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we don't usually add VanillaItems entries for blocks since they already exist in VanillaBlocks, but air has a special use case specifically as an itemstack, so we make an exception for this case.
51 lines
1.6 KiB
PHP
51 lines
1.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory\transaction\action;
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use pocketmine\inventory\transaction\TransactionValidationException;
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use pocketmine\item\Item;
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use pocketmine\item\VanillaItems;
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use pocketmine\player\Player;
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/**
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* This action type shows up when a creative player puts an item into the creative inventory menu to destroy it.
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* The output is the item destroyed. You can think of this action type like setting an item into /dev/null
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*/
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class DestroyItemAction extends InventoryAction{
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public function __construct(Item $targetItem){
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parent::__construct(VanillaItems::AIR(), $targetItem);
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}
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public function validate(Player $source) : void{
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if($source->hasFiniteResources()){
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throw new TransactionValidationException("Player has finite resources, cannot destroy items");
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}
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}
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public function execute(Player $source) : void{
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//NOOP
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}
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}
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