mirror of
https://github.com/pmmp/PocketMine-MP.git
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this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers. TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
219 lines
4.4 KiB
PHP
219 lines
4.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use function max;
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use function min;
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class Vine extends Flowable{
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public const FLAG_SOUTH = 0x01;
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public const FLAG_WEST = 0x02;
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public const FLAG_NORTH = 0x04;
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public const FLAG_EAST = 0x08;
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protected $id = self::VINE;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getName() : string{
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return "Vines";
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}
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public function getHardness() : float{
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return 0.2;
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}
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public function canPassThrough() : bool{
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return true;
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}
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public function hasEntityCollision() : bool{
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return true;
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}
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public function canClimb() : bool{
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return true;
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}
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public function canBeReplaced() : bool{
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return true;
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}
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public function onEntityCollide(Entity $entity) : void{
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$entity->resetFallDistance();
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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$minX = 1;
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$minY = 1;
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$minZ = 1;
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$maxX = 0;
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$maxY = 0;
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$maxZ = 0;
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$flag = $this->meta > 0;
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if(($this->meta & self::FLAG_WEST) > 0){
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$maxX = max($maxX, 0.0625);
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$minX = 0;
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$minY = 0;
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$maxY = 1;
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$minZ = 0;
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$maxZ = 1;
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$flag = true;
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}
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if(($this->meta & self::FLAG_EAST) > 0){
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$minX = min($minX, 0.9375);
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$maxX = 1;
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$minY = 0;
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$maxY = 1;
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$minZ = 0;
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$maxZ = 1;
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$flag = true;
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}
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if(($this->meta & self::FLAG_SOUTH) > 0){
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$minZ = min($minZ, 0.9375);
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$maxZ = 1;
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$minX = 0;
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$maxX = 1;
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$minY = 0;
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$maxY = 1;
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$flag = true;
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}
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//TODO: Missing NORTH check
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if(!$flag and $this->getSide(Vector3::SIDE_UP)->isSolid()){
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$minY = min($minY, 0.9375);
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$maxY = 1;
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$minX = 0;
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$maxX = 1;
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$minZ = 0;
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$maxZ = 1;
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}
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return new AxisAlignedBB(
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$this->x + $minX,
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$this->y + $minY,
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$this->z + $minZ,
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$this->x + $maxX,
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$this->y + $maxY,
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$this->z + $maxZ
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);
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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if(!$blockClicked->isSolid() or $face === Vector3::SIDE_UP or $face === Vector3::SIDE_DOWN){
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return false;
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}
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$faces = [
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Vector3::SIDE_NORTH => self::FLAG_SOUTH,
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Vector3::SIDE_SOUTH => self::FLAG_NORTH,
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Vector3::SIDE_WEST => self::FLAG_EAST,
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Vector3::SIDE_EAST => self::FLAG_WEST
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];
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$this->meta = $faces[$face] ?? 0;
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if($blockReplace->getId() === $this->getId()){
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$this->meta |= $blockReplace->meta;
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}
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$this->getLevelNonNull()->setBlock($blockReplace, $this, true, true);
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return true;
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}
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public function onNearbyBlockChange() : void{
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$sides = [
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self::FLAG_SOUTH => Vector3::SIDE_SOUTH,
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self::FLAG_WEST => Vector3::SIDE_WEST,
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self::FLAG_NORTH => Vector3::SIDE_NORTH,
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self::FLAG_EAST => Vector3::SIDE_EAST
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];
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$meta = $this->meta;
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foreach($sides as $flag => $side){
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if(($meta & $flag) === 0){
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continue;
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}
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if(!$this->getSide($side)->isSolid()){
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$meta &= ~$flag;
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}
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}
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if($meta !== $this->meta){
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if($meta === 0){
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$this->level->useBreakOn($this);
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}else{
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$this->meta = $meta;
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$this->level->setBlock($this, $this);
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}
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}
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function onRandomTick() : void{
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//TODO: vine growth
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}
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public function getVariantBitmask() : int{
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return 0;
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}
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public function getDrops(Item $item) : array{
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if(($item->getBlockToolType() & BlockToolType::TYPE_SHEARS) !== 0){
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return $this->getDropsForCompatibleTool($item);
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}
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return [];
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}
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public function getToolType() : int{
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return BlockToolType::TYPE_AXE;
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}
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public function getFlameEncouragement() : int{
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return 15;
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}
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public function getFlammability() : int{
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return 100;
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}
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}
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