Files
PocketMine-MP/src/block/BlockLegacyIdHelper.php

325 lines
12 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\BlockIdentifier as BID;
use pocketmine\block\BlockTypeIds as Ids;
use pocketmine\block\tile\Sign as TileSign;
use pocketmine\block\utils\TreeType;
use pocketmine\block\utils\WoodType;
use pocketmine\item\VanillaItems;
use pocketmine\utils\AssumptionFailedError;
final class BlockLegacyIdHelper{
public static function getWoodenPlanksIdentifier(WoodType $type) : BID{
return new BID(match($type->id()){
WoodType::OAK()->id() => Ids::OAK_PLANKS,
WoodType::SPRUCE()->id() => Ids::SPRUCE_PLANKS,
WoodType::BIRCH()->id() => Ids::BIRCH_PLANKS,
WoodType::JUNGLE()->id() => Ids::JUNGLE_PLANKS,
WoodType::ACACIA()->id() => Ids::ACACIA_PLANKS,
WoodType::DARK_OAK()->id() => Ids::DARK_OAK_PLANKS,
WoodType::MANGROVE()->id() => Ids::MANGROVE_PLANKS,
WoodType::CRIMSON()->id() => Ids::CRIMSON_PLANKS,
WoodType::WARPED()->id() => Ids::WARPED_PLANKS,
default => throw new AssumptionFailedError("All tree types should be covered")
});
}
public static function getWoodenFenceIdentifier(WoodType $type) : BID{
return new BID(match($type->id()){
WoodType::OAK()->id() => Ids::OAK_FENCE,
WoodType::SPRUCE()->id() => Ids::SPRUCE_FENCE,
WoodType::BIRCH()->id() => Ids::BIRCH_FENCE,
WoodType::JUNGLE()->id() => Ids::JUNGLE_FENCE,
WoodType::ACACIA()->id() => Ids::ACACIA_FENCE,
WoodType::DARK_OAK()->id() => Ids::DARK_OAK_FENCE,
WoodType::MANGROVE()->id() => Ids::MANGROVE_FENCE,
WoodType::CRIMSON()->id() => Ids::CRIMSON_FENCE,
WoodType::WARPED()->id() => Ids::WARPED_FENCE,
default => throw new AssumptionFailedError("All tree types should be covered")
});
}
public static function getWoodenSlabIdentifier(WoodType $type) : BID{
return new BID(match($type->id()){
WoodType::OAK()->id() => Ids::OAK_SLAB,
WoodType::SPRUCE()->id() => Ids::SPRUCE_SLAB,
WoodType::BIRCH()->id() => Ids::BIRCH_SLAB,
WoodType::JUNGLE()->id() => Ids::JUNGLE_SLAB,
WoodType::ACACIA()->id() => Ids::ACACIA_SLAB,
WoodType::DARK_OAK()->id() => Ids::DARK_OAK_SLAB,
WoodType::MANGROVE()->id() => Ids::MANGROVE_SLAB,
WoodType::CRIMSON()->id() => Ids::CRIMSON_SLAB,
WoodType::WARPED()->id() => Ids::WARPED_SLAB,
default => throw new AssumptionFailedError("All tree types should be covered")
});
}
public static function getLogIdentifier(WoodType $treeType) : BID{
return match($treeType->id()){
WoodType::OAK()->id() => new BID(Ids::OAK_LOG),
WoodType::SPRUCE()->id() => new BID(Ids::SPRUCE_LOG),
WoodType::BIRCH()->id() => new BID(Ids::BIRCH_LOG),
WoodType::JUNGLE()->id() => new BID(Ids::JUNGLE_LOG),
WoodType::ACACIA()->id() => new BID(Ids::ACACIA_LOG),
WoodType::DARK_OAK()->id() => new BID(Ids::DARK_OAK_LOG),
WoodType::MANGROVE()->id() => new BID(Ids::MANGROVE_LOG),
WoodType::CRIMSON()->id() => new BID(Ids::CRIMSON_STEM),
WoodType::WARPED()->id() => new BID(Ids::WARPED_STEM),
default => throw new AssumptionFailedError("All tree types should be covered")
};
}
public static function getAllSidedLogIdentifier(WoodType $treeType) : BID{
return new BID(match($treeType->id()){
WoodType::OAK()->id() => Ids::OAK_WOOD,
WoodType::SPRUCE()->id() => Ids::SPRUCE_WOOD,
WoodType::BIRCH()->id() => Ids::BIRCH_WOOD,
WoodType::JUNGLE()->id() => Ids::JUNGLE_WOOD,
WoodType::ACACIA()->id() => Ids::ACACIA_WOOD,
WoodType::DARK_OAK()->id() => Ids::DARK_OAK_WOOD,
WoodType::MANGROVE()->id() => Ids::MANGROVE_WOOD,
WoodType::CRIMSON()->id() => Ids::CRIMSON_HYPHAE,
WoodType::WARPED()->id() => Ids::WARPED_HYPHAE,
default => throw new AssumptionFailedError("All tree types should be covered")
});
}
