PocketMine-MP/src/LevelAPI.php
Shoghi Cervantes ee53e21159 small fixes
2014-03-06 03:03:42 +01:00

284 lines
8.8 KiB
PHP

<?php
/**
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace PocketMine;
class LevelAPI{
private $server, $levels, $default;
public function __construct(){
$this->server = ServerAPI::request();
$this->levels = array();
}
public function get($name){
if(isset($this->levels[$name])){
return $this->levels[$name];
}
return false;
}
public function getDefault(){
return $this->levels[$this->default];
}
public function init(){
$this->server->api->console->register("seed", "[world]", array($this, "commandHandler"));
$this->server->api->console->register("save-all", "", array($this, "commandHandler"));
$this->server->api->console->register("save-on", "", array($this, "commandHandler"));
$this->server->api->console->register("save-off", "", array($this, "commandHandler"));
$this->default = $this->server->api->getProperty("level-name");
if($this->loadLevel($this->default) === false){
$this->generateLevel($this->default, $this->server->seed);
$this->loadLevel($this->default);
}
$this->server->spawn = $this->getDefault()->getSafeSpawn();
}
public function commandHandler($cmd, $params, $issuer, $alias){
$output = "";
switch($cmd){
case "save-all":
$save = $this->server->saveEnabled;
$this->server->saveEnabled = true;
$this->saveAll();
$this->server->saveEnabled = $save;
break;
case "save-on":
$this->server->saveEnabled = true;
break;
case "save-off":
$this->server->saveEnabled = false;
break;
case "seed":
if(!isset($params[0]) and ($issuer instanceof Player)){
$output .= "Seed: ".$issuer->level->getSeed()."\n";
}elseif(isset($params[0])){
if(($lv = $this->server->api->level->get(trim(implode(" ", $params)))) !== false){
$output .= "Seed: ".$lv->getSeed()."\n";
}
}else{
$output .= "Seed: ".$this->server->api->level->getDefault()->getSeed()."\n";
}
}
return $output;
}
public function generateLevel($name, $seed = false, $generator = false){
if($name == "" or $this->levelExists($name)){
return false;
}
$options = array();
if($this->server->api->getProperty("generator-settings") !== false and trim($this->server->api->getProperty("generator-settings")) != ""){
$options["preset"] = $this->server->api->getProperty("generator-settings");
}
if($generator !== false and class_exists($generator)){
$generator = new $generator($options);
}else{
if(strtoupper($this->server->api->getProperty("level-type")) == "FLAT"){
$generator = new Level\Generator\Flat($options);
}else{
$generator = new Level\Generator\Normal($options);
}
}
$gen = new Level\WorldGenerator($generator, $name, $seed === false ? Utils\Utils::readInt(Utils\Utils::getRandomBytes(4, false)):(int) $seed);
$gen->generate();
$gen->close();
return true;
}
public function levelExists($name){
if($name === ""){
return false;
}
$path = \PocketMine\DATA."worlds/".$name."/";
if($this->get($name) === false and !file_exists($path."level.pmf")){
$level = new Level\LevelImport($path);
if($level->import() === false){
return false;
}
}
return true;
}
public function unloadLevel(Level\Level $level, $force = false){
$name = $level->getName();
if($name === $this->default and $force !== true){
return false;
}
console("[INFO] Unloading level \"".$name."\"");
$level->nextSave = PHP_INT_MAX;
$level->save();
foreach($level->getPlayers() as $player){
$player->teleport($this->server->spawn);
}
$level->close();
unset($this->levels[$name]);
return true;
}
public function loadLevel($name){
if($this->get($name) !== false){
return true;
}elseif($this->levelExists($name) === false){
console("[NOTICE] Level \"".$name."\" not found");
return false;
}
$path = \PocketMine\DATA."worlds/".$name."/";
console("[INFO] Preparing level \"".$name."\"");
