mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-13 06:55:29 +00:00
200 lines
4.3 KiB
PHP
200 lines
4.3 KiB
PHP
<?php
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/*
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-
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/ \
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/ \
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/ PocketMine \
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/ MP \
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|\ @shoghicp /|
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|. \ / .|
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| .. \ / .. |
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| .. | .. |
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| .. | .. |
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\ | /
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\ | /
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\ | /
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\ | /
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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*/
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class Vector3{
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public $x, $y, $z;
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public function __construct($x = 0, $y = 0, $z = 0){
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if(($x instanceof Vector3) === true){
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$this->__construct($x->x, $x->y, $x->z);
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}else{
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$this->x = $x;
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$this->y = $y;
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$this->z = $z;
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}
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}
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public function getX(){
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return $this->x;
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}
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public function getY(){
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return $this->y;
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}
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public function getZ(){
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return $this->z;
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}
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public function getFloorX(){
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return (int) $this->x;
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}
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public function getFloorY(){
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return (int) $this->y;
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}
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public function getFloorZ(){
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return (int) $this->z;
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}
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public function getRight(){
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return $this->getX();
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}
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public function getUp(){
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return $this->getY();
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}
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public function getForward(){
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return $this->getZ();
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}
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public function getSouth(){
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return $this->getX();
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}
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public function getWest(){
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return $this->getZ();
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}
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public function add($x = 0, $y = 0, $z = 0){
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if(($x instanceof Vector3) === true){
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return $this->add($x->x, $x->y, $x->z);
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}else{
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return new Vector3($this->x + $x, $this->y + $y, $this->z + $z);
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}
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}
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public function subtract($x = 0, $y = 0, $z = 0){
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if(($x instanceof Vector3) === true){
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return $this->add(-$x->x, -$x->y, -$x->z);
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}else{
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return $this->add(-$x, -$y, -$z);
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}
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}
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public function multiply($number){
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return new Vector3($this->x * $number, $this->y * $number, $this->z * $number);
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}
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public function divide($number){
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return new Vector3($this->x / $number, $this->y / $number, $this->z / $number);
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}
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public function ceil(){
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return new Vector3((int) ($this->x + 1), (int) ($this->y + 1), (int) ($this->z + 1));
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}
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public function floor(){
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return new Vector3((int) $this->x, (int) $this->y, (int) $this->z);
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}
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public function round(){
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return new Vector3(round($this->x), round($this->y), round($this->z));
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}
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public function abs(){
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return new Vector3(abs($this->x), abs($this->y), abs($this->z));
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}
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public function getSide($side){
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switch((int) $side){
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case 0:
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return new Vector3($this->x, $this->y - 1, $this->z);
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case 1:
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return new Vector3($this->x, $this->y + 1, $this->z);
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case 2:
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return new Vector3($this->x, $this->y, $this->z - 1);
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case 3:
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return new Vector3($this->x, $this->y, $this->z + 1);
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case 4:
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return new Vector3($this->x - 1, $this->y, $this->z);
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case 5:
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return new Vector3($this->x + 1, $this->y, $this->z);
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default:
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return $this;
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}
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}
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public function distance($x = 0, $y = 0, $z = 0){
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if(($x instanceof Vector3) === true){
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return sqrt($this->distanceSquared($x->x, $x->y, $x->z));
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}else{
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return sqrt($this->distanceSquared($x, $y, $z));
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}
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}
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public function distanceSquared($x = 0, $y = 0, $z = 0){
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if(($x instanceof Vector3) === true){
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return $this->distanceSquared($x->x, $x->y, $x->z);
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}else{
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return pow($this->x - $x, 2) + pow($this->y - $y, 2) + pow($this->z - $z, 2);
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}
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}
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public function maxPlainDistance($x = 0, $z = 0){
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if(($x instanceof Vector3) === true){
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return $this->maxPlainDistance($x->x, $x->z);
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}else{
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return max(abs($this->x - $x), abs($this->z - $z));
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}
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}
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public function length(){
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return sqrt($this->lengthSquared());
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}
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public function lengthSquared(){
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return $this->x * $this->x + $this->y * $this->y + $this->z * $this->z;
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}
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public function normalize(){
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$len = $this->length();
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if($len != 0){
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return $this->divide($len);
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}
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return new Vector3(0, 0, 0);
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}
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public function dot(Vector3 $v){
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return $this->x * $v->x + $this->y * $v->y + $this->z * $v->z;
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}
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public function cross(Vector3 $v){
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return new Vector3(
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$this->y * $v->z - $this->z * $v->y,
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$this->z * $v->x - $this->x * $v->z,
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$this->x * $v->y - $this->y * $v->x
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);
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}
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public function __toString(){
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return "Vector3(x=".$this->x.",y=".$this->y.",z=".$this->z.")";
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}
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} |