public static function getLeavesIdentifier(TreeType $treeType) : BID{
return match($treeType->id()){
TreeType::OAK()->id() => new BID(Ids::OAK_LEAVES),
TreeType::SPRUCE()->id() => new BID(Ids::SPRUCE_LEAVES),
TreeType::BIRCH()->id() => new BID(Ids::BIRCH_LEAVES),
TreeType::JUNGLE()->id() => new BID(Ids::JUNGLE_LEAVES),
TreeType::ACACIA()->id() => new BID(Ids::ACACIA_LEAVES),
TreeType::DARK_OAK()->id() => new BID(Ids::DARK_OAK_LEAVES),
default => throw new AssumptionFailedError("All tree types should be covered")
};
}
public static function getSaplingIdentifier(TreeType $treeType) : BID{
return new BID(match($treeType->id()){
TreeType::OAK()->id() => Ids::OAK_SAPLING,
TreeType::SPRUCE()->id() => Ids::SPRUCE_SAPLING,
TreeType::BIRCH()->id() => Ids::BIRCH_SAPLING,
TreeType::JUNGLE()->id() => Ids::JUNGLE_SAPLING,
TreeType::ACACIA()->id() => Ids::ACACIA_SAPLING,
TreeType::DARK_OAK()->id() => Ids::DARK_OAK_SAPLING,
default => throw new AssumptionFailedError("All tree types should be covered")
});
}
/**
* @return BID[]|\Closure[]
* @phpstan-return array{BID, BID, \Closure() : \pocketmine\item\Item}
*/
public static function getWoodenSignInfo(TreeType $treeType) : array{
switch($treeType->id()){
case TreeType::OAK()->id():
return [
new BID(Ids::OAK_SIGN, TileSign::class),
new BID(Ids::OAK_WALL_SIGN, TileSign::class),
fn() => VanillaItems::OAK_SIGN()
];
case TreeType::SPRUCE()->id():
return [
new BID(Ids::SPRUCE_SIGN, TileSign::class),
new BID(Ids::SPRUCE_WALL_SIGN, TileSign::class),
fn() => VanillaItems::SPRUCE_SIGN()
];
case TreeType::BIRCH()->id():
return [
new BID(Ids::BIRCH_SIGN, TileSign::class),
new BID(Ids::BIRCH_WALL_SIGN, TileSign::class),
fn() => VanillaItems::BIRCH_SIGN()
];
case TreeType::JUNGLE()->id():
return [
new BID(Ids::JUNGLE_SIGN, TileSign::class),
new BID(Ids::JUNGLE_WALL_SIGN, TileSign::class),
fn() => VanillaItems::JUNGLE_SIGN()
];
case TreeType::ACACIA()->id():
return [
new BID(Ids::ACACIA_SIGN, TileSign::class),
new BID(Ids::ACACIA_WALL_SIGN, TileSign::class),
fn() => VanillaItems::ACACIA_SIGN()
];
case TreeType::DARK_OAK()->id():
return [
new BID(Ids::DARK_OAK_SIGN, TileSign::class),
new BID(Ids::DARK_OAK_WALL_SIGN, TileSign::class),
fn() => VanillaItems::DARK_OAK_SIGN()
];
}
throw new AssumptionFailedError("Switch should cover all wood types");
}
public static function getWoodenTrapdoorIdentifier(WoodType $treeType) : BlockIdentifier{
switch($treeType->id()){
case WoodType::OAK()->id():
return new BID(Ids::OAK_TRAPDOOR);
case WoodType::SPRUCE()->id():
return new BID(Ids::SPRUCE_TRAPDOOR);
case WoodType::BIRCH()->id():
return new BID(Ids::BIRCH_TRAPDOOR);
case WoodType::JUNGLE()->id():
return new BID(Ids::JUNGLE_TRAPDOOR);
case WoodType::ACACIA()->id():
return new BID(Ids::ACACIA_TRAPDOOR);
case WoodType::DARK_OAK()->id():
return new BID(Ids::DARK_OAK_TRAPDOOR);
case WoodType::MANGROVE()->id():
return new BID(Ids::MANGROVE_TRAPDOOR);
case WoodType::CRIMSON()->id():
return new BID(Ids::CRIMSON_TRAPDOOR);
case WoodType::WARPED()->id():
return new BID(Ids::WARPED_TRAPDOOR);
}
throw new AssumptionFailedError("Switch should cover all wood types");
}
public static function getWoodenButtonIdentifier(WoodType $treeType) : BlockIdentifier{
switch($treeType->id()){
case WoodType::OAK()->id():
return new BID(Ids::OAK_BUTTON);
case WoodType::SPRUCE()->id():
return new BID(Ids::SPRUCE_BUTTON);
case WoodType::BIRCH()->id():
return new BID(Ids::BIRCH_BUTTON);
case WoodType::JUNGLE()->id():
return new BID(Ids::JUNGLE_BUTTON);
case WoodType::ACACIA()->id():
return new BID(Ids::ACACIA_BUTTON);
case WoodType::DARK_OAK()->id():