$level = new PMF\LevelFormat($path."level.pmf");
if(!$level->isLoaded){
console("[ERROR] Could not load level \"".$name."\"");
return false;
}
//$entities = new Utils\Config($path."entities.yml", Utils\Config::YAML);
if(file_exists($path."tileEntities.yml")){
@rename($path."tileEntities.yml", $path."tiles.yml");
}
$blockUpdates = new Utils\Config($path."bupdates.yml", Utils\Config::YAML);
$this->levels[$name] = new Level\Level($level, $name);
/*foreach($entities->getAll() as $entity){
if(!isset($entity["id"])){
break;
}
if($entity["id"] === 64){ //Item Drop
$e = $this->server->api->entity->add($this->levels[$name], ENTITY_ITEM, $entity["Item"]["id"], array(
"meta" => $entity["Item"]["Damage"],
"stack" => $entity["Item"]["Count"],
"x" => $entity["Pos"][0],
"y" => $entity["Pos"][1],
"z" => $entity["Pos"][2],
"yaw" => $entity["Rotation"][0],
"pitch" => $entity["Rotation"][1],
));
}elseif($entity["id"] === FALLING_SAND){
$e = $this->server->api->entity->add($this->levels[$name], ENTITY_FALLING, $entity["id"], $entity);
$e->setPosition(new Math\Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]);
$e->setHealth($entity["Health"]);
}elseif($entity["id"] === OBJECT_PAINTING or $entity["id"] === OBJECT_ARROW){ //Painting
$e = $this->server->api->entity->add($this->levels[$name], ENTITY_OBJECT, $entity["id"], $entity);
$e->setPosition(new Math\Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]);
$e->setHealth(1);
}else{
$e = $this->server->api->entity->add($this->levels[$name], ENTITY_MOB, $entity["id"], $entity);
$e->setPosition(new Math\Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]);
$e->setHealth($entity["Health"]);
}
}*/
if(file_exists($path ."tiles.yml")){
$tiles = new Utils\Config($path."tiles.yml", Utils\Config::YAML);
foreach($tiles->getAll() as $tile){
if(!isset($tile["id"])){
continue;
}
$this->levels[$name]->loadChunk($tile["x"] >> 4, $tile["z"] >> 4);
$nbt = new NBT\Tag\Compound(false, array());
foreach($tile as $index => $data){
switch($index){
case "Items":
$tag = new NBT\Tag\Enum("Items", array());
$tag->setTagType(NBT\TAG_Compound);
foreach($data as $slot => $fields){
$tag[(int) $slot] = new NBT\Tag\Compound(false, array(
"Count" => new NBT\Tag\Byte("Count", $fields["Count"]),
"Slot" => new NBT\Tag\Short("Slot", $fields["Slot"]),
"Damage" => new NBT\Tag\Short("Damage", $fields["Damage"]),
"id" => new NBT\Tag\String("id", $fields["id"])
));
}
$nbt["Items"] = $tag;
break;
case "id":
case "Text1":
case "Text2":
case "Text3":
case "Text4":
$nbt[$index] = new NBT\Tag\String($index, $data);
break;
case "x":
case "y":
case "z":
case "pairx":
case "pairz":
$nbt[$index] = new NBT\Tag\Int($index, $data);
break;
case "BurnTime":
case "CookTime":
case "MaxTime":
$nbt[$index] = new NBT\Tag\Short($index, $data);
break;
}
}
switch($tile["id"]){
case Tile\Tile::FURNACE:
new Tile\Furnace($this->levels[$name], $nbt);
break;
case Tile\Tile::CHEST:
new Tile\Chest($this->levels[$name], $nbt);
break;
case Tile\Tile::SIGN:
new Tile\Sign($this->levels[$name], $nbt);
break;
}
}
unlink($path ."tiles.yml");
$this->levels[$name]->save(true, true);
}
foreach($blockUpdates->getAll() as $bupdate){
$this->server->api->block->scheduleBlockUpdate(new Level\Position((int) $bupdate["x"],(int) $bupdate["y"],(int) $bupdate["z"], $this->levels[$name]), (float) $bupdate["delay"], (int) $bupdate["type"]);
}
return true;
}
public function handle($data, $event){
switch($event){
}
}
public function saveAll(){
foreach($this->levels as $level){
$level->save();
}
}
public function __destruct(){
$this->saveAll();
foreach($this->levels as $level){
$this->unloadLevel($level, true);
}
}
public function getSpawn(){
return $this->server->spawn;
}
public function getAll(){
return $this->levels;
}
}