PocketMine-MP/classes/API/EntityAPI.php
2012-12-22 17:20:35 +01:00

133 lines
2.8 KiB
PHP

<?php
/*
-
/ \
/ \
/ PocketMine \
/ MP \
|\ @shoghicp /|
|. \ / .|
| .. \ / .. |
| .. | .. |
| .. | .. |
\ | /
\ | /
\ | /
\ | /
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
*/
class EntityAPI{
private $server;
function __construct($server){
$this->server = $server;
$this->server->addHandler("onPlayerDeath", array($this, "handle"), 1);
}
public function init(){
$this->server->api->console->register("give", "Give items to a player", array($this, "commandHandler"));
}
public function handle($data, $event){
switch($event){
case "onPlayerDeath":
$message = $data["name"];
if(is_numeric($data["cause"]) and isset($this->entities[$data["cause"]])){
$e = $this->api->entity->get($data["cause"]);
switch($e->class){
case ENTITY_PLAYER:
$message .= " was killed by ".$e->name;
break;
default:
$message .= " was killed";
break;
}
}else{
switch($data["cause"]){
default:
$message .= " was killed";
break;
}
}
$this->server->chat(false, $message);
break;
}
}
public function commandHandler($cmd, $params){
switch($cmd){
case "give":
break;
}
}
public function get($eid){
if(isset($this->server->entities[$eid])){
return $this->server->entities[$eid];
}
return false;
}
public function getAll(){
return $this->server->entities;
}
public function heal($eid, $heal = 1, $cause){
$this->harm($eid, -$heal, $cause);
}
public function harm($eid, $attack = 1, $cause){
$e = $this->get($eid);
if($e === false or $e->dead === true){
return false;
}
$e->setHealth($e->getHealth()-$attack, $cause);
}
public function add($class, $type = 0, $data = array()){
$eid = $this->server->eidCnt++;
$this->server->entities[$eid] = new Entity($this->server, $eid, $class, $type, $data);
return $this->server->entities[$eid];
}
public function spawnTo($eid, $player){
$e = $this->get($eid);
if($e === false){
return false;
}
$e->spawn($player);
}
public function spawnToAll($eid){
$e = $this->get($eid);
if($e === false){
return false;
}
foreach($this->server->api->player->getAll() as $player){
if($player->eid !== false){
$e->spawn($player);
}
}
}
public function spawnAll($player){
foreach($this->getAll() as $e){
$e->spawn($player);
}
}
public function remove($eid){
if(isset($this->server->entities[$eid])){
$this->server->entities[$eid]->close();
unset($this->server->entities[$eid]);
}
}
}