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this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers. TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
76 lines
2.0 KiB
PHP
76 lines
2.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\PillarRotationHelper;
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use pocketmine\item\Item;
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use pocketmine\item\TieredTool;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class Quartz extends Solid{
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public const NORMAL = 0;
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public const CHISELED = 1;
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public const PILLAR = 2;
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protected $id = self::QUARTZ_BLOCK;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getHardness() : float{
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return 0.8;
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}
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public function getName() : string{
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static $names = [
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self::NORMAL => "Quartz Block",
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self::CHISELED => "Chiseled Quartz Block",
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self::PILLAR => "Quartz Pillar"
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];
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return $names[$this->getVariant()] ?? "Unknown";
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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if($this->getVariant() !== self::NORMAL){
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$this->meta = PillarRotationHelper::getMetaFromFace($this->meta, $face);
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}
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return $this->getLevelNonNull()->setBlock($blockReplace, $this, true, true);
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}
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public function getToolType() : int{
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return BlockToolType::TYPE_PICKAXE;
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}
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public function getToolHarvestLevel() : int{
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return TieredTool::TIER_WOODEN;
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}
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public function getVariantBitmask() : int{
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return 0x03;
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}
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}
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