mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
93 lines
2.4 KiB
PHP
93 lines
2.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\entity;
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use pocketmine\level\format\FullChunk;
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use pocketmine\level\particle\CriticalParticle;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\network\protocol\AddEntityPacket;
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use pocketmine\Player;
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class Arrow extends Projectile{
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const NETWORK_ID = 80;
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public $width = 0.5;
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public $length = 0.5;
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public $height = 0.5;
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protected $gravity = 0.05;
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protected $drag = 0.01;
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protected $damage = 2;
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protected $isCritical;
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public function __construct(FullChunk $chunk, Compound $nbt, Entity $shootingEntity = null, $critical = false){
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$this->shootingEntity = $shootingEntity;
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$this->isCritical = (bool) $critical;
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parent::__construct($chunk, $nbt);
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}
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public function onUpdate($currentTick){
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if($this->closed){
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return false;
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}
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$this->timings->startTiming();
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$hasUpdate = parent::onUpdate($currentTick);
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if(!$this->hadCollision and $this->isCritical){
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$this->level->addParticle(new CriticalParticle($this->add(
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$this->width / 2 + mt_rand(-100, 100) / 500,
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$this->height / 2 + mt_rand(-100, 100) / 500,
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$this->width / 2 + mt_rand(-100, 100) / 500)));
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}elseif($this->onGround){
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$this->isCritical = false;
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}
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if($this->age > 1200){
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$this->kill();
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$hasUpdate = true;
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}
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$this->timings->stopTiming();
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return $hasUpdate;
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}
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public function spawnTo(Player $player){
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$pk = new AddEntityPacket();
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$pk->type = Arrow::NETWORK_ID;
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$pk->eid = $this->getId();
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->did = $this->shootingEntity !== null ? $this->shootingEntity->getId() : 1;
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$pk->speedX = $this->motionX;
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$pk->speedY = $this->motionY;
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$pk->speedZ = $this->motionZ;
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$player->dataPacket($pk);
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parent::spawnTo($player);
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}
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} |