PocketMine-MP/classes/API/ServerAPI.php
Shoghi Cervantes Pueyo f42f2d5e82 Ticks per Second info
2012-12-17 19:50:55 +01:00

272 lines
9.0 KiB
PHP

<?php
/*
-
/ \
/ \
/ POCKET \
/ MINECRAFT PHP \
|\ @shoghicp /|
|. \ / .|
| .. \ / .. |
| .. | .. |
| .. | .. |
\ | /
\ | /
\ | /
\ | /
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
*/
class ServerAPI extends stdClass{ //Yay! I can add anything to this class in runtime!
var $server, $restart = false;
private $config, $apiList = array();
function __construct(){
console("[INFO] Starting ServerAPI server handler...");
file_put_contents("packets.log", "");
file_put_contents("console.in", "");
if(!file_exists(FILE_PATH."white-list.txt")){
console("[NOTICE] No white-list.txt found, creating blank file");
file_put_contents(FILE_PATH."white-list.txt", "");
}
if(!file_exists(FILE_PATH."banned-ips.txt")){
console("[NOTICE] No banned-ips.txt found, creating blank file");
file_put_contents(FILE_PATH."banned-ips.txt", "");
}
if(!file_exists(FILE_PATH."server.properties")){
console("[NOTICE] No server.properties found, using default settings");
copy(FILE_PATH."common/default.properties", FILE_PATH."server.properties");
}
console("[DEBUG] Checking data folders...", true, true, 2);
@mkdir(FILE_PATH."data/players/", 0777, true);
@mkdir(FILE_PATH."data/maps/", 0777);
@mkdir(FILE_PATH."data/plugins/", 0777);
console("[DEBUG] Loading server.properties...", true, true, 2);
$this->parseProperties();
define("DEBUG", $this->config["debug"]);
$this->server = new PocketMinecraftServer($this->getProperty("server-name"), $this->getProperty("gamemode"), $this->getProperty("seed"), $this->getProperty("protocol"), $this->getProperty("port"), $this->getProperty("server-id"));
$this->server->api = $this;
if($this->getProperty("last-update") === false or ($this->getProperty("last-update") + 3600) < time()){
console("[INFO] Checking for new version...");
$info = json_decode(Utils::curl_get("https://api.github.com/repos/shoghicp/Pocket-Minecraft-PHP"), true);
$last = new DateTime($info["updated_at"]);
$last = $last->getTimestamp();
if($last >= $this->getProperty("last-update") and $this->getProperty("last-update") !== false){
console("[NOTICE] Pocket-PHP-Minecraft has been updated at ".date("Y-m-d H:i:s", $last));
console("[NOTICE] If you want to update, get the latest version at https://github.com/shoghicp/Pocket-Minecraft-PHP/archive/master.zip");
console("[NOTICE] This message will dissapear when you issue the command \"/update-done\"");
sleep(3);
}else{
$last = time();
$this->setProperty("last-update", $last);
console("[INFO] Last check at ".date("Y-m-d H:i:s", $last));
}
}
if(file_exists(FILE_PATH."data/maps/level.dat")){
console("[NOTICE] Detected unimported map data. Importing...");
$this->importMap(FILE_PATH."data/maps/", true);
}
$this->server->mapName = $this->getProperty("level-name");
$this->server->mapDir = FILE_PATH."data/maps/".$this->getProperty("level-name")."/";
$this->loadProperties();
$this->server->loadMap();
//Autoload all default APIs
console("[INFO] Loading default APIs");
$dir = dir(FILE_PATH."classes/API/");
while(false !== ($file = $dir->read())){
if($file !== "." and $file !== ".."){
$API = basename($file, ".php");
if(strtolower($API) !== "serverapi"){
$name = strtolower(substr($API, 0, -3));
$this->loadAPI($name, $API);
}
}
}
foreach($this->apiList as $a){
if(method_exists($this->$a, "init")){
$this->$a->init();
}
}
$this->server->loadEntities();
}
public function getList(){
return $this->apiList;
}
public function loadAPI($name, $class, $dir = false){
if($dir === false){
$dir = FILE_PATH."classes/API/";
}
$file = $dir.$class.".php";
if(!file_exists($file)){
console("[ERROR] API ".$name." [".$class."] in ".$dir." doesn't exist", true, true, 0);
return false;
}
require_once($file);
$this->$name = new $class($this->server);
$this->apiList[] = $name;
console("[INFO] API ".$name." [".$class."] loaded");
}
public function importMap($dir, $remove = false){
if(file_exists($dir."level.dat")){
$nbt = new NBT();
$level = parseNBTData($nbt->loadFile($dir."level.dat"));
console("[DEBUG] Importing map \"".$level["LevelName"]."\" gamemode ".$level["GameType"]." with seed ".$level["RandomSeed"], true, true, 2);
