mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-16 08:25:29 +00:00
174 lines
5.8 KiB
PHP
174 lines
5.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\types\inventory\InventoryTransactionChangedSlotsHack;
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use pocketmine\network\mcpe\protocol\types\NetworkInventoryAction;
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use function count;
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class InventoryTransactionPacket extends DataPacket{
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public const NETWORK_ID = ProtocolInfo::INVENTORY_TRANSACTION_PACKET;
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public const TYPE_NORMAL = 0;
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public const TYPE_MISMATCH = 1;
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public const TYPE_USE_ITEM = 2;
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public const TYPE_USE_ITEM_ON_ENTITY = 3;
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public const TYPE_RELEASE_ITEM = 4;
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public const USE_ITEM_ACTION_CLICK_BLOCK = 0;
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public const USE_ITEM_ACTION_CLICK_AIR = 1;
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public const USE_ITEM_ACTION_BREAK_BLOCK = 2;
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public const RELEASE_ITEM_ACTION_RELEASE = 0; //bow shoot
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public const RELEASE_ITEM_ACTION_CONSUME = 1; //eat food, drink potion
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public const USE_ITEM_ON_ENTITY_ACTION_INTERACT = 0;
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public const USE_ITEM_ON_ENTITY_ACTION_ATTACK = 1;
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/** @var int */
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public $requestId;
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/** @var InventoryTransactionChangedSlotsHack[] */
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public $requestChangedSlots;
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/** @var int */
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public $transactionType;
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/** @var bool */
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public $hasItemStackIds;
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/** @var NetworkInventoryAction[] */
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public $actions = [];
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/** @var \stdClass */
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public $trData;
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protected function decodePayload(){
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$this->requestId = $this->readGenericTypeNetworkId();
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$this->requestChangedSlots = [];
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if($this->requestId !== 0){
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for($i = 0, $len = $this->getUnsignedVarInt(); $i < $len; ++$i){
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$this->requestChangedSlots[] = InventoryTransactionChangedSlotsHack::read($this);
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}
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}
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$this->transactionType = $this->getUnsignedVarInt();
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$this->hasItemStackIds = $this->getBool();
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for($i = 0, $count = $this->getUnsignedVarInt(); $i < $count; ++$i){
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$this->actions[] = $action = (new NetworkInventoryAction())->read($this, $this->hasItemStackIds);
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}
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$this->trData = new \stdClass();
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switch($this->transactionType){
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case self::TYPE_NORMAL:
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case self::TYPE_MISMATCH:
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//Regular ComplexInventoryTransaction doesn't read any extra data
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break;
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case self::TYPE_USE_ITEM:
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$this->trData->actionType = $this->getUnsignedVarInt();
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$this->getBlockPosition($this->trData->x, $this->trData->y, $this->trData->z);
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$this->trData->face = $this->getVarInt();
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$this->trData->hotbarSlot = $this->getVarInt();
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$this->trData->itemInHand = $this->getSlot();
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$this->trData->playerPos = $this->getVector3();
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$this->trData->clickPos = $this->getVector3();
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$this->trData->blockRuntimeId = $this->getUnsignedVarInt();
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break;
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case self::TYPE_USE_ITEM_ON_ENTITY:
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$this->trData->entityRuntimeId = $this->getEntityRuntimeId();
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$this->trData->actionType = $this->getUnsignedVarInt();
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$this->trData->hotbarSlot = $this->getVarInt();
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$this->trData->itemInHand = $this->getSlot();
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$this->trData->playerPos = $this->getVector3();
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$this->trData->clickPos = $this->getVector3();
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break;
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case self::TYPE_RELEASE_ITEM:
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$this->trData->actionType = $this->getUnsignedVarInt();
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$this->trData->hotbarSlot = $this->getVarInt();
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$this->trData->itemInHand = $this->getSlot();
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$this->trData->headPos = $this->getVector3();
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break;
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default:
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throw new \UnexpectedValueException("Unknown transaction type $this->transactionType");
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}
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}
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protected function encodePayload(){
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$this->writeGenericTypeNetworkId($this->requestId);
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if($this->requestId !== 0){
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$this->putUnsignedVarInt(count($this->requestChangedSlots));
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foreach($this->requestChangedSlots as $changedSlots){
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$changedSlots->write($this);
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}
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}
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$this->putUnsignedVarInt($this->transactionType);
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$this->putUnsignedVarInt(count($this->actions));
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foreach($this->actions as $action){
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$action->write($this, $this->hasItemStackIds);
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}
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switch($this->transactionType){
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case self::TYPE_NORMAL:
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case self::TYPE_MISMATCH:
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break;
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case self::TYPE_USE_ITEM:
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$this->putUnsignedVarInt($this->trData->actionType);
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$this->putBlockPosition($this->trData->x, $this->trData->y, $this->trData->z);
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$this->putVarInt($this->trData->face);
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$this->putVarInt($this->trData->hotbarSlot);
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$this->putSlot($this->trData->itemInHand);
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$this->putVector3($this->trData->playerPos);
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$this->putVector3($this->trData->clickPos);
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$this->putUnsignedVarInt($this->trData->blockRuntimeId);
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break;
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case self::TYPE_USE_ITEM_ON_ENTITY:
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$this->putEntityRuntimeId($this->trData->entityRuntimeId);
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$this->putUnsignedVarInt($this->trData->actionType);
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$this->putVarInt($this->trData->hotbarSlot);
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$this->putSlot($this->trData->itemInHand);
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$this->putVector3($this->trData->playerPos);
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$this->putVector3($this->trData->clickPos);
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break;
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case self::TYPE_RELEASE_ITEM:
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$this->putUnsignedVarInt($this->trData->actionType);
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$this->putVarInt($this->trData->hotbarSlot);
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$this->putSlot($this->trData->itemInHand);
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$this->putVector3($this->trData->headPos);
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break;
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default:
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throw new \InvalidArgumentException("Unknown transaction type $this->transactionType");
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}
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}
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public function handle(NetworkSession $session) : bool{
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return $session->handleInventoryTransaction($this);
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}
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}
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