PocketMine-MP/src/world/light/BlockLightUpdate.php
Dylan K. Taylor ec6ac59b9c BlockLightUpdate: actually use lightEmitters
I accidentally added this during a separation of my local changes, but it's useful anyway, so we should use it.
This removes BlockLightUpdate's implicit dependency on Block, which is a
step towards native light.
2020-09-08 18:21:03 +01:00

59 lines
1.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\light;
use pocketmine\world\ChunkManager;
use function max;
class BlockLightUpdate extends LightUpdate{
/**
* @var \SplFixedArray|int[]
* @phpstan-var \SplFixedArray<int>
*/
private $lightEmitters;
/**
* @param \SplFixedArray|int[] $lightFilters
* @param \SplFixedArray|int[] $lightEmitters
* @phpstan-param \SplFixedArray<int> $lightFilters
* @phpstan-param \SplFixedArray<int> $lightEmitters
*/
public function __construct(ChunkManager $world, \SplFixedArray $lightFilters, \SplFixedArray $lightEmitters){
parent::__construct($world, $lightFilters);
$this->lightEmitters = $lightEmitters;
}
protected function updateLightArrayRef() : void{
$this->currentLightArray = $this->subChunkHandler->currentSubChunk->getBlockLightArray();
}
public function recalculateNode(int $x, int $y, int $z) : void{
if($this->subChunkHandler->moveTo($x, $y, $z, false)){
$block = $this->subChunkHandler->currentSubChunk->getFullBlock($x & 0xf, $y & 0xf, $z & 0xf);
$this->setAndUpdateLight($x, $y, $z, max($this->lightEmitters[$block], $this->getHighestAdjacentLight($x, $y, $z) - $this->lightFilters[$block]));
}
}
}