unset($level["Player"]);
$lvName = $level["LevelName"]."/";
@mkdir(FILE_PATH."data/maps/".$lvName, 0777);
file_put_contents(FILE_PATH."data/maps/".$lvName."level.dat", serialize($level));
$entities = parseNBTData($nbt->loadFile($dir."entities.dat"));
file_put_contents(FILE_PATH."data/maps/".$lvName."entities.dat", serialize($entities["Entities"]));
if(!isset($entities["TileEntities"])){
$entities["TileEntities"] = array();
}
file_put_contents(FILE_PATH."data/maps/".$lvName."tileEntities.dat", serialize($entities["TileEntities"]));
console("[DEBUG] Imported ".count($entities["Entities"])." Entities and ".count($entities["TileEntities"])." TileEntities", true, true, 2);
if($remove === true){
rename($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
unlink($dir."level.dat");
@unlink($dir."level.dat_old");
@unlink($dir."player.dat");
unlink($dir."entities.dat");
}else{
copy($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
}
if($this->getProperty("level-name") === false){
console("[INFO] Setting default level to \"".$level["LevelName"]."\"");
$this->setProperty("level-name", $level["LevelName"]);
$this->setProperty("gamemode", $level["GameType"]);
$this->server->seed = $level["RandomSeed"];
$this->setProperty("spawn", array("x" => $level["SpawnX"], "y" => $level["SpawnY"], "z" => $level["SpawnZ"]));
$this->writeProperties();
}
console("[INFO] Map \"".$level["LevelName"]."\" importing done!");
unset($level, $entities, $nbt);
return true;
}
return false;
}
public function getProperty($name){
if(isset($this->config[$name])){
return $this->config[$name];
}
return false;
}
public function setProperty($name, $value){
$this->config[$name] = $value;
$this->writeProperties();
$this->loadProperties();
}
private function loadProperties(){
if(is_object($this->server)){
$this->server->setType($this->config["server-type"]);
$this->server->timePerSecond = $this->config["time-per-second"];
$this->server->maxClients = $this->config["max-players"];
$this->server->description = $this->config["description"];
$this->server->motd = $this->config["motd"];
$this->server->gamemode = $this->config["gamemode"];
$this->server->difficulty = $this->config["difficulty"];
$this->server->spawn = $this->config["spawn"];
$this->server->whitelist = $this->config["white-list"];
$this->server->reloadConfig();
}
}
private function writeProperties(){
if(is_object($this->server)){
$this->config["seed"] = $this->server->seed;
$this->config["server-id"] = $this->server->serverID;
}
$config = $this->config;
$config["white-list"] = $config["white-list"] === true ? "true":"false";
$prop = "#Pocket Minecraft PHP server properties\r\n#".date("D M j H:i:s T Y")."\r\n";
foreach($config as $n => $v){
if($n == "spawn"){
$v = implode(";", $v);
}
$prop .= $n."=".$v."\r\n";
}
file_put_contents(FILE_PATH."server.properties", $prop);
}
private function parseProperties(){
$prop = file_get_contents(FILE_PATH."server.properties");
$prop = explode("\n", str_replace("\r", "", $prop));
$this->config = array();
foreach($prop as $line){
if(trim($line) == "" or $line{0} == "#"){
continue;
}
$d = explode("=", $line);
$n = strtolower(array_shift($d));
$v = implode("=", $d);
switch($n){
case "last-update":
if(trim($v) == "false"){
$v = time();
}else{
$v = (int) $v;
}
break;
case "protocol":
if(trim($v) == "CURRENT"){
$v = CURRENT_PROTOCOL;
break;
}
case "gamemode":
case "max-players":
case "port":
case "debug":
case "difficulty":
case "time-per-second":
$v = (int) $v;
break;
case "seed":
case "server-id":
$v = trim($v);
$v = $v == "false" ? false:(preg_match("/[^0-9\-]/", $v) > 0 ? Utils::readInt(substr(md5($v, true), 0, 4)):$v);
break;
case "level-name":
$v = trim($v);
$v = $v == "false" ? false:$v;
break;
case "spawn":
$v = explode(";", $v);
$v = array("x" => floatval($v[0]), "y" => floatval($v[1]), "z" => floatval($v[2]));
break;
case "white-list":
$v = trim($v) == "true" ? true:false;
break;
}
$this->config[$n] = $v;
}
}
public function start(){
$this->server->start();
unregister_tick_function(array($this->server, "tick"));
unset($this->server);
return $this->restart;
}
}