystemChannelFlags
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103
discord/emoji.py
103
discord/emoji.py
@ -26,107 +26,10 @@ DEALINGS IN THE SOFTWARE.
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from .asset import Asset
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from . import utils
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from .partial_emoji import _EmojiTag
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from .user import User
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class PartialEmoji:
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"""Represents a "partial" emoji.
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This model will be given in two scenarios:
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- "Raw" data events such as :func:`on_raw_reaction_add`
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- Custom emoji that the bot cannot see from e.g. :attr:`Message.reactions`
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.. container:: operations
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.. describe:: x == y
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Checks if two emoji are the same.
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.. describe:: x != y
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Checks if two emoji are not the same.
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.. describe:: hash(x)
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Return the emoji's hash.
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.. describe:: str(x)
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Returns the emoji rendered for discord.
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Attributes
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-----------
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name: Optional[:class:`str`]
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The custom emoji name, if applicable, or the unicode codepoint
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of the non-custom emoji. This can be ``None`` if the emoji
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got deleted (e.g. removing a reaction with a deleted emoji).
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animated: :class:`bool`
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Whether the emoji is animated or not.
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id: Optional[:class:`int`]
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The ID of the custom emoji, if applicable.
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"""
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__slots__ = ('animated', 'name', 'id', '_state')
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def __init__(self, *, animated, name, id=None):
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self.animated = animated
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self.name = name
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self.id = id
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self._state = None
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@classmethod
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def with_state(cls, state, *, animated, name, id=None):
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self = cls(animated=animated, name=name, id=id)
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self._state = state
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return self
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def __str__(self):
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if self.id is None:
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return self.name
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if self.animated:
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return '<a:%s:%s>' % (self.name, self.id)
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return '<:%s:%s>' % (self.name, self.id)
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def __repr__(self):
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return '<{0.__class__.__name__} animated={0.animated} name={0.name!r} id={0.id}>'.format(self)
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def __eq__(self, other):
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if self.is_unicode_emoji():
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return isinstance(other, PartialEmoji) and self.name == other.name
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if isinstance(other, (PartialEmoji, Emoji)):
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return self.id == other.id
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def __ne__(self, other):
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return not self.__eq__(other)
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def __hash__(self):
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return hash((self.id, self.name))
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def is_custom_emoji(self):
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"""Checks if this is a custom non-Unicode emoji."""
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return self.id is not None
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def is_unicode_emoji(self):
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"""Checks if this is a Unicode emoji."""
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return self.id is None
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def _as_reaction(self):
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if self.id is None:
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return self.name
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return '%s:%s' % (self.name, self.id)
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@property
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def url(self):
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""":class:`Asset`:Returns an asset of the emoji, if it is custom."""
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if self.is_unicode_emoji():
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return Asset(self._state)
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_format = 'gif' if self.animated else 'png'
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url = "/emojis/{0.id}.{1}".format(self, _format)
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return Asset(self._state, url)
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class Emoji:
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class Emoji(_EmojiTag):
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"""Represents a custom emoji.
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Depending on the way this object was created, some of the attributes can
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@ -213,7 +116,7 @@ class Emoji:
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return '<Emoji id={0.id} name={0.name!r} animated={0.animated} managed={0.managed}>'.format(self)
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def __eq__(self, other):
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return isinstance(other, (PartialEmoji, Emoji)) and self.id == other.id
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return isinstance(other, _EmojiTag) and self.id == other.id
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def __ne__(self, other):
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return not self.__eq__(other)
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@ -31,7 +31,8 @@ import io
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from . import utils
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from .reaction import Reaction
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from .emoji import Emoji, PartialEmoji
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from .emoji import Emoji
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from .partial_emoji import PartialEmoji
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from .calls import CallMessage
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from .enums import MessageType, try_enum
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from .errors import InvalidArgument, ClientException, HTTPException
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141
discord/partial_emoji.py
Normal file
141
discord/partial_emoji.py
Normal file
@ -0,0 +1,141 @@
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# -*- coding: utf-8 -*-
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"""
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The MIT License (MIT)
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Copyright (c) 2015-2019 Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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from .asset import Asset
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class _EmojiTag:
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__slots__ = ()
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class PartialEmoji(_EmojiTag):
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"""Represents a "partial" emoji.
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This model will be given in two scenarios:
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- "Raw" data events such as :func:`on_raw_reaction_add`
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- Custom emoji that the bot cannot see from e.g. :attr:`Message.reactions`
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.. container:: operations
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.. describe:: x == y
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Checks if two emoji are the same.
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.. describe:: x != y
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Checks if two emoji are not the same.
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.. describe:: hash(x)
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Return the emoji's hash.
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.. describe:: str(x)
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Returns the emoji rendered for discord.
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Attributes
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-----------
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name: Optional[:class:`str`]
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The custom emoji name, if applicable, or the unicode codepoint
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of the non-custom emoji. This can be ``None`` if the emoji
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got deleted (e.g. removing a reaction with a deleted emoji).
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animated: :class:`bool`
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Whether the emoji is animated or not.
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id: Optional[:class:`int`]
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The ID of the custom emoji, if applicable.
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"""
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__slots__ = ('animated', 'name', 'id', '_state')
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def __init__(self, *, name, animated=False, id=None):
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self.animated = animated
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self.name = name
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self.id = id
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self._state = None
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@classmethod
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def from_dict(cls, data):
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return cls(animated=data.get('animated', False), id=data.get('id'), name=data.get('name'))
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def to_dict(self):
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o = { 'name': self.name }
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if self.id:
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o['id'] = self.id
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if self.animated:
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o['animated'] = self.animated
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return o
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@classmethod
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def with_state(cls, state, *, animated, name, id=None):
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self = cls(animated=animated, name=name, id=id)
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self._state = state
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return self
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def __str__(self):
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if self.id is None:
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return self.name
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if self.animated:
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return '<a:%s:%s>' % (self.name, self.id)
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return '<:%s:%s>' % (self.name, self.id)
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def __repr__(self):
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return '<{0.__class__.__name__} animated={0.animated} name={0.name!r} id={0.id}>'.format(self)
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def __eq__(self, other):
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if self.is_unicode_emoji():
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return isinstance(other, PartialEmoji) and self.name == other.name
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if isinstance(other, _EmojiTag):
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return self.id == other.id
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return False
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def __ne__(self, other):
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return not self.__eq__(other)
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def __hash__(self):
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return hash((self.id, self.name))
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def is_custom_emoji(self):
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"""Checks if this is a custom non-Unicode emoji."""
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return self.id is not None
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def is_unicode_emoji(self):
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"""Checks if this is a Unicode emoji."""
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return self.id is None
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def _as_reaction(self):
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if self.id is None:
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return self.name
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return '%s:%s' % (self.name, self.id)
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@property
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def url(self):
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""":class:`Asset`:Returns an asset of the emoji, if it is custom."""
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if self.is_unicode_emoji():
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return Asset(self._state)
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_format = 'gif' if self.animated else 'png'
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url = "/emojis/{0.id}.{1}".format(self, _format)
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return Asset(self._state, url)
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@ -38,7 +38,8 @@ import gc
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from .guild import Guild
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from .activity import _ActivityTag
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from .user import User, ClientUser
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from .emoji import Emoji, PartialEmoji
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from .emoji import Emoji
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from .partial_emoji import PartialEmoji
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from .message import Message
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from .relationship import Relationship
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from .channel import *
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