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https://github.com/pmmp/PocketMine-MP.git
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For blocks, we now use 'block-item state' and 'block-only state', which should be much clearer for people implementing custom stuff. 'block-item state', as the name suggests, sticks to the item when the block is acquired as an item. 'block-only state' applies only to the block and is discarded when the block is acquired as an item. 'type data' for items was also renamed, since 'type' is too ambiguous to be anything but super confusing.
172 lines
6.3 KiB
PHP
172 lines
6.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\tile\Bell as TileBell;
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use pocketmine\block\utils\BellAttachmentType;
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use pocketmine\block\utils\HorizontalFacingTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\entity\projectile\Projectile;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\RayTraceResult;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\sound\BellRingSound;
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final class Bell extends Transparent{
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use HorizontalFacingTrait;
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private BellAttachmentType $attachmentType;
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public function __construct(BlockIdentifier $idInfo, string $name, BlockTypeInfo $typeInfo){
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$this->attachmentType = BellAttachmentType::FLOOR();
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parent::__construct($idInfo, $name, $typeInfo);
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}
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->bellAttachmentType($this->attachmentType);
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$w->horizontalFacing($this->facing);
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}
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protected function recalculateCollisionBoxes() : array{
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if($this->attachmentType->equals(BellAttachmentType::FLOOR())){
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return [
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AxisAlignedBB::one()->squash(Facing::axis($this->facing), 1 / 4)->trim(Facing::UP, 3 / 16)
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];
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}
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if($this->attachmentType->equals(BellAttachmentType::CEILING())){
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return [
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AxisAlignedBB::one()->contract(1 / 4, 0, 1 / 4)->trim(Facing::DOWN, 1 / 4)
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];
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}
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$box = AxisAlignedBB::one()
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->squash(Facing::axis(Facing::rotateY($this->facing, true)), 1 / 4)
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->trim(Facing::UP, 1 / 16)
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->trim(Facing::DOWN, 1 / 4);
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return [
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$this->attachmentType->equals(BellAttachmentType::ONE_WALL()) ? $box->trim($this->facing, 3 / 16) : $box
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];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE();
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}
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public function getAttachmentType() : BellAttachmentType{ return $this->attachmentType; }
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/** @return $this */
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public function setAttachmentType(BellAttachmentType $attachmentType) : self{
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$this->attachmentType = $attachmentType;
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return $this;
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}
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private function canBeSupportedBy(Block $block, int $face) : bool{
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return !$block->getSupportType($face)->equals(SupportType::NONE());
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($face === Facing::UP){
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if(!$this->canBeSupportedBy($tx->fetchBlock($this->position->down()), Facing::UP)){
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return false;
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}
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if($player !== null){
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$this->setFacing(Facing::opposite($player->getHorizontalFacing()));
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}
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$this->setAttachmentType(BellAttachmentType::FLOOR());
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}elseif($face === Facing::DOWN){
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if(!$this->canBeSupportedBy($tx->fetchBlock($this->position->up()), Facing::DOWN)){
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return false;
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}
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$this->setAttachmentType(BellAttachmentType::CEILING());
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}else{
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$this->setFacing($face);
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if($this->canBeSupportedBy($tx->fetchBlock($this->position->getSide(Facing::opposite($face))), $face)){
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$this->setAttachmentType(BellAttachmentType::ONE_WALL());
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}else{
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return false;
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}
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if($this->canBeSupportedBy($tx->fetchBlock($this->position->getSide($face)), Facing::opposite($face))){
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$this->setAttachmentType(BellAttachmentType::TWO_WALLS());
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}
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onNearbyBlockChange() : void{
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if(
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($this->attachmentType->equals(BellAttachmentType::CEILING()) && !$this->canBeSupportedBy($this->getSide(Facing::UP), Facing::DOWN)) ||
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($this->attachmentType->equals(BellAttachmentType::FLOOR()) && !$this->canBeSupportedBy($this->getSide(Facing::DOWN), Facing::UP)) ||
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($this->attachmentType->equals(BellAttachmentType::ONE_WALL()) && !$this->canBeSupportedBy($this->getSide(Facing::opposite($this->facing)), $this->facing)) ||
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($this->attachmentType->equals(BellAttachmentType::TWO_WALLS()) && (!$this->canBeSupportedBy($this->getSide($this->facing), Facing::opposite($this->facing)) || !$this->canBeSupportedBy($this->getSide(Facing::opposite($this->facing)), $this->facing)))
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){
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($player !== null){
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$faceHit = Facing::opposite($player->getHorizontalFacing());
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if($this->isValidFaceToRing($faceHit)){
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$this->ring($faceHit);
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return true;
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}
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}
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return false;
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}
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public function onProjectileHit(Projectile $projectile, RayTraceResult $hitResult) : void{
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$faceHit = Facing::opposite($projectile->getHorizontalFacing());
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if($this->isValidFaceToRing($faceHit)){
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$this->ring($faceHit);
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}
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}
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public function ring(int $faceHit) : void{
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$world = $this->position->getWorld();
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$world->addSound($this->position, new BellRingSound());
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$tile = $world->getTile($this->position);
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if($tile instanceof TileBell){
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$world->broadcastPacketToViewers($this->position, $tile->createFakeUpdatePacket($faceHit));
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}
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}
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private function isValidFaceToRing(int $faceHit) : bool{
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return (
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$this->attachmentType->equals(BellAttachmentType::CEILING()) ||
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($this->attachmentType->equals(BellAttachmentType::FLOOR()) && Facing::axis($faceHit) === Facing::axis($this->facing)) ||
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(
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($this->attachmentType->equals(BellAttachmentType::ONE_WALL()) || $this->attachmentType->equals(BellAttachmentType::TWO_WALLS())) &&
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($faceHit === Facing::rotateY($this->facing, false) || $faceHit === Facing::rotateY($this->facing, true))
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)
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);
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}
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}
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