mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-08 02:51:49 +00:00
284 lines
8.8 KiB
PHP
284 lines
8.8 KiB
PHP
<?php
|
|
|
|
/**
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
namespace PocketMine;
|
|
|
|
class LevelAPI{
|
|
private $server, $levels, $default;
|
|
public function __construct(){
|
|
$this->server = ServerAPI::request();
|
|
$this->levels = array();
|
|
}
|
|
|
|
public function get($name){
|
|
if(isset($this->levels[$name])){
|
|
return $this->levels[$name];
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public function getDefault(){
|
|
return $this->levels[$this->default];
|
|
}
|
|
|
|
public function init(){
|
|
$this->server->api->console->register("seed", "[world]", array($this, "commandHandler"));
|
|
$this->server->api->console->register("save-all", "", array($this, "commandHandler"));
|
|
$this->server->api->console->register("save-on", "", array($this, "commandHandler"));
|
|
$this->server->api->console->register("save-off", "", array($this, "commandHandler"));
|
|
$this->default = $this->server->api->getProperty("level-name");
|
|
if($this->loadLevel($this->default) === false){
|
|
$this->generateLevel($this->default, $this->server->seed);
|
|
$this->loadLevel($this->default);
|
|
}
|
|
$this->server->spawn = $this->getDefault()->getSafeSpawn();
|
|
}
|
|
|
|
public function commandHandler($cmd, $params, $issuer, $alias){
|
|
$output = "";
|
|
switch($cmd){
|
|
case "save-all":
|
|
$save = $this->server->saveEnabled;
|
|
$this->server->saveEnabled = true;
|
|
$this->saveAll();
|
|
$this->server->saveEnabled = $save;
|
|
break;
|
|
case "save-on":
|
|
$this->server->saveEnabled = true;
|
|
break;
|
|
case "save-off":
|
|
$this->server->saveEnabled = false;
|
|
break;
|
|
case "seed":
|
|
if(!isset($params[0]) and ($issuer instanceof Player)){
|
|
$output .= "Seed: ".$issuer->level->getSeed()."\n";
|
|
}elseif(isset($params[0])){
|
|
if(($lv = $this->server->api->level->get(trim(implode(" ", $params)))) !== false){
|
|
$output .= "Seed: ".$lv->getSeed()."\n";
|
|
}
|
|
}else{
|
|
$output .= "Seed: ".$this->server->api->level->getDefault()->getSeed()."\n";
|
|
}
|
|
}
|
|
return $output;
|
|
}
|
|
|
|
public function generateLevel($name, $seed = false, $generator = false){
|
|
if($name == "" or $this->levelExists($name)){
|
|
return false;
|
|
}
|
|
$options = array();
|
|
if($this->server->api->getProperty("generator-settings") !== false and trim($this->server->api->getProperty("generator-settings")) != ""){
|
|
$options["preset"] = $this->server->api->getProperty("generator-settings");
|
|
}
|
|
|
|
if($generator !== false and class_exists($generator)){
|
|
$generator = new $generator($options);
|
|
}else{
|
|
if(strtoupper($this->server->api->getProperty("level-type")) == "FLAT"){
|
|
$generator = new Level\Generator\Flat($options);
|
|
}else{
|
|
$generator = new Level\Generator\Normal($options);
|
|
}
|
|
}
|
|
$gen = new Level\WorldGenerator($generator, $name, $seed === false ? Utils\Utils::readInt(Utils\Utils::getRandomBytes(4, false)):(int) $seed);
|
|
$gen->generate();
|
|
$gen->close();
|
|
return true;
|
|
}
|
|
|
|
public function levelExists($name){
|
|
if($name === ""){
|
|
return false;
|
|
}
|
|
$path = \PocketMine\DATA."worlds/".$name."/";
|
|
if($this->get($name) === false and !file_exists($path."level.pmf")){
|
|
$level = new Level\LevelImport($path);
|
|
if($level->import() === false){
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public function unloadLevel(Level\Level $level, $force = false){
|
|
$name = $level->getName();
|
|
if($name === $this->default and $force !== true){
|
|
return false;
|
|
}
|
|
console("[INFO] Unloading level \"".$name."\"");
|
|
$level->nextSave = PHP_INT_MAX;
|
|
$level->save();
|
|
foreach($level->getPlayers() as $player){
|
|
$player->teleport($this->server->spawn);
|
|
}
|
|
$level->close();
|
|
unset($this->levels[$name]);
|
|
return true;
|
|
}
|
|
|
|
public function loadLevel($name){
|
|
if($this->get($name) !== false){
|
|
return true;
|
|
}elseif($this->levelExists($name) === false){
|
|
console("[NOTICE] Level \"".$name."\" not found");
|
|
return false;
|
|
}
|
|
$path = \PocketMine\DATA."worlds/".$name."/";
|
|
console("[INFO] Preparing level \"".$name."\"");
|
|
