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https://github.com/pmmp/PocketMine-MP.git
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76 lines
2.1 KiB
PHP
76 lines
2.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\PlayerActionPacket;
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use pocketmine\network\mcpe\protocol\RespawnPacket;
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use pocketmine\player\Player;
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class DeathPacketHandler extends PacketHandler{
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/** @var Player */
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private $player;
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/** @var NetworkSession */
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private $session;
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public function __construct(Player $player, NetworkSession $session){
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$this->player = $player;
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$this->session = $session;
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}
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public function setUp() : void{
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$this->session->sendDataPacket(RespawnPacket::create(
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$this->player->getOffsetPosition($this->player->getSpawn()),
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RespawnPacket::SEARCHING_FOR_SPAWN,
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$this->player->getId()
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));
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}
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public function handlePlayerAction(PlayerActionPacket $packet) : bool{
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switch($packet->action){
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case PlayerActionPacket::ACTION_RESPAWN:
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$this->player->respawn();
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return true;
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case PlayerActionPacket::ACTION_DIMENSION_CHANGE_REQUEST:
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//TODO: players send this when they die in another dimension
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break;
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}
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return false;
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}
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public function handleRespawn(RespawnPacket $packet) : bool{
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if($packet->respawnState === RespawnPacket::CLIENT_READY_TO_SPAWN){
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$this->session->sendDataPacket(RespawnPacket::create(
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$this->player->getOffsetPosition($this->player->getSpawn()),
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RespawnPacket::READY_TO_SPAWN,
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$this->player->getId()
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));
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return true;
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}
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return false;
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}
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}
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