mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-18 11:45:30 +00:00
this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
129 lines
3.5 KiB
PHP
129 lines
3.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity;
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use pocketmine\entity\animation\SquidInkCloudAnimation;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\item\VanillaItems;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
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use function atan2;
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use function mt_rand;
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use function sqrt;
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use const M_PI;
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class Squid extends WaterAnimal{
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public static function getNetworkTypeId() : string{ return EntityIds::SQUID; }
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/** @var Vector3|null */
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public $swimDirection = null;
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/** @var float */
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public $swimSpeed = 0.1;
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/** @var int */
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private $switchDirectionTicker = 0;
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protected function getInitialSizeInfo() : EntitySizeInfo{ return new EntitySizeInfo(0.95, 0.95); }
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public function initEntity(CompoundTag $nbt) : void{
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$this->setMaxHealth(10);
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parent::initEntity($nbt);
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}
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public function getName() : string{
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return "Squid";
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}
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public function attack(EntityDamageEvent $source) : void{
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parent::attack($source);
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if($source->isCancelled()){
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return;
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}
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if($source instanceof EntityDamageByEntityEvent){
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$this->swimSpeed = mt_rand(150, 350) / 2000;
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$e = $source->getDamager();
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if($e !== null){
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$this->swimDirection = $this->location->subtractVector($e->location)->normalize();
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}
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$this->broadcastAnimation(new SquidInkCloudAnimation($this));
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}
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}
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private function generateRandomDirection() : Vector3{
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return new Vector3(mt_rand(-1000, 1000) / 1000, mt_rand(-500, 500) / 1000, mt_rand(-1000, 1000) / 1000);
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}
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protected function entityBaseTick(int $tickDiff = 1) : bool{
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if($this->closed){
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return false;
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}
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if(++$this->switchDirectionTicker === 100){
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$this->switchDirectionTicker = 0;
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if(mt_rand(0, 100) < 50){
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$this->swimDirection = null;
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}
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}
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$hasUpdate = parent::entityBaseTick($tickDiff);
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if($this->isAlive()){
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if($this->location->y > 62 and $this->swimDirection !== null){
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$this->swimDirection = $this->swimDirection->withComponents(null, -0.5, null);
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}
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$inWater = $this->isUnderwater();
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$this->setHasGravity(!$inWater);
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if(!$inWater){
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$this->swimDirection = null;
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}elseif($this->swimDirection !== null){
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if($this->motion->lengthSquared() <= $this->swimDirection->lengthSquared()){
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$this->motion = $this->swimDirection->multiply($this->swimSpeed);
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}
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}else{
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$this->swimDirection = $this->generateRandomDirection();
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$this->swimSpeed = mt_rand(50, 100) / 2000;
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}
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$f = sqrt(($this->motion->x ** 2) + ($this->motion->z ** 2));
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$this->location->yaw = (-atan2($this->motion->x, $this->motion->z) * 180 / M_PI);
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$this->location->pitch = (-atan2($f, $this->motion->y) * 180 / M_PI);
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}
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return $hasUpdate;
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}
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public function getDrops() : array{
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return [
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VanillaItems::INK_SAC()->setCount(mt_rand(1, 3))
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];
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}
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}
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