Dylan K. Taylor 64ecc373be Split up session base logic and packet handling
this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
2018-07-20 12:36:44 +01:00

66 lines
1.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\handler\SessionHandler;
class AnimatePacket extends DataPacket{
public const NETWORK_ID = ProtocolInfo::ANIMATE_PACKET;
public const ACTION_SWING_ARM = 1;
public const ACTION_STOP_SLEEP = 3;
public const ACTION_CRITICAL_HIT = 4;
/** @var int */
public $action;
/** @var int */
public $entityRuntimeId;
/** @var float */
public $float = 0.0; //TODO (Boat rowing time?)
protected function decodePayload() : void{
$this->action = $this->getVarInt();
$this->entityRuntimeId = $this->getEntityRuntimeId();
if($this->action & 0x80){
$this->float = $this->getLFloat();
}
}
protected function encodePayload() : void{
$this->putVarInt($this->action);
$this->putEntityRuntimeId($this->entityRuntimeId);
if($this->action & 0x80){
$this->putLFloat($this->float);
}
}
public function handle(SessionHandler $handler) : bool{
return $handler->handleAnimate($this);
}
}