Dylan K. Taylor fd99445c5b World->getSafeSpawn() now throws if the target is in ungenerated terrain, instead of silently returning the default
this WILL cause crashes in some cases on slower machines (#2724), but it's
better than randomly spawning at the top of the map.
2020-11-26 19:36:37 +00:00
..
2020-11-01 16:53:42 +00:00
2020-11-16 17:26:07 +00:00
2020-11-08 19:44:30 +00:00