Files
PocketMine-MP/src/pocketmine/block/Vine.php
Dylan K. Taylor a2543ff80d Position: add getLevelNonNull()
this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers.
TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
2020-04-14 11:08:37 +01:00

219 lines
4.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use pocketmine\Player;
use function max;
use function min;
class Vine extends Flowable{
public const FLAG_SOUTH = 0x01;
public const FLAG_WEST = 0x02;
public const FLAG_NORTH = 0x04;
public const FLAG_EAST = 0x08;
protected $id = self::VINE;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getName() : string{
return "Vines";
}
public function getHardness() : float{
return 0.2;
}
public function canPassThrough() : bool{
return true;
}
public function hasEntityCollision() : bool{
return true;
}
public function canClimb() : bool{
return true;
}
public function canBeReplaced() : bool{
return true;
}
public function onEntityCollide(Entity $entity) : void{
$entity->resetFallDistance();
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
$minX = 1;
$minY = 1;
$minZ = 1;
$maxX = 0;
$maxY = 0;
$maxZ = 0;
$flag = $this->meta > 0;
if(($this->meta & self::FLAG_WEST) > 0){
$maxX = max($maxX, 0.0625);
$minX = 0;
$minY = 0;
$maxY = 1;
$minZ = 0;
$maxZ = 1;
$flag = true;
}
if(($this->meta & self::FLAG_EAST) > 0){
$minX = min($minX, 0.9375);
$maxX = 1;
$minY = 0;
$maxY = 1;
$minZ = 0;
$maxZ = 1;
$flag = true;
}
if(($this->meta & self::FLAG_SOUTH) > 0){
$minZ = min($minZ, 0.9375);
$maxZ = 1;
$minX = 0;
$maxX = 1;
$minY = 0;
$maxY = 1;
$flag = true;
}
//TODO: Missing NORTH check
if(!$flag and $this->getSide(Vector3::SIDE_UP)->isSolid()){
$minY = min($minY, 0.9375);
$maxY = 1;
$minX = 0;
$maxX = 1;
$minZ = 0;
$maxZ = 1;
}
return new AxisAlignedBB(
$this->x + $minX,
$this->y + $minY,
$this->z + $minZ,
$this->x + $maxX,
$this->y + $maxY,
$this->z + $maxZ
);
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if(!$blockClicked->isSolid() or $face === Vector3::SIDE_UP or $face === Vector3::SIDE_DOWN){
return false;
}
$faces = [
Vector3::SIDE_NORTH => self::FLAG_SOUTH,
Vector3::SIDE_SOUTH => self::FLAG_NORTH,
Vector3::SIDE_WEST => self::FLAG_EAST,
Vector3::SIDE_EAST => self::FLAG_WEST
];
$this->meta = $faces[$face] ?? 0;
if($blockReplace->getId() === $this->getId()){
$this->meta |= $blockReplace->meta;
}
$this->getLevelNonNull()->setBlock($blockReplace, $this, true, true);
return true;
}
public function onNearbyBlockChange() : void{
$sides = [
self::FLAG_SOUTH => Vector3::SIDE_SOUTH,
self::FLAG_WEST => Vector3::SIDE_WEST,
self::FLAG_NORTH => Vector3::SIDE_NORTH,
self::FLAG_EAST => Vector3::SIDE_EAST
];
$meta = $this->meta;
foreach($sides as $flag => $side){
if(($meta & $flag) === 0){
continue;
}
if(!$this->getSide($side)->isSolid()){
$meta &= ~$flag;
}
}
if($meta !== $this->meta){
if($meta === 0){
$this->level->useBreakOn($this);
}else{
$this->meta = $meta;
$this->level->setBlock($this, $this);
}
}
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
//TODO: vine growth
}
public function getVariantBitmask() : int{
return 0;
}
public function getDrops(Item $item) : array{
if(($item->getBlockToolType() & BlockToolType::TYPE_SHEARS) !== 0){
return $this->getDropsForCompatibleTool($item);
}
return [];
}
public function getToolType() : int{
return BlockToolType::TYPE_AXE;
}
public function getFlameEncouragement() : int{
return 15;
}
public function getFlammability() : int{
return 100;
}
}