2020-01-19 19:36:34 +00:00

244 lines
7.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level\format;
use function assert;
use function chr;
use function define;
use function defined;
use function ord;
use function str_repeat;
use function strlen;
use function substr;
use function substr_count;
if(!defined(__NAMESPACE__ . '\ZERO_NIBBLE_ARRAY')){
define(__NAMESPACE__ . '\ZERO_NIBBLE_ARRAY', str_repeat("\x00", 2048));
}
class SubChunk implements SubChunkInterface{
/** @var string */
protected $ids;
/** @var string */
protected $data;
/** @var string */
protected $blockLight;
/** @var string */
protected $skyLight;
private static function assignData(string $data, int $length, string $value = "\x00") : string{
if(strlen($data) !== $length){
assert($data === "", "Invalid non-zero length given, expected $length, got " . strlen($data));
return str_repeat($value, $length);
}
return $data;
}
public function __construct(string $ids = "", string $data = "", string $skyLight = "", string $blockLight = ""){
$this->ids = self::assignData($ids, 4096);
$this->data = self::assignData($data, 2048);
$this->skyLight = self::assignData($skyLight, 2048, "\xff");
$this->blockLight = self::assignData($blockLight, 2048);
$this->collectGarbage();
}
public function isEmpty(bool $checkLight = true) : bool{
return (
substr_count($this->ids, "\x00") === 4096 and
(!$checkLight or (
substr_count($this->skyLight, "\xff") === 2048 and
$this->blockLight === ZERO_NIBBLE_ARRAY
))
);
}
public function getBlockId(int $x, int $y, int $z) : int{
return ord($this->ids[($x << 8) | ($z << 4) | $y]);
}
public function setBlockId(int $x, int $y, int $z, int $id) : bool{
$this->ids[($x << 8) | ($z << 4) | $y] = chr($id);
return true;
}
public function getBlockData(int $x, int $y, int $z) : int{
return (ord($this->data[($x << 7) | ($z << 3) | ($y >> 1)]) >> (($y & 1) << 2)) & 0xf;
}
public function setBlockData(int $x, int $y, int $z, int $data) : bool{
$i = ($x << 7) | ($z << 3) | ($y >> 1);
$shift = ($y & 1) << 2;
$byte = ord($this->data[$i]);
$this->data[$i] = chr(($byte & ~(0xf << $shift)) | (($data & 0xf) << $shift));
return true;
}
public function getFullBlock(int $x, int $y, int $z) : int{
$i = ($x << 8) | ($z << 4) | $y;
return (ord($this->ids[$i]) << 4) | ((ord($this->data[$i >> 1]) >> (($y & 1) << 2)) & 0xf);
}
public function setBlock(int $x, int $y, int $z, ?int $id = null, ?int $data = null) : bool{
$i = ($x << 8) | ($z << 4) | $y;
$changed = false;
if($id !== null){
$block = chr($id);
if($this->ids[$i] !== $block){
$this->ids[$i] = $block;
$changed = true;
}
}
if($data !== null){
$i >>= 1;
$shift = ($y & 1) << 2;
$oldPair = ord($this->data[$i]);
$newPair = ($oldPair & ~(0xf << $shift)) | (($data & 0xf) << $shift);
if($newPair !== $oldPair){
$this->data[$i] = chr($newPair);
$changed = true;
}
}
return $changed;
}
public function getBlockLight(int $x, int $y, int $z) : int{
return (ord($this->blockLight[($x << 7) | ($z << 3) | ($y >> 1)]) >> (($y & 1) << 2)) & 0xf;
}
public function setBlockLight(int $x, int $y, int $z, int $level) : bool{
$i = ($x << 7) | ($z << 3) | ($y >> 1);
$shift = ($y & 1) << 2;
$byte = ord($this->blockLight[$i]);
$this->blockLight[$i] = chr(($byte & ~(0xf << $shift)) | (($level & 0xf) << $shift));
return true;
}
public function getBlockSkyLight(int $x, int $y, int $z) : int{
return (ord($this->skyLight[($x << 7) | ($z << 3) | ($y >> 1)]) >> (($y & 1) << 2)) & 0xf;
}
public function setBlockSkyLight(int $x, int $y, int $z, int $level) : bool{
$i = ($x << 7) | ($z << 3) | ($y >> 1);
$shift = ($y & 1) << 2;
$byte = ord($this->skyLight[$i]);
$this->skyLight[$i] = chr(($byte & ~(0xf << $shift)) | (($level & 0xf) << $shift));
return true;
}
public function getHighestBlockAt(int $x, int $z) : int{
$low = ($x << 8) | ($z << 4);
$i = $low | 0x0f;
for(; $i >= $low; --$i){
if($this->ids[$i] !== "\x00"){
return $i & 0x0f;
}
}
return -1; //highest block not in this subchunk
}
public function getBlockIdColumn(int $x, int $z) : string{
return substr($this->ids, ($x << 8) | ($z << 4), 16);
}
public function getBlockDataColumn(int $x, int $z) : string{
return substr($this->data, ($x << 7) | ($z << 3), 8);
}
public function getBlockLightColumn(int $x, int $z) : string{
return substr($this->blockLight, ($x << 7) | ($z << 3), 8);
}
public function getBlockSkyLightColumn(int $x, int $z) : string{
return substr($this->skyLight, ($x << 7) | ($z << 3), 8);
}
public function getBlockIdArray() : string{
assert(strlen($this->ids) === 4096, "Wrong length of ID array, expecting 4096 bytes, got " . strlen($this->ids));
return $this->ids;
}
public function getBlockDataArray() : string{
assert(strlen($this->data) === 2048, "Wrong length of data array, expecting 2048 bytes, got " . strlen($this->data));
return $this->data;
}
public function getBlockSkyLightArray() : string{
assert(strlen($this->skyLight) === 2048, "Wrong length of skylight array, expecting 2048 bytes, got " . strlen($this->skyLight));
return $this->skyLight;
}
public function setBlockSkyLightArray(string $data){
assert(strlen($data) === 2048, "Wrong length of skylight array, expecting 2048 bytes, got " . strlen($data));
$this->skyLight = $data;
}
public function getBlockLightArray() : string{
assert(strlen($this->blockLight) === 2048, "Wrong length of light array, expecting 2048 bytes, got " . strlen($this->blockLight));
return $this->blockLight;
}
public function setBlockLightArray(string $data){
assert(strlen($data) === 2048, "Wrong length of light array, expecting 2048 bytes, got " . strlen($data));
$this->blockLight = $data;
}
public function networkSerialize() : string{
return "\x00" . $this->ids . $this->data;
}
/**
* @return mixed[]
*/
public function __debugInfo(){
return [];
}
public function collectGarbage() : void{
/*
* This strange looking code is designed to exploit PHP's copy-on-write behaviour. Assigning will copy a
* reference to the const instead of duplicating the whole string. The string will only be duplicated when
* modified, which is perfect for this purpose.
*/
if($this->data === ZERO_NIBBLE_ARRAY){
$this->data = ZERO_NIBBLE_ARRAY;
}
if($this->skyLight === ZERO_NIBBLE_ARRAY){
$this->skyLight = ZERO_NIBBLE_ARRAY;
}
if($this->blockLight === ZERO_NIBBLE_ARRAY){
$this->blockLight = ZERO_NIBBLE_ARRAY;
}
}
}