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https://github.com/pmmp/PocketMine-MP.git
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102 lines
2.4 KiB
PHP
102 lines
2.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockDataValidator;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class DaylightSensor extends Transparent{
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/** @var BlockIdentifierFlattened */
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protected $idInfo;
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/** @var int */
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protected $power = 0;
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/** @var bool */
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protected $inverted = false;
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public function __construct(BlockIdentifierFlattened $idInfo, string $name){
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parent::__construct($idInfo, $name);
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}
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public function getId() : int{
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return $this->inverted ? $this->idInfo->getSecondId() : parent::getId();
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}
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protected function writeStateToMeta() : int{
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return $this->power;
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->power = BlockDataValidator::readBoundedInt("power", $stateMeta, 0, 15);
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$this->inverted = $id === $this->idInfo->getSecondId();
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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public function isInverted() : bool{
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return $this->inverted;
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}
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/**
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* @param bool $inverted
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*
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* @return $this
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*/
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public function setInverted(bool $inverted = true) : self{
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$this->inverted = $inverted;
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return $this;
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}
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public function getHardness() : float{
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return 0.2;
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}
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public function getFuelTime() : int{
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return 300;
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}
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public function getToolType() : int{
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return BlockToolType::TYPE_AXE;
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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return AxisAlignedBB::one()->trim(Facing::UP, 0.5);
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->inverted = !$this->inverted;
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$this->level->setBlock($this, $this);
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return true;
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}
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//TODO
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}
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