mirror of
https://github.com/pmmp/PocketMine-MP.git
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This reverts commit b7b05e729e
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Apparently this was premature, because we still need these things to deal with default state remapping.
117 lines
3.0 KiB
PHP
117 lines
3.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockDataValidator;
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use pocketmine\block\utils\Fallable;
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use pocketmine\block\utils\FallableTrait;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\TieredTool;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use function floor;
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use function max;
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class SnowLayer extends Flowable implements Fallable{
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use FallableTrait;
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/** @var int */
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protected $layers = 1;
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protected function writeStateToMeta() : int{
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return $this->layers - 1;
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->layers = BlockDataValidator::readBoundedInt("layers", $stateMeta + 1, 1, 8);
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}
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public function getStateBitmask() : int{
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return 0b111;
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}
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public function canBeReplaced() : bool{
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return $this->layers < 8;
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}
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public function getHardness() : float{
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return 0.1;
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}
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public function getToolType() : int{
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return BlockToolType::TYPE_SHOVEL;
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}
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public function getToolHarvestLevel() : int{
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return TieredTool::TIER_WOODEN;
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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//TODO: this zero-height BB is intended to stay in lockstep with a MCPE bug
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return AxisAlignedBB::one()->trim(Facing::UP, $this->layers >= 4 ? 0.5 : 1);
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($blockReplace instanceof SnowLayer){
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if($blockReplace->layers >= 8){
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return false;
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}
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$this->layers = $blockReplace->layers + 1;
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}
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if($blockReplace->getSide(Facing::DOWN)->isSolid()){
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//TODO: fix placement
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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return false;
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function onRandomTick() : void{
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if($this->level->getBlockLightAt($this->x, $this->y, $this->z) >= 12){
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$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), false);
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}
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}
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public function tickFalling() : ?Block{
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return null;
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [
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ItemFactory::get(Item::SNOWBALL, 0, max(1, (int) floor($this->layers / 2)))
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];
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}
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public function isAffectedBySilkTouch() : bool{
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return false;
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}
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}
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