mirror of
https://github.com/pmmp/PocketMine-MP.git
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this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers. TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
290 lines
8.0 KiB
PHP
290 lines
8.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use function array_map;
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use function array_reverse;
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use function array_search;
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use function array_shift;
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use function count;
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use function implode;
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use function in_array;
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abstract class BaseRail extends Flowable{
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public const STRAIGHT_NORTH_SOUTH = 0;
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public const STRAIGHT_EAST_WEST = 1;
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public const ASCENDING_EAST = 2;
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public const ASCENDING_WEST = 3;
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public const ASCENDING_NORTH = 4;
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public const ASCENDING_SOUTH = 5;
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private const ASCENDING_SIDES = [
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self::ASCENDING_NORTH => Vector3::SIDE_NORTH,
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self::ASCENDING_EAST => Vector3::SIDE_EAST,
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self::ASCENDING_SOUTH => Vector3::SIDE_SOUTH,
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self::ASCENDING_WEST => Vector3::SIDE_WEST
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];
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protected const FLAG_ASCEND = 1 << 24; //used to indicate direction-up
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protected const CONNECTIONS = [
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//straights
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self::STRAIGHT_NORTH_SOUTH => [
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Vector3::SIDE_NORTH,
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Vector3::SIDE_SOUTH
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],
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self::STRAIGHT_EAST_WEST => [
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Vector3::SIDE_EAST,
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Vector3::SIDE_WEST
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],
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//ascending
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self::ASCENDING_EAST => [
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Vector3::SIDE_WEST,
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Vector3::SIDE_EAST | self::FLAG_ASCEND
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],
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self::ASCENDING_WEST => [
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Vector3::SIDE_EAST,
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Vector3::SIDE_WEST | self::FLAG_ASCEND
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],
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self::ASCENDING_NORTH => [
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Vector3::SIDE_SOUTH,
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Vector3::SIDE_NORTH | self::FLAG_ASCEND
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],
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self::ASCENDING_SOUTH => [
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Vector3::SIDE_NORTH,
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Vector3::SIDE_SOUTH | self::FLAG_ASCEND
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]
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];
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getHardness() : float{
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return 0.7;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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if(!$blockReplace->getSide(Vector3::SIDE_DOWN)->isTransparent() and $this->getLevelNonNull()->setBlock($blockReplace, $this, true, true)){
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$this->tryReconnect();
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return true;
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}
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return false;
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}
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/**
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* @param int[] $connections
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* @param int[][] $lookup
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* @phpstan-param array<int, list<int>> $lookup
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*/
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protected static function searchState(array $connections, array $lookup) : int{
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$meta = array_search($connections, $lookup, true);
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if($meta === false){
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$meta = array_search(array_reverse($connections), $lookup, true);
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}
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if($meta === false){
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throw new \InvalidArgumentException("No meta value matches connections " . implode(", ", array_map('\dechex', $connections)));
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}
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return $meta;
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}
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/**
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* Returns a meta value for the rail with the given connections.
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*
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* @param int[] $connections
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*
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* @throws \InvalidArgumentException if no state matches the given connections
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*/
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protected function getMetaForState(array $connections) : int{
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return self::searchState($connections, self::CONNECTIONS);
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}
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/**
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* Returns the connection directions of this rail (depending on the current block state)
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*
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* @return int[]
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*/
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abstract protected function getConnectionsForState() : array;
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/**
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* Returns all the directions this rail is already connected in.
