mirror of
https://github.com/pmmp/PocketMine-MP.git
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there's no need for a loop if we just have the workers shutdown directly, because they'll block until all tasks are done anyway.
322 lines
8.4 KiB
PHP
322 lines
8.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\scheduler;
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/**
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* Manages general-purpose worker threads used for processing asynchronous tasks, and the tasks submitted to those
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* workers.
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*/
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class AsyncPool{
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private const WORKER_START_OPTIONS = PTHREADS_INHERIT_INI | PTHREADS_INHERIT_CONSTANTS;
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/** @var \ClassLoader */
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private $classLoader;
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/** @var \ThreadedLogger */
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private $logger;
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/** @var int */
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protected $size;
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/** @var int */
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private $workerMemoryLimit;
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/** @var AsyncTask[] */
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private $tasks = [];
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/** @var int[] */
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private $taskWorkers = [];
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/** @var int */
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private $nextTaskId = 1;
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/** @var AsyncWorker[] */
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private $workers = [];
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/** @var int[] */
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private $workerUsage = [];
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/** @var \Closure[] */
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private $workerStartHooks = [];
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public function __construct(int $size, int $workerMemoryLimit, \ClassLoader $classLoader, \ThreadedLogger $logger){
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$this->size = $size;
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$this->workerMemoryLimit = $workerMemoryLimit;
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$this->classLoader = $classLoader;
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$this->logger = $logger;
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}
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/**
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* Returns the maximum size of the pool. Note that there may be less active workers than this number.
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*
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* @return int
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*/
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public function getSize() : int{
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return $this->size;
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}
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/**
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* Increases the maximum size of the pool to the specified amount. This does not immediately start new workers.
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*
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* @param int $newSize
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*/
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public function increaseSize(int $newSize) : void{
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if($newSize > $this->size){
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$this->size = $newSize;
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}
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}
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/**
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* Registers a Closure callback to be fired whenever a new worker is started by the pool.
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* The signature should be `function(int $worker) : void`
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*
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* This function will call the hook for every already-running worker.
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*
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* @param \Closure $hook
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*/
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public function addWorkerStartHook(\Closure $hook) : void{
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$this->workerStartHooks[spl_object_hash($hook)] = $hook;
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foreach($this->workers as $i => $worker){
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$hook($i);
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}
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}
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/**
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* Removes a previously-registered callback listening for workers being started.
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*
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* @param \Closure $hook
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*/
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public function removeWorkerStartHook(\Closure $hook) : void{
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unset($this->workerStartHooks[spl_object_hash($hook)]);
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}
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/**
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* Returns an array of IDs of currently running workers.
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*
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* @return int[]
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*/
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public function getRunningWorkers() : array{
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return array_keys($this->workers);
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}
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/**
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* Fetches the worker with the specified ID, starting it if it does not exist, and firing any registered worker
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* start hooks.
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*
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* @param int $worker
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*
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* @return AsyncWorker
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*/
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private function getWorker(int $worker) : AsyncWorker{
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if(!isset($this->workers[$worker])){
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$this->workerUsage[$worker] = 0;
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$this->workers[$worker] = new AsyncWorker($this->logger, $worker, $this->workerMemoryLimit);
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$this->workers[$worker]->setClassLoader($this->classLoader);
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$this->workers[$worker]->start(self::WORKER_START_OPTIONS);
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foreach($this->workerStartHooks as $hook){
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$hook($worker);
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}
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}
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return $this->workers[$worker];
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}
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/**
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* Submits an AsyncTask to an arbitrary worker.
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*
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* @param AsyncTask $task
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* @param int $worker
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*/
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public function submitTaskToWorker(AsyncTask $task, int $worker) : void{
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if($worker < 0 or $worker >= $this->size){
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throw new \InvalidArgumentException("Invalid worker $worker");
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}
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if($task->getTaskId() !== null){
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throw new \InvalidArgumentException("Cannot submit the same AsyncTask instance more than once");
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}
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$task->progressUpdates = new \Threaded;
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$task->setTaskId($this->nextTaskId++);
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$this->tasks[$task->getTaskId()] = $task;
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$this->getWorker($worker)->stack($task);
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$this->workerUsage[$worker]++;
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$this->taskWorkers[$task->getTaskId()] = $worker;
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}
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/**
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* Selects a worker ID to run a task.