$level = new PMF\LevelFormat($path."level.pmf");
|
|
if(!$level->isLoaded){
|
|
console("[ERROR] Could not load level \"".$name."\"");
|
|
return false;
|
|
}
|
|
//$entities = new Utils\Config($path."entities.yml", Utils\Config::YAML);
|
|
if(file_exists($path."tileEntities.yml")){
|
|
@rename($path."tileEntities.yml", $path."tiles.yml");
|
|
}
|
|
$blockUpdates = new Utils\Config($path."bupdates.yml", Utils\Config::YAML);
|
|
$this->levels[$name] = new Level\Level($level, $name);
|
|
/*foreach($entities->getAll() as $entity){
|
|
if(!isset($entity["id"])){
|
|
break;
|
|
}
|
|
if($entity["id"] === 64){ //Item Drop
|
|
$e = $this->server->api->entity->add($this->levels[$name], ENTITY_ITEM, $entity["Item"]["id"], array(
|
|
"meta" => $entity["Item"]["Damage"],
|
|
"stack" => $entity["Item"]["Count"],
|
|
"x" => $entity["Pos"][0],
|
|
"y" => $entity["Pos"][1],
|
|
"z" => $entity["Pos"][2],
|
|
"yaw" => $entity["Rotation"][0],
|
|
"pitch" => $entity["Rotation"][1],
|
|
));
|
|
}elseif($entity["id"] === FALLING_SAND){
|
|
$e = $this->server->api->entity->add($this->levels[$name], ENTITY_FALLING, $entity["id"], $entity);
|
|
$e->setPosition(new Math\Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]);
|
|
$e->setHealth($entity["Health"]);
|
|
}elseif($entity["id"] === OBJECT_PAINTING or $entity["id"] === OBJECT_ARROW){ //Painting
|
|
$e = $this->server->api->entity->add($this->levels[$name], ENTITY_OBJECT, $entity["id"], $entity);
|
|
$e->setPosition(new Math\Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]);
|
|
$e->setHealth(1);
|
|
}else{
|
|
$e = $this->server->api->entity->add($this->levels[$name], ENTITY_MOB, $entity["id"], $entity);
|
|
$e->setPosition(new Math\Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]);
|
|
$e->setHealth($entity["Health"]);
|
|
}
|
|
}*/
|
|
|
|
if(file_exists($path ."tiles.yml")){
|
|
$tiles = new Utils\Config($path."tiles.yml", Utils\Config::YAML);
|
|
foreach($tiles->getAll() as $tile){
|
|
if(!isset($tile["id"])){
|
|
continue;
|
|
}
|
|
$this->levels[$name]->loadChunk($tile["x"] >> 4, $tile["z"] >> 4);
|
|
|
|
$nbt = new NBT\Tag\Compound(false, array());
|
|
foreach($tile as $index => $data){
|
|
switch($index){
|
|
case "Items":
|
|
$tag = new NBT\Tag\Enum("Items", array());
|
|
$tag->setTagType(NBT\TAG_Compound);
|
|
foreach($data as $slot => $fields){
|
|
$tag[(int) $slot] = new NBT\Tag\Compound(false, array(
|
|
"Count" => new NBT\Tag\Byte("Count", $fields["Count"]),
|
|
"Slot" => new NBT\Tag\Short("Slot", $fields["Slot"]),
|
|
"Damage" => new NBT\Tag\Short("Damage", $fields["Damage"]),
|
|
"id" => new NBT\Tag\String("id", $fields["id"])
|
|
));
|
|
}
|
|
$nbt["Items"] = $tag;
|
|
break;
|
|
|
|
case "id":
|
|
case "Text1":
|
|
case "Text2":
|
|
case "Text3":
|
|
case "Text4":
|
|
$nbt[$index] = new NBT\Tag\String($index, $data);
|
|
break;
|
|
|
|
case "x":
|
|
case "y":
|
|
case "z":
|
|
case "pairx":
|
|
case "pairz":
|
|
$nbt[$index] = new NBT\Tag\Int($index, $data);
|
|
break;
|
|
|
|
case "BurnTime":
|
|
case "CookTime":
|
|
case "MaxTime":
|
|
$nbt[$index] = new NBT\Tag\Short($index, $data);
|
|
break;
|
|
}
|
|
}
|
|
switch($tile["id"]){
|
|
case Tile\Tile::FURNACE:
|
|
new Tile\Furnace($this->levels[$name], $nbt);
|
|
break;
|
|
case Tile\Tile::CHEST:
|
|
new Tile\Chest($this->levels[$name], $nbt);
|
|
break;
|
|
case Tile\Tile::SIGN:
|
|
new Tile\Sign($this->levels[$name], $nbt);
|
|
break;
|
|
}
|
|
}
|
|
unlink($path ."tiles.yml");
|
|
$this->levels[$name]->save(true, true);
|
|
}
|
|
|
|
foreach($blockUpdates->getAll() as $bupdate){
|
|
$this->server->api->block->scheduleBlockUpdate(new Level\Position((int) $bupdate["x"],(int) $bupdate["y"],(int) $bupdate["z"], $this->levels[$name]), (float) $bupdate["delay"], (int) $bupdate["type"]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public function handle($data, $event){
|
|
switch($event){
|
|
}
|
|
}
|
|
|
|
public function saveAll(){
|
|
foreach($this->levels as $level){
|
|
$level->save();
|
|
}
|
|
}
|
|
|
|
public function __destruct(){
|
|
$this->saveAll();
|
|
foreach($this->levels as $level){
|
|
$this->unloadLevel($level, true);
|
|
}
|
|
}
|
|
|
|
public function getSpawn(){
|
|
return $this->server->spawn;
|
|
}
|
|
|
|
public function getAll(){
|
|
return $this->levels;
|
|
}
|
|
|
|
}
|