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since most blocks have no state data, their lower 8 bits of state data were all zero. This makes state IDs a bit more distributed for minimal cost. I considered flipping these around and using type ID in the lower bits directly, but this worsened distribution for walls. In the worst case, largest number of collisions drops from 11 to 5 with this change, and the number of states with unique hash keys increased from 3518 to 4461 (out of 7638). This is still a long way from perfect, but it's a decent improvement, improving the overall load factor from 1.6 to 1.3. related to #5604
A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP
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- Building and running from source
- Developer documentation - General documentation for PocketMine-MP plugin developers
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This project is licensed under LGPL-3.0. Please see the LICENSE file for details.
pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.
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