PocketMine-MP/resources/pocketmine.yml

193 lines
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YAML

# Main configuration file for PocketMine-MP
# These settings are the ones that cannot be included in server.properties
# Some of these settings are safe, others can break your server if modified incorrectly
# New settings/defaults won't appear automatically in this file when upgrading.
settings:
#Whether to send all strings translated to server locale or let the device handle them
force-language: false
shutdown-message: "Server closed"
#Allow listing plugins via Query
query-plugins: true
#Enable plugin and core profiling by default
enable-profiling: false
#Will only add results when tick measurement is below or equal to given value (default 20)
profile-report-trigger: 20
#Number of AsyncTask workers.
#Used for plugin asynchronous tasks, world generation, compression and web communication.
#Set this approximately to your number of cores.
#If set to auto, it'll try to detect the number of cores (or use 2)
async-workers: auto
#Whether to allow running development builds. Dev builds might crash, break your plugins, corrupt your world and more.
#It is recommended to avoid using development builds where possible.
enable-dev-builds: false
memory:
#Global soft memory limit in megabytes. Set to 0 to disable
#This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
global-limit: 0
#Main thread soft memory limit in megabytes. Set to 0 to disable
#This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
main-limit: 0
#Main thread hard memory limit in megabytes. Set to 0 to disable
#This will stop the server when the limit is surpassed
main-hard-limit: 1024
#AsyncWorker threads' hard memory limit in megabytes. Set to 0 to disable
#This will crash the task currently executing on the worker if the task exceeds the limit
#NOTE: THIS LIMIT APPLIES PER WORKER, NOT TO THE WHOLE PROCESS.
async-worker-hard-limit: 256
#Period in ticks to check memory (default 1 second)
check-rate: 20
#Continue firing low-memory-triggers and event while on low memory
continuous-trigger: true
#Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds)
continuous-trigger-rate: 30
garbage-collection:
#Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable
#This only affects the main thread. Other threads should fire their own collections
period: 36000
#Fire asynchronous tasks to collect garbage from workers
collect-async-worker: true
#Trigger on low memory
low-memory-trigger: true
#Settings controlling memory dump handling.
memory-dump:
#Dump memory from async workers as well as the main thread. If you have issues with segfaults when dumping memory, disable this setting.
dump-async-worker: true
max-chunks:
#Cap maximum render distance per player when low memory is triggered. Set to 0 to disable cap.
chunk-radius: 4
#Do chunk garbage collection on trigger
trigger-chunk-collect: true
world-caches:
#Disallow adding to world chunk-packet caches when memory is low
disable-chunk-cache: true
#Clear world caches when memory is low
low-memory-trigger: true
network:
#Threshold for batching packets, in bytes. Only these packets will be compressed
#Set to 0 to compress everything, -1 to disable.
batch-threshold: 256
#Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage
compression-level: 6
#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
async-compression: false
#Experimental. Use UPnP to automatically port forward
upnp-forwarding: false
#Maximum size in bytes of packets sent over the network (default 1492 bytes). Packets larger than this will be
#fragmented or split into smaller parts. Clients can request MTU sizes up to but not more than this number.
max-mtu-size: 1492
#Enable encryption of Minecraft network traffic. This has an impact on performance, but prevents hackers from stealing sessions and pretending to be other players.
#DO NOT DISABLE THIS unless you understand the risks involved.
enable-encryption: true
debug:
#If > 1, it will show debug messages in the console
level: 1
player:
#Choose whether to enable player data saving.
save-player-data: true
#If true, checks that joining players' Xbox user ID (XUID) match what was previously recorded.
#This also prevents non-XBL players using XBL players' usernames to steal their data on servers with xbox-auth=off.
verify-xuid: true
level-settings:
#The default format that worlds will use when created
default-format: leveldb
chunk-sending:
#To change server normal render distance, change view-distance in server.properties.
#Amount of chunks sent to players per tick
per-tick: 4
#Radius of chunks that need to be sent before spawning the player
spawn-radius: 4
chunk-ticking:
#Max amount of chunks processed each tick
per-tick: 40
#Radius of chunks around a player to tick
tick-radius: 3
#Number of blocks inside ticking areas' subchunks that get ticked every tick. Higher values will accelerate events
#like tree and plant growth, but at a higher performance cost.
blocks-per-subchunk-per-tick: 3
#IDs of blocks not to perform random ticking on.
disable-block-ticking:
#- grass
#- ice
#- fire
chunk-generation:
#Max. amount of chunks in the waiting queue to be populated
population-queue-size: 32
ticks-per:
autosave: 6000
auto-report:
#Send crash reports for processing
enabled: true
send-code: true
send-settings: true
send-phpinfo: false
use-https: true
host: crash.pmmp.io
anonymous-statistics:
#Sends anonymous statistics for data aggregation, plugin usage tracking
enabled: false #TODO: re-enable this when we have a new stats host
host: stats.pocketmine.net
auto-updater:
enabled: true
on-update:
warn-console: true
#Can be development, alpha, beta or stable.
preferred-channel: stable
#If using a development version, it will suggest changing the channel
suggest-channels: true
host: update.pmmp.io
timings:
#Choose the host to use for viewing your timings results.
host: timings.pmmp.io
console:
#Choose whether to enable server stats reporting on the console title.
#NOTE: The title ticker will be disabled regardless if console colours are not enabled.
title-tick: true
aliases:
#Examples:
#showtheversion: version
#savestop: [save-all, stop]
worlds:
#These settings will override the generator set in server.properties and allows loading multiple worlds
#Example:
#world:
# seed: 404
# generator: FLAT
# preset: 2;bedrock,59xstone,3xdirt,grass;1
plugins:
#Setting this to true will cause the legacy structure to be used where plugin data is placed inside the --plugins dir.
#False will place plugin data under plugin_data under --data.
#This option exists for backwards compatibility with existing installations.
legacy-data-dir: false