return new BID(Ids::DARK_OAK_BUTTON);
case WoodType::MANGROVE()->id():
return new BID(Ids::MANGROVE_BUTTON);
case WoodType::CRIMSON()->id():
return new BID(Ids::CRIMSON_BUTTON);
case WoodType::WARPED()->id():
return new BID(Ids::WARPED_BUTTON);
}
throw new AssumptionFailedError("Switch should cover all wood types");
}
public static function getWoodenPressurePlateIdentifier(WoodType $treeType) : BlockIdentifier{
switch($treeType->id()){
case WoodType::OAK()->id():
return new BID(Ids::OAK_PRESSURE_PLATE);
case WoodType::SPRUCE()->id():
return new BID(Ids::SPRUCE_PRESSURE_PLATE);
case WoodType::BIRCH()->id():
return new BID(Ids::BIRCH_PRESSURE_PLATE);
case WoodType::JUNGLE()->id():
return new BID(Ids::JUNGLE_PRESSURE_PLATE);
case WoodType::ACACIA()->id():
return new BID(Ids::ACACIA_PRESSURE_PLATE);
case WoodType::DARK_OAK()->id():
return new BID(Ids::DARK_OAK_PRESSURE_PLATE);
case WoodType::MANGROVE()->id():
return new BID(Ids::MANGROVE_PRESSURE_PLATE);
case WoodType::CRIMSON()->id():
return new BID(Ids::CRIMSON_PRESSURE_PLATE);
case WoodType::WARPED()->id():
return new BID(Ids::WARPED_PRESSURE_PLATE);
}
throw new AssumptionFailedError("Switch should cover all wood types");
}
public static function getWoodenDoorIdentifier(WoodType $treeType) : BlockIdentifier{
switch($treeType->id()){
case WoodType::OAK()->id():
return new BID(Ids::OAK_DOOR);
case WoodType::SPRUCE()->id():
return new BID(Ids::SPRUCE_DOOR);
case WoodType::BIRCH()->id():
return new BID(Ids::BIRCH_DOOR);
case WoodType::JUNGLE()->id():
return new BID(Ids::JUNGLE_DOOR);
case WoodType::ACACIA()->id():
return new BID(Ids::ACACIA_DOOR);
case WoodType::DARK_OAK()->id():
return new BID(Ids::DARK_OAK_DOOR);
case WoodType::MANGROVE()->id():
return new BID(Ids::MANGROVE_DOOR);
case WoodType::CRIMSON()->id():
return new BID(Ids::CRIMSON_DOOR);
case WoodType::WARPED()->id():
return new BID(Ids::WARPED_DOOR);
}
throw new AssumptionFailedError("Switch should cover all wood types");
}
public static function getWoodenFenceGateIdentifier(WoodType $treeType) : BlockIdentifier{
switch($treeType->id()){
case WoodType::OAK()->id():
return new BID(Ids::OAK_FENCE_GATE);
case WoodType::SPRUCE()->id():
return new BID(Ids::SPRUCE_FENCE_GATE);
case WoodType::BIRCH()->id():
return new BID(Ids::BIRCH_FENCE_GATE);
case WoodType::JUNGLE()->id():
return new BID(Ids::JUNGLE_FENCE_GATE);
case WoodType::ACACIA()->id():
return new BID(Ids::ACACIA_FENCE_GATE);
case WoodType::DARK_OAK()->id():
return new BID(Ids::DARK_OAK_FENCE_GATE);
case WoodType::MANGROVE()->id():
return new BID(Ids::MANGROVE_FENCE_GATE);
case WoodType::CRIMSON()->id():
return new BID(Ids::CRIMSON_FENCE_GATE);
case WoodType::WARPED()->id():
return new BID(Ids::WARPED_FENCE_GATE);
}
throw new AssumptionFailedError("Switch should cover all wood types");
}
public static function getWoodenStairsIdentifier(WoodType $treeType) : BlockIdentifier{
switch($treeType->id()){
case WoodType::OAK()->id():
return new BID(Ids::OAK_STAIRS);
case WoodType::SPRUCE()->id():
return new BID(Ids::SPRUCE_STAIRS);
case WoodType::BIRCH()->id():
return new BID(Ids::BIRCH_STAIRS);
case WoodType::JUNGLE()->id():
return new BID(Ids::JUNGLE_STAIRS);
case WoodType::ACACIA()->id():
return new BID(Ids::ACACIA_STAIRS);
case WoodType::DARK_OAK()->id():
return new BID(Ids::DARK_OAK_STAIRS);
case WoodType::MANGROVE()->id():
return new BID(Ids::MANGROVE_STAIRS);
case WoodType::CRIMSON()->id():
return new BID(Ids::CRIMSON_STAIRS);
case WoodType::WARPED()->id():
return new BID(Ids::WARPED_STAIRS);
}
throw new AssumptionFailedError("Switch should cover all wood types");
}
}