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* Implemented InventoryEventProcessor, fixes #1986 Event processors can now be registered and unregistered at will. Entity inventory/armor change events are now handled by event processors instead of the inventories themselves, which allows enabling/disabling the calling of these events at will. This now avoids stupid things happening when initializing inventory contents, since the callers for those events are now registered _after_ the contents are initialized.
48 lines
1.4 KiB
PHP
48 lines
1.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory;
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use pocketmine\entity\Entity;
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use pocketmine\event\entity\EntityArmorChangeEvent;
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use pocketmine\item\Item;
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use pocketmine\Server;
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class ArmorInventoryEventProcessor implements InventoryEventProcessor{
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/** @var Entity */
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private $entity;
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public function __construct(Entity $entity){
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$this->entity = $entity;
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}
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public function onSlotChange(Inventory $inventory, int $slot, Item $oldItem, Item $newItem) : ?Item{
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Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->entity, $oldItem, $newItem, $slot));
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if($ev->isCancelled()){
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return null;
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}
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return $ev->getNewItem();
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}
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}
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