PocketMine-MP/src/pocketmine/level/generator/GenerationManager.php
2014-06-10 20:45:09 +02:00

259 lines
6.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\generator;
use pocketmine\level\format\SimpleChunk;
use pocketmine\utils\Binary;
class GenerationManager{
/*
* IPC protocol:
* int32 (total length)
* byte (packet id)
* byte[] (length - 1 bytes)
*/
/*
* Direction: Server->Thread
* byte[] payload:
* string root namespace
* byte[] path
*/
const PACKET_ADD_NAMESPACE = 0x00;
/*
* Direction: Both
* If Server->Thread, request chunk generation
* If Thread->Server, request chunk contents / loading
* byte[] payload:
* int32 levelID
* int32 chunkX
* int32 chunkZ
*/
const PACKET_REQUEST_CHUNK = 0x01;
/*
* Direction: Both
* byte[] payload:
* int32 levelID
* int32 chunkX
* int32 chunkZ
* byte flags (1 generated, 2 populated)
* byte[] chunk (none if generated flag is not set)
*/
const PACKET_SEND_CHUNK = 0x02;
/*
* Direction: Server->Thread
* byte[] payload:
* int32 levelID
* int32 seed
* string class that extends pocketmine\level\generator\Generator
* byte[] serialized options array
*/
const PACKET_OPEN_LEVEL = 0x03;
/*
* Direction: Server->Thread
* byte[] payload:
* int32 levelID
*/
const PACKET_CLOSE_LEVEL = 0x04;
/*
* Direction: Server->Thread
* no payload
*/
const PACKET_SHUTDOWN = 0xff;
protected $socket;
/** @var \Logger */
protected $logger;
/** @var \SplAutoLoader */
protected $loader;
/** @var GenerationChunkManager[] */
protected $levels = [];
/** @var \SplQueue */
protected $requestQueue;
protected $needsChunk = null;
protected $shutdown = false;
/**
* @param resource $socket
* @param \Logger $logger
* @param \SplAutoloader $loader
*/
public function __construct($socket, \Logger $logger, \SplAutoloader $loader){
$this->socket = $socket;
$this->logger = $logger;
$this->loader = $loader;
$this->requestQueue = new \SplQueue();
while($this->shutdown !== true){
if($this->requestQueue->count() > 0){
$r = $this->requestQueue->dequeue();
$levelID = $r[0];
$chunkX = $r[1];
$chunkZ = $r[2];
$this->generateChunk($levelID, $chunkX, $chunkZ);
}
$this->readPacket();
}
}
protected function openLevel($levelID, $seed, $class, array $options){
if(!isset($this->levels[$levelID])){
$this->levels[$levelID] = new GenerationChunkManager($this, $levelID, $seed, $class, $options);
}
}
protected function generateChunk($levelID, $chunkX, $chunkZ){
if(isset($this->levels[$levelID])){
$this->levels[$levelID]->populateChunk($chunkX, $chunkZ); //Request population directly
if(isset($this->levels[$levelID])){
$this->sendChunk($levelID, $this->levels[$levelID]->getChunk($chunkX, $chunkZ));
}
//TODO: wait for queue generation (to wait for extra chunk changes)
}
}
protected function closeLevel($levelID){
if(!isset($this->levels[$levelID])){
$this->levels[$levelID]->shutdown();
unset($this->levels[$levelID]);
}
}
protected function enqueueChunk($levelID, $chunkX, $chunkZ){
$this->requestQueue->enqueue([$levelID, $chunkX, $chunkZ]);
}
protected function receiveChunk($levelID, SimpleChunk $chunk){
if($this->needsChunk !== null and $this->needsChunk[0] === $levelID){
if($this->needsChunk[1] === $chunk->getX() and $this->needsChunk[2] === $chunk->getZ()){
$this->needsChunk = $chunk;
}
}
//TODO: set new received chunks
}
/**
* @param $levelID
* @param $chunkX
* @param $chunkZ
*
* @return SimpleChunk
*/
public function requestChunk($levelID, $chunkX, $chunkZ){
$this->needsChunk = [$levelID, $chunkX, $chunkZ];
$binary = chr(self::PACKET_REQUEST_CHUNK) . Binary::writeInt($levelID) . Binary::writeInt($chunkX) . Binary::writeInt($chunkZ);
@socket_write($this->socket, Binary::writeInt(strlen($binary)) . $binary);
do{
$this->readPacket();
}while($this->shutdown !== true and !($this->needsChunk instanceof SimpleChunk));
$chunk = $this->needsChunk;
$this->needsChunk = null;
if($chunk instanceof SimpleChunk){
return $chunk;
}else{
return new SimpleChunk($chunkX, $chunkZ, 0);
}
}
public function sendChunk($levelID, SimpleChunk $chunk){
$binary = chr(self::PACKET_SEND_CHUNK) . Binary::writeInt($levelID) . $chunk->toBinary();
@socket_write($this->socket, Binary::writeInt(strlen($binary)) . $binary);
}
protected function readPacket(){
$len = @socket_read($this->socket, 4);
if($len === false or $len === ""){
$this->shutdown = true;
return;
}
$packet = socket_read($this->socket, Binary::readInt($len));
$pid = ord($packet{0});
$offset = 1;
if($pid === self::PACKET_REQUEST_CHUNK){
$levelID = Binary::readInt(substr($packet, $offset, 4));
$offset += 4;
$chunkX = Binary::readInt(substr($packet, $offset, 4));
$offset += 4;
$chunkZ = Binary::readInt(substr($packet, $offset, 4));
$this->enqueueChunk($levelID, $chunkX, $chunkZ);
}elseif($pid === self::PACKET_SEND_CHUNK){
$levelID = Binary::readInt(substr($packet, $offset, 4));
$offset += 4;
$chunk = SimpleChunk::fromBinary(substr($packet, $offset));
$this->receiveChunk($levelID, $chunk);
}elseif($pid === self::PACKET_OPEN_LEVEL){
$levelID = Binary::readInt(substr($packet, $offset, 4));
$offset += 4;
$seed = Binary::readInt(substr($packet, $offset, 4));
$offset += 4;
$len = Binary::readShort(substr($packet, $offset, 2));
$offset += 2;
$class = substr($packet, $offset, $len);
$offset += $len;
$options = unserialize(substr($packet, $offset));
$this->openLevel($levelID, $seed, $class, $options);
}elseif($pid === self::PACKET_CLOSE_LEVEL){
$levelID = Binary::readInt(substr($packet, $offset, 4));
$this->closeLevel($levelID);
}elseif($pid === self::PACKET_ADD_NAMESPACE){
$len = Binary::readShort(substr($packet, $offset, 2));
$offset += 2;
$namespace = substr($packet, $offset, $len);
$offset += $len;
$path = substr($packet, $offset);
$this->loader->add($namespace, [$path]);
}elseif($pid === self::PACKET_SHUTDOWN){
foreach($this->levels as $level){
$level->shutdown();
}
$this->levels = [];
$this->shutdown = true;
socket_close($this->socket);
}
}
/**
* @return \Logger
*/
public function getLogger(){
return $this->logger;
}
}