2022-07-02 19:16:15 +01:00

92 lines
2.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\TreeType;
use pocketmine\data\runtime\block\BlockDataReader;
use pocketmine\data\runtime\block\BlockDataWriter;
use pocketmine\item\Axe;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
class Wood extends Opaque{
private TreeType $treeType;
private bool $stripped = false;
public function __construct(BlockIdentifier $idInfo, string $name, BlockBreakInfo $breakInfo, TreeType $treeType){
parent::__construct($idInfo, $name, $breakInfo);
$this->treeType = $treeType;
}
public function getRequiredTypeDataBits() : int{ return 1; }
protected function decodeType(BlockDataReader $r) : void{
$this->stripped = $r->readBool();
}
protected function encodeType(BlockDataWriter $w) : void{
$w->writeBool($this->stripped);
}
/**
* TODO: this is ad hoc, but add an interface for this to all tree-related blocks
*/
public function getTreeType() : TreeType{
return $this->treeType;
}
public function isStripped() : bool{ return $this->stripped; }
/** @return $this */
public function setStripped(bool $stripped) : self{
$this->stripped = $stripped;
return $this;
}
public function getFuelTime() : int{
return 300;
}
public function getFlameEncouragement() : int{
return 5;
}
public function getFlammability() : int{
return 5;
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if(!$this->stripped && $item instanceof Axe){
$item->applyDamage(1);
$this->stripped = true;
$this->position->getWorld()->setBlock($this->position, $this);
return true;
}
return false;
}
}