Dylan K. Taylor dd914e0752 Block: move all legacy metadata constants into a dedicated class
this makes it easier to see what is using metadata (and makes it easier to get rid of later).
2019-05-16 16:55:44 +01:00

161 lines
4.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
use function array_intersect_key;
use function array_keys;
use function count;
class Vine extends Flowable{
/** @var bool[] */
protected $faces = [];
public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(0.2, BlockToolType::TYPE_AXE));
}
protected function writeStateToMeta() : int{
return
(isset($this->faces[Facing::SOUTH]) ? BlockLegacyMetadata::VINE_FLAG_SOUTH : 0) |
(isset($this->faces[Facing::WEST]) ? BlockLegacyMetadata::VINE_FLAG_WEST : 0) |
(isset($this->faces[Facing::NORTH]) ? BlockLegacyMetadata::VINE_FLAG_NORTH : 0) |
(isset($this->faces[Facing::EAST]) ? BlockLegacyMetadata::VINE_FLAG_EAST : 0);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->setFaceFromMeta($stateMeta, BlockLegacyMetadata::VINE_FLAG_SOUTH, Facing::SOUTH);
$this->setFaceFromMeta($stateMeta, BlockLegacyMetadata::VINE_FLAG_WEST, Facing::WEST);
$this->setFaceFromMeta($stateMeta, BlockLegacyMetadata::VINE_FLAG_NORTH, Facing::NORTH);
$this->setFaceFromMeta($stateMeta, BlockLegacyMetadata::VINE_FLAG_EAST, Facing::EAST);
}
public function getStateBitmask() : int{
return 0b1111;
}
private function setFaceFromMeta(int $meta, int $flag, int $face) : void{
if(($meta & $flag) !== 0){
$this->faces[$face] = true;
}else{
unset($this->faces[$face]);
}
}
public function hasEntityCollision() : bool{
return true;
}
public function canClimb() : bool{
return true;
}
public function canBeReplaced() : bool{
return true;
}
public function onEntityInside(Entity $entity) : void{
$entity->resetFallDistance();
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
switch(count($this->faces)){
case 0:
return AxisAlignedBB::one()->trim(Facing::DOWN, 15 / 16);
case 1:
return AxisAlignedBB::one()->trim(Facing::opposite(array_keys($this->faces)[0]), 15 / 16);
default:
return AxisAlignedBB::one();
}
}
protected function recalculateCollisionBoxes() : array{
return [];
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if(!$blockClicked->isSolid() or Facing::axis($face) === Facing::AXIS_Y){
return false;
}
$this->faces = $blockReplace instanceof Vine ? $blockReplace->faces : [];
$this->faces[Facing::opposite($face)] = true;
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onNearbyBlockChange() : void{
$changed = false;
$up = $this->getSide(Facing::UP);
//check which faces have corresponding vines in the block above
$supportedFaces = $up instanceof Vine ? array_intersect_key($this->faces, $up->faces) : [];
foreach($this->faces as $face => $bool){
if(!isset($supportedFaces[$face]) and !$this->getSide($face)->isSolid()){
unset($this->faces[$face]);
$changed = true;
}
}
if($changed){
if(empty($this->faces)){
$this->world->useBreakOn($this);
}else{
$this->world->setBlock($this, $this);
}
}
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
//TODO: vine growth
}
public function getDrops(Item $item) : array{
if($item->getBlockToolType() & BlockToolType::TYPE_SHEARS){
return $this->getDropsForCompatibleTool($item);
}
return [];
}
public function getFlameEncouragement() : int{
return 15;
}
public function getFlammability() : int{
return 100;
}
}