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this coincidentally fixes mangrove doors being tagged with unwanted blockstate runtime IDs. Their items client-side are not actually blockitems, so the client doesn't expect them to have blockstate IDs attached. This reduces the chaos in the creative inventory slightly (for some reason the client responds to this stuff by putting random creative items in the wrong places), but the mess is still substantial and I don't know what caused the rest of it. closes #5818 technically we shouldn't be breaking BC of internals signatures in a patch release, but it's internals, and that's an unwritten rule anyway. In any case, no one is likely to be affected.