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PocketMine-MP/src/pocketmine/inventory/ArmorInventoryEventProcessor.php
Dylan K. Taylor f6481eab8f Implemented an InventoryEventProcessor, fixes #1986 (#2176)
* Implemented InventoryEventProcessor, fixes #1986
Event processors can now be registered and unregistered at will. Entity inventory/armor change events are now handled by event processors instead of the inventories themselves, which allows enabling/disabling the calling of these events at will.
This now avoids stupid things happening when initializing inventory contents, since the callers for those events are now registered _after_ the contents are initialized.
2018-06-09 17:37:10 +01:00

48 lines
1.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\inventory;
use pocketmine\entity\Entity;
use pocketmine\event\entity\EntityArmorChangeEvent;
use pocketmine\item\Item;
use pocketmine\Server;
class ArmorInventoryEventProcessor implements InventoryEventProcessor{
/** @var Entity */
private $entity;
public function __construct(Entity $entity){
$this->entity = $entity;
}
public function onSlotChange(Inventory $inventory, int $slot, Item $oldItem, Item $newItem) : ?Item{
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->entity, $oldItem, $newItem, $slot));
if($ev->isCancelled()){
return null;
}
return $ev->getNewItem();
}
}