PocketMine-MP/src/network/mcpe/protocol/ActorFallPacket.php
2020-06-17 11:31:13 +01:00

56 lines
1.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
class ActorFallPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::ACTOR_FALL_PACKET;
/** @var int */
public $entityRuntimeId;
/** @var float */
public $fallDistance;
/** @var bool */
public $isInVoid;
protected function decodePayload(PacketSerializer $in) : void{
$this->entityRuntimeId = $in->getEntityRuntimeId();
$this->fallDistance = $in->getLFloat();
$this->isInVoid = $in->getBool();
}
protected function encodePayload(PacketSerializer $out) : void{
$out->putEntityRuntimeId($this->entityRuntimeId);
$out->putLFloat($this->fallDistance);
$out->putBool($this->isInVoid);
}
public function handle(PacketHandlerInterface $handler) : bool{
return $handler->handleActorFall($this);
}
}