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*
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* @return int[]
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*/
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private function getConnectedDirections() : array{
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/** @var int[] $connections */
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$connections = [];
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/** @var int $connection */
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foreach($this->getConnectionsForState() as $connection){
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$other = $this->getSide($connection & ~self::FLAG_ASCEND);
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$otherConnection = Vector3::getOppositeSide($connection & ~self::FLAG_ASCEND);
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if(($connection & self::FLAG_ASCEND) !== 0){
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$other = $other->getSide(Vector3::SIDE_UP);
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}elseif(!($other instanceof BaseRail)){ //check for rail sloping up to meet this one
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$other = $other->getSide(Vector3::SIDE_DOWN);
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$otherConnection |= self::FLAG_ASCEND;
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}
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if(
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$other instanceof BaseRail and
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in_array($otherConnection, $other->getConnectionsForState(), true)
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){
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$connections[] = $connection;
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}
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}
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return $connections;
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}
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/**
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* @param int[] $constraints
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*
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* @return true[]
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* @phpstan-return array<int, true>
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*/
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private function getPossibleConnectionDirections(array $constraints) : array{
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switch(count($constraints)){
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case 0:
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//No constraints, can connect in any direction
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$possible = [
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Vector3::SIDE_NORTH => true,
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Vector3::SIDE_SOUTH => true,
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Vector3::SIDE_WEST => true,
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Vector3::SIDE_EAST => true
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];
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foreach($possible as $p => $_){
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$possible[$p | self::FLAG_ASCEND] = true;
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}
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return $possible;
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case 1:
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return $this->getPossibleConnectionDirectionsOneConstraint(array_shift($constraints));
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case 2:
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return [];
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default:
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throw new \InvalidArgumentException("Expected at most 2 constraints, got " . count($constraints));
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}
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}
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/**
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* @return true[]
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* @phpstan-return array<int, true>
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*/
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protected function getPossibleConnectionDirectionsOneConstraint(int $constraint) : array{
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$opposite = Vector3::getOppositeSide($constraint & ~self::FLAG_ASCEND);
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$possible = [$opposite => true];
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if(($constraint & self::FLAG_ASCEND) === 0){
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//We can slope the other way if this connection isn't already a slope
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$possible[$opposite | self::FLAG_ASCEND] = true;
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}
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return $possible;
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}
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private function tryReconnect() : void{
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$thisConnections = $this->getConnectedDirections();
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$changed = false;
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do{
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$possible = $this->getPossibleConnectionDirections($thisConnections);
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$continue = false;
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foreach($possible as $thisSide => $_){
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$otherSide = Vector3::getOppositeSide($thisSide & ~self::FLAG_ASCEND);
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$other = $this->getSide($thisSide & ~self::FLAG_ASCEND);
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if(($thisSide & self::FLAG_ASCEND) !== 0){
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$other = $other->getSide(Vector3::SIDE_UP);
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}elseif(!($other instanceof BaseRail)){ //check if other rails can slope up to meet this one
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$other = $other->getSide(Vector3::SIDE_DOWN);
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$otherSide |= self::FLAG_ASCEND;
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}
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if(!($other instanceof BaseRail) or count($otherConnections = $other->getConnectedDirections()) >= 2){
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//we can only connect to a rail that has less than 2 connections
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continue;
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}
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$otherPossible = $other->getPossibleConnectionDirections($otherConnections);
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if(isset($otherPossible[$otherSide])){
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$otherConnections[] = $otherSide;
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$other->updateState($otherConnections);
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$changed = true;
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$thisConnections[] = $thisSide;
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$continue = count($thisConnections) < 2;
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break; //force recomputing possible directions, since this connection could invalidate others
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}
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}
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}while($continue);
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if($changed){
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$this->updateState($thisConnections);
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}
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}
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/**
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* @param int[] $connections
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*/
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private function updateState(array $connections) : void{
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if(count($connections) === 1){
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$connections[] = Vector3::getOppositeSide($connections[0] & ~self::FLAG_ASCEND);
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}elseif(count($connections) !== 2){
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throw new \InvalidArgumentException("Expected exactly 2 connections, got " . count($connections));
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}
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$this->meta = $this->getMetaForState($connections);
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$this->level->setBlock($this, $this, false, false); //avoid recursion
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}
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public function onNearbyBlockChange() : void{
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if($this->getSide(Vector3::SIDE_DOWN)->isTransparent() or (
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isset(self::ASCENDING_SIDES[$this->meta & 0x07]) and
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$this->getSide(self::ASCENDING_SIDES[$this->meta & 0x07])->isTransparent()
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)){
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$this->getLevelNonNull()->useBreakOn($this);
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}
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}
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public function getVariantBitmask() : int{
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return 0;
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}
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}
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