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Track which direction the current node's light came from, and don't check it again when we check the current node's adjacent blocks. e.g. if this node was the eastern neighbour of a light source, we don't need to check this node's western neighbour, as we already know it has a higher light level than our own. This improves performance of basic light spread in a void by about 6%, which isn't a huge amount, but it's something. I've yet to explore whether light removal could also benefit from this change.
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A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP
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- Developer documentation - General documentation for PocketMine-MP plugin developers
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- ExamplePlugin - Example plugin demonstrating some basic API features
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This project is licensed under LGPL-3.0. Please see the LICENSE file for details.
pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.
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