Files
PocketMine-MP/src/pocketmine/block/EndRod.php
Dylan K. Taylor e6a1398992 EndRod: fix BB rotation on X/Z axes
this was very apparent with the new code, less so with the magic meta values...
2018-09-27 02:36:39 -04:00

121 lines
2.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
class EndRod extends Flowable{
protected $id = Block::END_ROD;
/** @var int */
protected $facing = Facing::DOWN;
public function __construct(){
}
protected function writeStateToMeta() : int{
if(Facing::axis($this->facing) === Facing::AXIS_Y){
return $this->facing;
}
return $this->facing ^ 1; //TODO: in PC this is always the same as facing, just PE is stupid
}
public function readStateFromMeta(int $meta) : void{
if($meta === 0 or $meta === 1){
$this->facing = $meta;
}else{
$this->facing = $meta ^ 1; //TODO: see above
}
}
public function getStateBitmask() : int{
return 0b111;
}
public function getName() : string{
return "End Rod";
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$this->facing = $face;
if($blockClicked instanceof EndRod and $blockClicked->facing === $this->facing){
$this->facing = Facing::opposite($face);
}
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function isSolid() : bool{
return true;
}
public function getLightLevel() : int{
return 14;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
$m = Facing::axis($this->facing);
$width = 0.375;
switch($m){
case Facing::AXIS_Y:
return new AxisAlignedBB(
$width,
0,
$width,
1 - $width,
1,
1 - $width
);
case Facing::AXIS_Z:
return new AxisAlignedBB(
$width,
$width,
0,
1 - $width,
1 - $width,
1
);
case Facing::AXIS_X:
return new AxisAlignedBB(
0,
$width,
$width,
1,
1 - $width,
1 - $width
);
}
return null;
}
}