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*
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* - if an idle worker is found, it will be selected
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* - else, if the worker pool is not full, a new worker will be selected
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* - else, the worker with the smallest backlog is chosen.
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*
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* @return int
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*/
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public function selectWorker() : int{
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$worker = null;
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$minUsage = PHP_INT_MAX;
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foreach($this->workerUsage as $i => $usage){
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if($usage < $minUsage){
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$worker = $i;
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$minUsage = $usage;
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if($usage === 0){
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break;
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}
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}
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}
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if($worker === null or ($minUsage > 0 and count($this->workers) < $this->size)){
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//select a worker to start on the fly
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for($i = 0; $i < $this->size; ++$i){
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if(!isset($this->workers[$i])){
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$worker = $i;
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break;
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}
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}
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}
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assert($worker !== null);
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return $worker;
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}
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/**
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* Submits an AsyncTask to the worker with the least load. If all workers are busy and the pool is not full, a new
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* worker may be started.
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*
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* @param AsyncTask $task
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*
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* @return int
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*/
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public function submitTask(AsyncTask $task) : int{
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if($task->getTaskId() !== null){
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throw new \InvalidArgumentException("Cannot submit the same AsyncTask instance more than once");
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}
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$worker = $this->selectWorker();
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$this->submitTaskToWorker($task, $worker);
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return $worker;
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}
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/**
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* Removes a completed or crashed task from the pool.
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*
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* @param AsyncTask $task
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* @param bool $force
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*/
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private function removeTask(AsyncTask $task, bool $force = false) : void{
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if(isset($this->taskWorkers[$task->getTaskId()])){
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if(!$force and ($task->isRunning() or !$task->isGarbage())){
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return;
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}
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$this->workerUsage[$this->taskWorkers[$task->getTaskId()]]--;
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}
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unset($this->tasks[$task->getTaskId()]);
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unset($this->taskWorkers[$task->getTaskId()]);
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}
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/**
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* Collects garbage from running workers.
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*/
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private function collectWorkers() : void{
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foreach($this->workers as $worker){
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$worker->collect();
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}
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}
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/**
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* Collects finished and/or crashed tasks from the workers, firing their on-completion hooks where appropriate.
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*
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* @throws \ReflectionException
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*/
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public function collectTasks() : void{
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foreach($this->tasks as $task){
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if(!$task->isGarbage()){
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$task->checkProgressUpdates();
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}
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if($task->isGarbage() and !$task->isRunning() and !$task->isCrashed()){
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if(!$task->hasCancelledRun()){
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try{
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$task->onCompletion();
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if($task->removeDanglingStoredObjects()){
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$this->logger->notice("AsyncTask " . get_class($task) . " stored local complex data but did not remove them after completion");
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}
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}catch(\Throwable $e){
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$this->logger->critical("Could not execute completion of asynchronous task " . (new \ReflectionClass($task))->getShortName() . ": " . $e->getMessage());
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$this->logger->logException($e);
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$task->removeDanglingStoredObjects(); //silent
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}
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}
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$this->removeTask($task);
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}elseif($task->isCrashed()){
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$this->logger->critical("Could not execute asynchronous task " . (new \ReflectionClass($task))->getShortName() . ": Task crashed");
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$this->removeTask($task, true);
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}
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}
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$this->collectWorkers();
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}
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public function shutdownUnusedWorkers() : int{
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$ret = 0;
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foreach($this->workerUsage as $i => $usage){
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if($usage === 0){
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$this->workers[$i]->quit();
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unset($this->workers[$i], $this->workerUsage[$i]);
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$ret++;
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}
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}
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return $ret;
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}
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/**
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* Cancels all pending tasks and shuts down all the workers in the pool.
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*/
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public function shutdown() : void{
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$this->collectTasks();
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foreach($this->workers as $worker){
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/** @var AsyncTask $task */
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while(($task = $worker->unstack()) !== null){
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//cancelRun() is not strictly necessary here, but it might be used to inform plugins of the task state
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//(i.e. it never executed).
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$task->cancelRun();
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$this->removeTask($task, true);
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}
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}
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foreach($this->tasks as $task){
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$task->cancelRun();
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$this->removeTask($task, true);
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}
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$this->taskWorkers = [];
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$this->tasks = [];
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foreach($this->workers as $worker){
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$worker->quit();
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}
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$this->workers = [];
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$this->workerUsage = [];
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}
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}
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