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This commit completely revamps the way that blocks are represented in memory at runtime. Instead of being represented by legacy Mojang block IDs and metadata, which are dated, limited and unchangeable, we now use custom PM block IDs, which are generated from VanillaBlocks. This means we have full control of how they are assigned, which opens the doors to finally addressing inconsistencies like glazed terracotta, stripped logs handling, etc. To represent state, BlockDataReader and BlockDataWriter have been introduced, and are used by blocks with state information to pack said information into a binary form that can be stored on a chunk at runtime. Conceptually it's pretty similar to legacy metadata, but the actual format shares no resemblance whatsoever to legacy metadata, and is fully controlled by PM. This means that the 'state data' may change in serialization format at any time, so it should **NOT** be stored on disk or in a config. In the future, this will be improved using more auto-generated code and attributes, instead of hand-baked decodeState() and encodeState(). For now, this opens the gateway to a significant expansion of features. It's not ideal, but it's a big step forwards.
91 lines
2.6 KiB
PHP
91 lines
2.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\HorizontalFacingTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Living;
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use pocketmine\item\Item;
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use pocketmine\math\Axis;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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class Ladder extends Transparent{
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use HorizontalFacingTrait;
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public function hasEntityCollision() : bool{
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return true;
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}
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public function isSolid() : bool{
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return false;
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}
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public function canClimb() : bool{
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return true;
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}
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public function onEntityInside(Entity $entity) : bool{
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if($entity instanceof Living && $entity->getPosition()->floor()->distanceSquared($this->position) < 1){ //entity coordinates must be inside block
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$entity->resetFallDistance();
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$entity->onGround = true;
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}
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return true;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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return [AxisAlignedBB::one()->trim($this->facing, 13 / 16)];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE();
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($this->canBeSupportedBy($blockClicked, $face) && Facing::axis($face) !== Axis::Y){
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$this->facing = $face;
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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return false;
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}
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public function onNearbyBlockChange() : void{
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if(!$this->canBeSupportedBy($this->getSide(Facing::opposite($this->facing)), $this->facing)){ //Replace with common break method
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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private function canBeSupportedBy(Block $block, int $face) : bool{
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return $block->getSupportType($face)->equals(SupportType::FULL());
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}
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}
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