Files
PocketMine-MP/src/pocketmine/entity/Arrow.php
2015-03-28 17:54:10 +01:00

93 lines
2.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
use pocketmine\level\format\FullChunk;
use pocketmine\level\particle\CriticalParticle;
use pocketmine\nbt\tag\Compound;
use pocketmine\network\protocol\AddEntityPacket;
use pocketmine\Player;
class Arrow extends Projectile{
const NETWORK_ID = 80;
public $width = 0.5;
public $length = 0.5;
public $height = 0.5;
protected $gravity = 0.05;
protected $drag = 0.01;
protected $damage = 2;
protected $isCritical;
public function __construct(FullChunk $chunk, Compound $nbt, Entity $shootingEntity = null, $critical = false){
$this->shootingEntity = $shootingEntity;
$this->isCritical = (bool) $critical;
parent::__construct($chunk, $nbt);
}
public function onUpdate($currentTick){
if($this->closed){
return false;
}
$this->timings->startTiming();
$hasUpdate = parent::onUpdate($currentTick);
if(!$this->hadCollision and $this->isCritical){
$this->level->addParticle(new CriticalParticle($this->add(
$this->width / 2 + mt_rand(-100, 100) / 500,
$this->height / 2 + mt_rand(-100, 100) / 500,
$this->width / 2 + mt_rand(-100, 100) / 500)));
}elseif($this->onGround){
$this->isCritical = false;
}
if($this->age > 1200){
$this->kill();
$hasUpdate = true;
}
$this->timings->stopTiming();
return $hasUpdate;
}
public function spawnTo(Player $player){
$pk = new AddEntityPacket();
$pk->type = Arrow::NETWORK_ID;
$pk->eid = $this->getId();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->did = $this->shootingEntity !== null ? $this->shootingEntity->getId() : 1;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$player->dataPacket($pk);
parent::spawnTo($player);
}
}