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this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers. TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
68 lines
1.6 KiB
PHP
68 lines
1.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Hoe;
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use pocketmine\item\Item;
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use pocketmine\Player;
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class Dirt extends Solid{
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protected $id = self::DIRT;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getHardness() : float{
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return 0.5;
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}
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public function getToolType() : int{
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return BlockToolType::TYPE_SHOVEL;
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}
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public function getName() : string{
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if($this->meta === 1){
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return "Coarse Dirt";
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}
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return "Dirt";
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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if($item instanceof Hoe){
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$item->applyDamage(1);
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if($this->meta === 1){
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$this->getLevelNonNull()->setBlock($this, BlockFactory::get(Block::DIRT), true);
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}else{
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$this->getLevelNonNull()->setBlock($this, BlockFactory::get(Block::FARMLAND), true);
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}
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return true;
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}
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return false;
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}
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}
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