mirror of
https://github.com/pmmp/PocketMine-MP.git
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162 lines
4.0 KiB
PHP
162 lines
4.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level\generator\noise;
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use pocketmine\utils\Random;
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class Perlin extends Noise{
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/** @var int[][] */
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public static $grad3 = [
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[1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0],
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[1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1],
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[0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1]
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];
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/**
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* @param int $octaves
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* @param float $persistence
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* @param float $expansion
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*/
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public function __construct(Random $random, $octaves, $persistence, $expansion = 1){
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$this->octaves = $octaves;
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$this->persistence = $persistence;
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$this->expansion = $expansion;
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$this->offsetX = $random->nextFloat() * 256;
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$this->offsetY = $random->nextFloat() * 256;
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$this->offsetZ = $random->nextFloat() * 256;
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for($i = 0; $i < 512; ++$i){
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$this->perm[$i] = 0;
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}
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for($i = 0; $i < 256; ++$i){
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$this->perm[$i] = $random->nextBoundedInt(256);
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}
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for($i = 0; $i < 256; ++$i){
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$pos = $random->nextBoundedInt(256 - $i) + $i;
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$old = $this->perm[$i];
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$this->perm[$i] = $this->perm[$pos];
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$this->perm[$pos] = $old;
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$this->perm[$i + 256] = $this->perm[$i];
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}
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}
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public function getNoise3D($x, $y, $z){
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$x += $this->offsetX;
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$y += $this->offsetY;
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$z += $this->offsetZ;
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$floorX = (int) $x;
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$floorY = (int) $y;
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$floorZ = (int) $z;
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$X = $floorX & 0xFF;
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$Y = $floorY & 0xFF;
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$Z = $floorZ & 0xFF;
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$x -= $floorX;
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$y -= $floorY;
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$z -= $floorZ;
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//Fade curves
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//$fX = self::fade($x);
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//$fY = self::fade($y);
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//$fZ = self::fade($z);
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$fX = $x * $x * $x * ($x * ($x * 6 - 15) + 10);
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$fY = $y * $y * $y * ($y * ($y * 6 - 15) + 10);
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$fZ = $z * $z * $z * ($z * ($z * 6 - 15) + 10);
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//Cube corners
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$A = $this->perm[$X] + $Y;
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$B = $this->perm[$X + 1] + $Y;
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$AA = $this->perm[$A] + $Z;
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$AB = $this->perm[$A + 1] + $Z;
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$BA = $this->perm[$B] + $Z;
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$BB = $this->perm[$B + 1] + $Z;
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$AA1 = self::grad($this->perm[$AA], $x, $y, $z);
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$BA1 = self::grad($this->perm[$BA], $x - 1, $y, $z);
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$AB1 = self::grad($this->perm[$AB], $x, $y - 1, $z);
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$BB1 = self::grad($this->perm[$BB], $x - 1, $y - 1, $z);
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$AA2 = self::grad($this->perm[$AA + 1], $x, $y, $z - 1);
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$BA2 = self::grad($this->perm[$BA + 1], $x - 1, $y, $z - 1);
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$AB2 = self::grad($this->perm[$AB + 1], $x, $y - 1, $z - 1);
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$BB2 = self::grad($this->perm[$BB + 1], $x - 1, $y - 1, $z - 1);
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$xLerp11 = $AA1 + $fX * ($BA1 - $AA1);
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$zLerp1 = $xLerp11 + $fY * ($AB1 + $fX * ($BB1 - $AB1) - $xLerp11);
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$xLerp21 = $AA2 + $fX * ($BA2 - $AA2);
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return $zLerp1 + $fZ * ($xLerp21 + $fY * ($AB2 + $fX * ($BB2 - $AB2) - $xLerp21) - $zLerp1);
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/*
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return self::lerp(
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$fZ,
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self::lerp(
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$fY,
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self::lerp(
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$fX,
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self::grad($this->perm[$AA], $x, $y, $z),
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self::grad($this->perm[$BA], $x - 1, $y, $z)
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),
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self::lerp(
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$fX,
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self::grad($this->perm[$AB], $x, $y - 1, $z),
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self::grad($this->perm[$BB], $x - 1, $y - 1, $z)
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)
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),
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self::lerp(
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$fY,
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self::lerp(
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$fX,
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self::grad($this->perm[$AA + 1], $x, $y, $z - 1),
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self::grad($this->perm[$BA + 1], $x - 1, $y, $z - 1)
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),
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self::lerp(
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$fX,
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self::grad($this->perm[$AB + 1], $x, $y - 1, $z - 1),
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self::grad($this->perm[$BB + 1], $x - 1, $y - 1, $z - 1)
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)
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)
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);
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*/
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}
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/**
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* @param float $x
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* @param float $y
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*
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* @return float
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*/
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public function getNoise2D($x, $y){
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return $this->getNoise3D($x, $y, 0);
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}
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}
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