PocketMine-MP/src/pocketmine/entity/FallingBlock.php
2014-10-25 18:15:47 +08:00

170 lines
4.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
use pocketmine\block\Block;
use pocketmine\event\entity\EntityBlockChangeEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityRegainHealthEvent;
use pocketmine\item\Item;
use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\Int;
use pocketmine\nbt\tag\String;
use pocketmine\network\protocol\AddEntityPacket;
use pocketmine\network\protocol\SetEntityMotionPacket;
use pocketmine\Player;
class FallingBlock extends Entity{
const NETWORK_ID = 66;
public $width = 0.98;
public $length = 0.98;
public $height = 0.98;
protected $gravity = 0.04;
protected $drag = 0.02;
protected $blockId = 0;
protected $damage;
public $canCollide = false;
protected function initEntity(){
$this->namedtag->id = new String("id", "FallingSand");
if(isset($this->namedtag->TileID)){
$this->blockId = $this->namedtag["TileID"];
}
elseif(isset($this->namedtag->Tile)){
$this->blockId = $this->namedtag["Tile"];
$this->namedtag["TileID"] = new Int("TileID", $this->blockId);
}
if($this->blockId === 0){
$this->close();
}
}
public function canCollideWith(Entity $entity){
return false;
}
public function getData(){
return [];
}
public function onUpdate($currentTick){
if($this->closed){
return false;
}
$this->timings->startTiming();
$tickDiff = max(1, $currentTick - $this->lastUpdate);
$this->lastUpdate = $currentTick;
$hasUpdate = $this->entityBaseTick($tickDiff);
if(!$this->dead){
if($this->ticksLived === 1){
$block = $this->level->getBlock($this->floor());
if($block->getID() != $this->blockId){
$this->kill();
return true;
}
$this->level->setBlock($this->floor(), Block::get(0), true);
}
$this->motionY -= $this->gravity;
$this->move($this->motionX, $this->motionY, $this->motionZ);
$friction = 1 - $this->drag;
$this->motionX *= $friction;
$this->motionY *= 1 - $this->drag;
$this->motionZ *= $friction;
$pos = $this->floor();
if($this->onGround){
$this->kill();
$block = $this->level->getBlock($pos);
if(!$block->isFullBlock){
$this->getLevel()->dropItem($this, Item::get($this->getBlock(), $this->getDamage(), 1));
}else{
$this->server->getPluginManager()->callEvent($ev = new EntityBlockChangeEvent($this, $block, Block::get($this->getBlock(), $this->getDamage())));
if(!$ev->isCancelled()){
$this->getLevel()->setBlock($pos, $ev->getTo(), true);
}
}
$hasUpdate = true;
}
$this->updateMovement();
}
return $hasUpdate or !$this->onGround or ($this->motionX == 0 and $this->motionY == 0 and $this->motionZ == 0);
}
public function getBlock(){
return $this->blockId;
}
public function getDamage(){
return $this->damage;
}
public function saveNBT(){
$this->namedtag->TileID = new Int("TileID", $this->blockId);
$this->namedtag->Data = new Byte("Data", $this->damage);
}
public function attack($damage, $source = EntityDamageEvent::CAUSE_MAGIC){
}
public function heal($amount, $source = EntityRegainHealthEvent::CAUSE_MAGIC){
}
public function spawnTo(Player $player){
$pk = new AddEntityPacket;
$pk->type = FallingBlock::NETWORK_ID;
$pk->eid = $this->getID();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->did = -$this->getBlock();
$player->dataPacket($pk);
$pk = new SetEntityMotionPacket;
$pk->entities = [
[$this->getID(), $this->motionX, $this->motionY, $this->motionZ]
];
$player->dataPacket($pk);
parent::spawnTo($player);
}
}