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why the hell were they ever put in \pocketmine\event in the first place?? This change was suggested many months ago but I forgot all about it.
222 lines
5.5 KiB
PHP
222 lines
5.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\lang\TranslationContainer;
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use pocketmine\level\Level;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\Bed as TileBed;
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use pocketmine\tile\Tile;
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use pocketmine\utils\TextFormat;
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class Bed extends Transparent{
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public const BITFLAG_OCCUPIED = 0x04;
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public const BITFLAG_HEAD = 0x08;
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protected $id = self::BED_BLOCK;
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protected $itemId = Item::BED;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getHardness() : float{
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return 0.2;
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}
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public function getName() : string{
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return "Bed Block";
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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return new AxisAlignedBB(
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$this->x,
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$this->y,
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$this->z,
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$this->x + 1,
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$this->y + 0.5625,
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$this->z + 1
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);
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}
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public function isHeadPart() : bool{
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return ($this->meta & self::BITFLAG_HEAD) !== 0;
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}
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/**
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* @return bool
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*/
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public function isOccupied() : bool{
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return ($this->meta & self::BITFLAG_OCCUPIED) !== 0;
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}
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public function setOccupied(bool $occupied = true){
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if($occupied){
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$this->meta |= self::BITFLAG_OCCUPIED;
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}else{
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$this->meta &= ~self::BITFLAG_OCCUPIED;
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}
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$this->getLevel()->setBlock($this, $this, false, false);
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if(($other = $this->getOtherHalf()) !== null and !$other->isOccupied()){
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$other->setOccupied($occupied);
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}
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}
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/**
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* @param int $meta
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* @param bool $isHead
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*
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* @return int
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*/
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public static function getOtherHalfSide(int $meta, bool $isHead = false) : int{
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$rotation = $meta & 0x03;
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$side = -1;
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switch($rotation){
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case 0x00: //South
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$side = Vector3::SIDE_SOUTH;
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break;
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case 0x01: //West
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$side = Vector3::SIDE_WEST;
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break;
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case 0x02: //North
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$side = Vector3::SIDE_NORTH;
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break;
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case 0x03: //East
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$side = Vector3::SIDE_EAST;
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break;
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}
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if($isHead){
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$side = Vector3::getOppositeSide($side);
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}
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return $side;
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}
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/**
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* @return Bed|null
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*/
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public function getOtherHalf() : ?Bed{
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$other = $this->getSide(self::getOtherHalfSide($this->meta, $this->isHeadPart()));
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if($other instanceof Bed and $other->getId() === $this->getId() and $other->isHeadPart() !== $this->isHeadPart() and (($other->getDamage() & 0x03) === ($this->getDamage() & 0x03))){
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return $other;
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}
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return null;
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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if($player !== null){
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$other = $this->getOtherHalf();
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if($other === null){
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$player->sendMessage(TextFormat::GRAY . "This bed is incomplete");
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return true;
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}elseif($player->distanceSquared($this) > 4 and $player->distanceSquared($other) > 4){
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$player->sendMessage(new TranslationContainer(TextFormat::GRAY . "%tile.bed.tooFar"));
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return true;
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}
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$time = $this->getLevel()->getTime() % Level::TIME_FULL;
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$isNight = ($time >= Level::TIME_NIGHT and $time < Level::TIME_SUNRISE);
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if(!$isNight){
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$player->sendMessage(new TranslationContainer(TextFormat::GRAY . "%tile.bed.noSleep"));
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return true;
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}
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$b = ($this->isHeadPart() ? $this : $other);
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if($b->isOccupied()){
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$player->sendMessage(new TranslationContainer(TextFormat::GRAY . "%tile.bed.occupied"));
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return true;
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}
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$player->sleepOn($b);
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}
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return true;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if(!$down->isTransparent()){
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$meta = (($player instanceof Player ? $player->getDirection() : 0) - 1) & 0x03;
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$next = $this->getSide(self::getOtherHalfSide($meta));
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if($next->canBeReplaced() === true and !$next->getSide(Vector3::SIDE_DOWN)->isTransparent()){
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$this->getLevel()->setBlock($blockReplace, BlockFactory::get($this->id, $meta), true, true);
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$this->getLevel()->setBlock($next, BlockFactory::get($this->id, $meta | self::BITFLAG_HEAD), true, true);
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Tile::createTile(Tile::BED, $this->getLevel(), TileBed::createNBT($this, $face, $item, $player));
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Tile::createTile(Tile::BED, $this->getLevel(), TileBed::createNBT($next, $face, $item, $player));
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return true;
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}
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}
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return false;
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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if($this->isHeadPart()){
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$tile = $this->getLevel()->getTile($this);
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if($tile instanceof TileBed){
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return [
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ItemFactory::get($this->getItemId(), $tile->getColor())
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];
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}else{
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return [
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ItemFactory::get($this->getItemId(), 14) //Red
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];
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}
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}
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return [];
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}
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public function isAffectedBySilkTouch() : bool{
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return false;
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}
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public function getAffectedBlocks() : array{
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if(($other = $this->getOtherHalf()) !== null){
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return [$this, $other];
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}
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return parent::getAffectedBlocks();
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}
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}
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