mirror of
https://github.com/pmmp/PocketMine-MP.git
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121 lines
2.6 KiB
PHP
121 lines
2.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class EndRod extends Flowable{
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protected $id = Block::END_ROD;
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/** @var int */
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protected $facing = Facing::DOWN;
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public function __construct(){
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}
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protected function writeStateToMeta() : int{
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if(Facing::axis($this->facing) === Facing::AXIS_Y){
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return $this->facing;
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}
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return $this->facing ^ 1; //TODO: in PC this is always the same as facing, just PE is stupid
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}
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public function readStateFromMeta(int $meta) : void{
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if($meta === 0 or $meta === 1){
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$this->facing = $meta;
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}else{
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$this->facing = $meta ^ 1; //TODO: see above
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}
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}
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public function getStateBitmask() : int{
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return 0b111;
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}
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public function getName() : string{
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return "End Rod";
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$this->facing = $face;
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if($blockClicked instanceof EndRod and $blockClicked->facing === $this->facing){
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$this->facing = Facing::opposite($face);
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}
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function isSolid() : bool{
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return true;
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}
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public function getLightLevel() : int{
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return 14;
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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$m = Facing::axis($this->facing);
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$width = 0.375;
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switch($m){
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case Facing::AXIS_Y:
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return new AxisAlignedBB(
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$width,
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0,
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$width,
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1 - $width,
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1,
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1 - $width
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);
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case Facing::AXIS_Z:
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return new AxisAlignedBB(
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$width,
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$width,
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0,
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1 - $width,
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1 - $width,
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1
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);
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case Facing::AXIS_X:
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return new AxisAlignedBB(
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0,
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$width,
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$width,
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1,
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1 - $width,
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1 - $width
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);
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}
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return null;
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}
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}
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